Player Matchup

Merlin
Merlin
Alwaysabean
Merlin
Level 141
God Stats
70W - 88L
1,449 SR
Queue Stats
162W - 166L
1,465 Elo+
Solo
Thor
Thor
ExiledCookie12
Thor
Level 154
God Stats
4W - 6L
1,523 SR
Queue Stats
600W - 667L
1,624 Elo+
Party 2
Geb
Geb
Zabalad96
Geb
Level 86
God Stats
19W - 13L
1,573 SR
Queue Stats
393W - 438L
1,504 Elo+
Party 2
Team Averages
Level 127
1,515 SR
1,531 Elo+

VS

Team Averages
Level 90
1,626 SR
1,495 Elo+
Atlas
Atlas
 
Atlas
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Ghostof961
Sol
Level 143
God Stats
5W - 8L
1,628 SR
Queue Stats
234W - 220L
1,486 Elo+
Party 1
Artemis
Artemis
StellularElm52
Artemis
Level 3
God Stats
0W - 1L
1,750 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
5 / 3 / 8
8,297
754
7,257
7,983
3,113
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
11 / 1 / 5
9,859
896
12,520
7,442
2,967
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

13
1 / 0 / 12
8,091
736
4,857
9,950
9,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
6
0 / 5 / 1
6,170
561
1,700
6,663
4,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
4 / 4 / 0
8,300
755
10,158
12,124
3,820
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 8 / 2
6,507
592
2,760
11,350
4,380
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
7
17
Kills
4
4
Deaths
17
25
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
0
5
1
0.1
W
Merlin
5
3
8
3
W
11
1
5
13.5
L
4
4
0
1
L
0
8
2
0.13
W
1
0
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,634
Damage
14,618
25,375
Taken
30,137
15,725
Mitigated
12,941
4,153
Healing
6,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
1,700
635
0
216
6,663
4,741
0
2,676
3,693
5,161
0
W
Merlin
7,257
367
0
3,131
7,983
3,113
842
4,421
3,562
28,034
0
W
12,520
3,468
0
250
7,442
2,967
1,138
3,463
3,979
0
32,367
L
10,158
4,074
0
5,428
12,124
3,820
0
5,572
6,310
35,004
0
L
2,760
528
0
1,025
11,350
4,380
0
3,614
7,665
0
15,486
W
4,857
447
0
772
9,950
9,645
493
4,286
5,664
17,269
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,247
Gold Earned
20,977
107
Minions Killed
90
7
Camps Cleared
2
621,444
Distance Traveled
419,982
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
6,170
561
3
0
1
91,448
0
W
Merlin
8,297
754
40
4
4
189,798
3
W
Thor
9,859
896
53
5
3
205,793
4
L
Sol
8,300
755
61
6
1
163,003
1
L
Artemis
6,507
592
26
2
0
165,531
2
W
Geb
8,091
736
14
1
0
225,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role