Player Matchup

Ra
Ra
AztecaAmericano
Ra
Level 125
God Stats
2W - 2L
1,636 SR
Queue Stats
169W - 149L
1,603 Elo+
Party 2
Medusa
Medusa
Dead-Night-86
Medusa
Level 124
God Stats
0W - 1L
1,575 SR
Queue Stats
43W - 42L
1,543 Elo+
Solo
King Arthur
King Arthur
Kuboh
King Arthur
Level 144
God Stats
11W - 11L
1,551 SR
Queue Stats
726W - 670L
1,499 Elo+
Solo
Xing Tian
Xing Tian
No Not Yet
Xing Tian
Level 112
God Stats
4W - 1L
1,940 SR
Queue Stats
318W - 278L
1,511 Elo+
Solo
Loki
Loki
iTHEDANY
Loki
Level 69
God Stats
2W - 5L
1,332 SR
Queue Stats
166W - 170L
1,552 Elo+
Party 2
Team Averages
Level 115
1,607 SR
1,542 Elo+

VS

Team Averages
Level 122
1,721 SR
1,578 Elo+
Bacchus
Bacchus
BadGameNoCap
Bacchus
Level 83
God Stats
2W - 1L
1,670 SR
Queue Stats
45W - 42L
1,534 Elo+
Party 1
Chang'e
Chang'e
KenThaBarbie2
Chang'e
Level 149
God Stats
7W - 6L
1,724 SR
Queue Stats
128W - 123L
1,544 Elo+
Party 1
Izanami
Izanami
LostFlame1
Izanami
Level 80
God Stats
1W - 0L
2,017 SR
Queue Stats
14W - 7L
1,691 Elo+
Party 1
Susano
Susano
UnkeptGrunt41
Susano
Level 138
God Stats
9W - 8L
1,511 SR
Queue Stats
673W - 596L
1,550 Elo+
Solo
Aphrodite
Aphrodite
YourEpicness
Aphrodite
Level 159
God Stats
11W - 12L
1,685 SR
Queue Stats
145W - 141L
1,569 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 11 / 1
9,412
448
12,962
17,332
6,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
3 / 3 / 2
9,875
470
15,939
14,883
5,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

King Arthur
Kuboh
King Arthur
15
0 / 5 / 0
9,363
446
5,415
16,388
11,912
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Xing Tian
No Not Yet
Xing Tian
13
3 / 3 / 2
9,793
466
10,785
16,273
17,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Loki
13
0 / 10 / 0
8,135
387
3,934
15,452
4,745
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BadGameNoCap
Bacchus
16
5 / 1 / 10
10,893
519
9,126
21,249
39,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chang'e
17
4 / 0 / 7
10,716
510
10,190
14,536
11,439
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
LostFlame1
Izanami
16
1 / 4 / 5
10,103
481
7,108
13,960
3,845
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

19
9 / 2 / 13
11,800
562
14,087
16,343
7,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
YourEpicness
Aphrodite
19
13 / 0 / 12
12,607
600
17,068
16,401
9,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
79
7
Kills
32
32
Deaths
7
5
Assists
47
Player
Kills
Deaths
Assists
KDA
L
1
11
1
0.14
W
Bacchus
BadGameNoCap
Bacchus
5
1
10
10
L
3
3
2
1.33
W
Chang'e
4
0
7
7.5
L
King Arthur
Kuboh
King Arthur
0
5
0
0
W
Izanami
LostFlame1
Izanami
1
4
5
0.88
L
Xing Tian
No Not Yet
Xing Tian
3
3
2
1.33
W
9
2
13
7.75
W
Aphrodite
YourEpicness
Aphrodite
13
0
12
19
L
Loki
0
10
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,035
Damage
57,579
80,328
Taken
82,489
46,079
Mitigated
71,117
21,040
Healing
45,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,962
813
1,022
3,902
17,332
6,956
112
7,017
10,014
73,070
0
W
Bacchus
BadGameNoCap
Bacchus
9,126
1,685
0
2,105
21,249
39,220
672
4,876
16,135
27,233
0
L
15,939
6,136
0
6,146
14,883
5,199
1,342
6,890
7,921
0
78,536
W
Chang'e
10,190
295
4,475
8,088
14,536
11,439
1,281
2,188
11,993
72,393
0
L
King Arthur
Kuboh
King Arthur
5,415
888
0
3,786
16,388
11,912
227
7,465
8,813
348
54,483
W
Izanami
LostFlame1
Izanami
7,108
5,194
0
2,748
13,960
3,845
7,558
2,691
11,157
0
79,251
L
Xing Tian
No Not Yet
Xing Tian
10,785
983
0
1,830
16,273
17,267
0
8,662
7,308
22,093
0
W
14,087
4,347
0
5,428
16,343
7,162
1,339
5,819
10,222
0
75,496
W
Aphrodite
YourEpicness
Aphrodite
17,068
1,718
11,021
12,061
16,401
9,451
1,726
7,799
8,317
81,654
0
L
Loki
3,934
753
0
4,354
15,452
4,745
0
5,619
9,711
0
47,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,578
Gold Earned
56,119
490
Minions Killed
580
0
Camps Cleared
0
1,815,357
Distance Traveled
2,068,250
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,412
448
129
6
0
367,425
4
W
Bacchus
10,893
519
35
2
0
419,343
4
L
Medusa
9,875
470
122
6
0
341,847
3
W
Chang'e
10,716
510
121
6
0
407,002
1
L
King Arthur
9,363
446
123
6
0
320,863
2
W
Izanami
10,103
481
163
8
0
354,003
0
L
Xing Tian
9,793
466
24
1
0
382,978
7
W
Susano
11,800
562
104
5
0
474,307
3
W
Aphrodite
12,607
600
157
7
0
413,595
6
L
Loki
8,135
387
92
4
0
402,244
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role