Player Matchup

Izanami
Izanami
 
Izanami
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Freya
Freya
AIIahTwister
Freya
Level 29
God Stats
6W - 5L
1,658 SR
Queue Stats
140W - 120L
1,618 Elo+
Party 3
Horus
Horus
DamonultheAnimal
Horus
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 26L
1,576 Elo+
Party 3
Pele
Pele
TheVeryPro
Pele
Level 54
God Stats
1W - 2L
1,282 SR
Queue Stats
168W - 167L
1,548 Elo+
Party 3
Cthulhu
Cthulhu
jonymentero
Cthulhu
Level 16
God Stats
1W - 1L
1,604 SR
Queue Stats
12W - 8L
1,727 Elo+
Party 2
Team Averages
Level 44
1,509 SR
1,594 Elo+

VS

Team Averages
Level 40
1,484 SR
1,539 Elo+
Scylla
Scylla
GonielM
Scylla
Level 48
God Stats
19W - 18L
1,522 SR
Queue Stats
163W - 137L
1,508 Elo+
Party 4
Nike
Nike
Jasarel
Nike
Level 44
God Stats
16W - 12L
1,725 SR
Queue Stats
136W - 152L
1,503 Elo+
Party 1
Mercury
Mercury
Katinette
Mercury
Level 58
God Stats
19W - 15L
1,172 SR
Queue Stats
327W - 315L
1,529 Elo+
Party 1
Ymir
Ymir
zMashle
Ymir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 22L
1,664 Elo+
Party 4
Cernunnos
Cernunnos
гернальд
Cernunnos
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
138W - 152L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
1 / 3 / 1
6,428
459
3,707
6,075
1,736
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
6 / 3 / 0
8,130
581
8,310
11,509
4,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 4 / 0
5,771
412
2,667
10,227
4,708
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 4 / 0
6,322
452
1,878
8,974
2,495
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
jonymentero
Cthulhu
10
1 / 3 / 2
5,891
421
5,353
8,387
5,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
GonielM
Scylla
14
11 / 4 / 0
9,017
644
8,474
5,676
1,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nike
Jasarel
Nike
12
3 / 0 / 2
7,643
546
5,717
7,151
4,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Mercury
Katinette
Mercury
15
3 / 0 / 7
8,847
632
6,011
7,475
2,603
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
zMashle
Ymir
11
0 / 1 / 8
7,146
510
4,032
8,540
4,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cernunnos
11
0 / 4 / 8
6,454
461
6,106
7,943
2,205
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
42
9
Kills
17
17
Deaths
9
3
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
3
1
0.5
L
6
3
0
2
L
0
4
0
0
W
Scylla
GonielM
Scylla
11
4
0
2.75
W
Nike
Jasarel
Nike
3
0
2
4
W
Mercury
Katinette
Mercury
3
0
7
6.5
L
1
4
0
0.25
L
Cthulhu
jonymentero
Cthulhu
1
3
2
0.67
W
Ymir
zMashle
Ymir
0
1
8
4
W
Cernunnos
0
4
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,915
Damage
30,340
45,172
Taken
36,785
18,398
Mitigated
15,995
11,202
Healing
6,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
3,707
2,975
0
740
6,075
1,736
868
1,994
4,037
0
39,899
L
8,310
3,209
0
5,351
11,509
4,132
0
2,909
8,394
40,520
0
L
2,667
1,027
166
1,269
10,227
4,708
0
1,760
7,915
0
22,058
W
Scylla
GonielM
Scylla
8,474
1,137
0
898
5,676
1,930
1,322
2,910
2,659
53,369
0
W
Nike
Jasarel
Nike
5,717
872
0
1,264
7,151
4,304
1,236
1,429
5,389
1,185
31,857
W
Mercury
Katinette
Mercury
6,011
3,285
0
68
7,475
2,603
179
2,891
4,545
0
61,720
L
1,878
451
0
2,096
8,974
2,495
0
1,972
6,789
0
29,857
L
Cthulhu
jonymentero
Cthulhu
5,353
325
165
1,415
8,387
5,327
0
3,535
4,808
16,197
0
W
Ymir
zMashle
Ymir
4,032
906
0
1,602
8,540
4,953
258
2,890
5,346
19,611
0
W
Cernunnos
6,106
3,298
0
2,285
7,943
2,205
1,546
2,903
4,778
0
30,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,542
Gold Earned
39,107
283
Minions Killed
379
0
Camps Cleared
0
1,304,764
Distance Traveled
1,355,598
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,428
459
86
6
0
256,828
4
L
Freya
8,130
581
75
5
0
255,437
3
L
Horus
5,771
412
37
3
0
256,199
1
W
Scylla
9,017
644
102
7
0
256,463
0
W
Nike
7,643
546
80
6
0
252,620
3
W
Mercury
8,847
632
123
9
0
329,102
1
L
Pele
6,322
452
66
5
0
259,907
0
L
Cthulhu
5,891
421
19
1
0
276,393
2
W
Ymir
7,146
510
30
2
0
273,610
0
W
Cernunnos
6,454
461
44
3
0
243,803
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role