Player Matchup

Chaac
Chaac
 
Chaac
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Dedrabibou
Da Ji
Level 59
God Stats
9W - 6L
1,601 SR
Queue Stats
93W - 89L
1,524 Elo+
Party 1
Tiamat
Tiamat
GonielM
Tiamat
Level 48
God Stats
8W - 4L
1,652 SR
Queue Stats
163W - 137L
1,494 Elo+
Party 4
Jing Wei
Jing Wei
Songe08
Jing Wei
Level 47
God Stats
1W - 0L
1,587 SR
Queue Stats
1W - 3L
1,064 Elo+
Party 1
Yemoja
Yemoja
zMashle
Yemoja
Level 3
God Stats
2W - 2L
1,301 SR
Queue Stats
22W - 22L
1,507 Elo+
Party 4
Team Averages
Level 39
1,528 SR
1,418 Elo+

VS

Team Averages
Level 43
1,687 SR
1,605 Elo+
Freya
Freya
AIIahTwister
Freya
Level 29
God Stats
6W - 5L
1,738 SR
Queue Stats
140W - 120L
1,633 Elo+
Party 3
Skadi
Skadi
DamonultheAnimal
Skadi
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 26L
1,606 Elo+
Party 3
Ymir
Ymir
Karlovacko420
Ymir
Level 101
God Stats
4W - 2L
1,703 SR
Queue Stats
50W - 50L
1,484 Elo+
Party 2
Arachne
Arachne
TheVeryPro
Arachne
Level 54
God Stats
4W - 3L
1,599 SR
Queue Stats
168W - 167L
1,560 Elo+
Party 3
Bellona
Bellona
timbebk
Bellona
Level 16
God Stats
1W - 1L
1,894 SR
Queue Stats
2W - 2L
1,744 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
5 / 2 / 3
8,867
554
9,409
11,402
9,182
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Da Ji
15
11 / 3 / 6
9,604
600
11,849
13,285
5,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
GonielM
Tiamat
17
3 / 0 / 7
10,391
649
6,881
6,231
4,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jing Wei
Songe08
Jing Wei
12
5 / 6 / 9
7,792
487
7,083
11,373
3,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
zMashle
Yemoja
11
0 / 0 / 16
7,384
462
5,331
5,406
3,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 5 / 2
8,880
555
12,835
13,062
4,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 7 / 2
6,651
416
5,983
8,515
2,853
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 5 / 4
6,571
411
3,387
15,623
14,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Arachne
TheVeryPro
Arachne
12
2 / 6 / 5
8,063
504
3,408
10,238
3,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
timbebk
Bellona
13
0 / 1 / 1
7,589
474
2,889
7,589
5,658
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
25
24
Kills
11
11
Deaths
24
41
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
5
2
3
3.25
L
7
5
2
1.6
L
2
7
2
0.43
W
Da Ji
11
3
6
4.67
W
Tiamat
GonielM
Tiamat
3
0
7
6.5
L
0
5
4
0.4
W
Jing Wei
Songe08
Jing Wei
5
6
9
1.58
L
Arachne
TheVeryPro
Arachne
2
6
5
0.75
L
Bellona
timbebk
Bellona
0
1
1
0.5
W
Yemoja
zMashle
Yemoja
0
0
16
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,553
Damage
28,502
47,697
Taken
55,027
25,327
Mitigated
31,147
19,123
Healing
11,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
9,409
1,243
0
4,605
11,402
9,182
610
3,435
7,967
2,677
44,981
L
12,835
4,590
0
4,763
13,062
4,682
0
3,703
9,128
46,442
0
L
5,983
2,346
0
20
8,515
2,853
658
2,351
6,053
0
33,567
W
Da Ji
11,849
3,913
0
6,238
13,285
5,091
400
4,821
8,464
0
59,750
W
Tiamat
GonielM
Tiamat
6,881
1,355
0
3,570
6,231
4,088
94
2,750
3,481
75,692
0
L
3,387
234
0
1,043
15,623
14,028
112
4,532
10,800
20,578
0
W
Jing Wei
Songe08
Jing Wei
7,083
6,097
0
2,073
11,373
3,017
492
3,517
7,856
0
33,027
L
Arachne
TheVeryPro
Arachne
3,408
1,863
0
2,730
10,238
3,926
0
2,019
8,081
0
30,816
L
Bellona
timbebk
Bellona
2,889
643
0
2,670
7,589
5,658
179
435
6,585
0
41,136
W
Yemoja
zMashle
Yemoja
5,331
1,133
1,447
1,190
5,406
3,949
0
1,878
3,528
19,914
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,038
Gold Earned
37,754
416
Minions Killed
342
0
Camps Cleared
0
1,481,568
Distance Traveled
1,377,727
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,867
554
109
7
0
321,383
4
L
Freya
8,880
555
91
6
0
290,089
3
L
Skadi
6,651
416
65
4
0
283,084
0
W
Da Ji
9,604
600
79
5
0
303,795
2
W
Tiamat
10,391
649
162
10
0
301,335
0
L
Ymir
6,571
411
27
2
0
290,111
6
W
Jing Wei
7,792
487
47
3
0
264,709
0
L
Arachne
8,063
504
62
4
0
230,408
0
L
Bellona
7,589
474
97
6
0
284,035
1
W
Yemoja
7,384
462
19
1
0
290,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role