Player Matchup

Bacchus
Bacchus
Kelderose
Bacchus
Level 123
God Stats
13W - 4L
2,034 SR
Queue Stats
191W - 176L
1,582 Elo+
Solo
Hun Batz
Hun Batz
NavySeto
Hun Batz
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,411 Elo+
Solo
Artemis
Artemis
UncleJizus
Artemis
Level 107
God Stats
17W - 13L
1,614 SR
Queue Stats
247W - 236L
1,524 Elo+
Solo
Bellona
Bellona
nighthawkstu
Bellona
Level 137
God Stats
142W - 107L
1,661 SR
Queue Stats
232W - 216L
1,560 Elo+
Solo
Hades
Hades
trent_wrighteous
Hades
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
1,625W - 1,574L
1,536 Elo+
Solo
Team Averages
Level 131
1,662 SR
1,523 Elo+

VS

Team Averages
Level 81
1,448 SR
1,489 Elo+
King Arthur
King Arthur
Alexnnnnnnnnn
King Arthur
Level 47
God Stats
9W - 7L
1,633 SR
Queue Stats
127W - 124L
1,485 Elo+
Solo
Ra
Ra
DirtyDan18675
Ra
Level 38
God Stats
44W - 65L
1,503 SR
Queue Stats
210W - 219L
1,494 Elo+
Solo
Atlas
Atlas
SimplyMarc92
Atlas
Level 127
God Stats
0W - 1L
1,343 SR
Queue Stats
29W - 28L
1,475 Elo+
Solo
Loki
Loki
TheLiONKing7411
Loki
Level 87
God Stats
36W - 24L
1,616 SR
Queue Stats
199W - 175L
1,485 Elo+
Solo
Ullr
Ullr
Xipe Chaac
Ullr
Level 104
God Stats
0W - 3L
1,147 SR
Queue Stats
241W - 273L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Kelderose
Bacchus
12
1 / 0 / 10
8,365
492
10,860
11,093
12,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hun Batz
NavySeto
Hun Batz
17
7 / 1 / 1
10,441
614
8,622
10,239
3,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
UncleJizus
Artemis
17
8 / 3 / 1
10,410
612
9,121
11,452
3,908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
nighthawkstu
Bellona
15
0 / 7 / 2
8,946
526
5,421
18,772
9,450
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
3 / 5 / 5
9,245
544
8,996
13,635
7,449
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Alexnnnnnnnnn
King Arthur
19
8 / 1 / 2
11,164
657
16,099
12,165
12,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
4 / 3 / 1
10,599
623
9,973
11,991
5,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 7 / 2
6,985
411
5,118
13,168
9,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
2 / 4 / 6
9,229
543
7,949
13,195
4,459
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
2 / 4 / 2
8,397
494
5,749
14,600
4,822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
29
19
Kills
16
16
Deaths
19
19
Assists
13
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Alexnnnnnnnnn
King Arthur
8
1
2
9
L
4
3
1
1.5
W
Bacchus
Kelderose
Bacchus
1
0
10
6
W
Hun Batz
NavySeto
Hun Batz
7
1
1
7.5
L
0
7
2
0.14
L
2
4
6
1.25
W
Artemis
UncleJizus
Artemis
8
3
1
2.83
L
2
4
2
0.75
W
Bellona
nighthawkstu
Bellona
0
7
2
0.14
W
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,020
Damage
44,888
65,191
Taken
65,119
37,172
Mitigated
36,083
20,168
Healing
14,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Alexnnnnnnnnn
King Arthur
16,099
1,773
377
3,592
12,165
12,116
0
2,842
9,323
6,754
72,227
L
9,973
1,391
616
4,551
11,991
5,384
0
5,113
6,878
95,393
0
W
Bacchus
Kelderose
Bacchus
10,860
1,788
224
2,804
11,093
12,752
94
3,143
7,712
25,958
0
W
Hun Batz
NavySeto
Hun Batz
8,622
2,520
0
2,998
10,239
3,613
593
2,351
7,694
0
66,685
L
5,118
2,157
341
1,173
13,168
9,302
32
4,141
9,027
19,477
0
L
7,949
2,633
354
1,096
13,195
4,459
1,159
3,785
9,410
0
51,629
W
Artemis
UncleJizus
Artemis
9,121
4,438
0
3,936
11,452
3,908
396
2,894
8,518
0
76,915
L
5,749
3,115
0
2,839
14,600
4,822
94
4,292
10,308
0
57,712
W
Bellona
nighthawkstu
Bellona
5,421
3,188
0
6,688
18,772
9,450
1,675
2,362
15,506
0
60,424
W
8,996
935
368
3,150
13,635
7,449
292
5,965
7,322
58,553
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,407
Gold Earned
46,374
507
Minions Killed
558
0
Camps Cleared
0
1,738,545
Distance Traveled
1,704,186
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
11,164
657
163
10
0
362,686
1
L
Ra
10,599
623
190
11
0
359,313
2
W
Bacchus
8,365
492
37
2
0
365,406
0
W
Hun Batz
10,441
614
129
8
0
387,817
0
L
Atlas
6,985
411
28
2
0
287,993
0
L
Loki
9,229
543
87
5
0
374,938
1
W
Artemis
10,410
612
128
8
0
325,637
6
L
Ullr
8,397
494
90
5
0
319,256
1
W
Bellona
8,946
526
115
7
0
342,777
2
W
Hades
9,245
544
98
6
0
316,908
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role