Player Matchup

Zeus
Zeus
Sonyboy2003
Zeus
Level 95
God Stats
3W - 3L
1,643 SR
Queue Stats
184W - 202L
1,407 Elo+
Solo
Ymir
Ymir
Tyx proxy
Ymir
Level 24
God Stats
10W - 3L
1,648 SR
Queue Stats
26W - 23L
1,396 Elo+
Party 1
Gilgamesh
Gilgamesh
c6e is sad
Gilgamesh
Level 43
God Stats
7W - 6L
1,338 SR
Queue Stats
118W - 120L
1,386 Elo+
Party 1
Danzaburou
Danzaburou
caltin31
Danzaburou
Level 67
God Stats
20W - 16L
1,467 SR
Queue Stats
489W - 542L
1,376 Elo+
Solo
Serqet
Serqet
tyx dgx
Serqet
Level 46
God Stats
5W - 1L
1,626 SR
Queue Stats
128W - 137L
1,364 Elo+
Party 1
Team Averages
Level 55
1,544 SR
1,386 Elo+

VS

Team Averages
Level 66
1,432 SR
1,347 Elo+
Bacchus
Bacchus
FireLordDrippy
Bacchus
Level 66
God Stats
1W - 4L
1,281 SR
Queue Stats
162W - 217L
1,406 Elo+
Solo
Thanatos
Thanatos
S3rDuncTheTall
Thanatos
Level 100
God Stats
3W - 4L
1,582 SR
Queue Stats
155W - 173L
1,350 Elo+
Party 2
Nox
Nox
StraightCrackin
Nox
Level 26
God Stats
3W - 8L
1,291 SR
Queue Stats
88W - 113L
1,335 Elo+
Party 2
Cupid
Cupid
singehein
Cupid
Level 89
God Stats
8W - 7L
1,504 SR
Queue Stats
32W - 41L
1,381 Elo+
Solo
Yemoja
Yemoja
vHinokami
Yemoja
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 114L
1,261 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 4 / 6
10,493
552
13,522
12,884
4,838
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
15
2 / 2 / 11
9,316
490
6,049
20,926
22,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
c6e is sad
Gilgamesh
16
7 / 3 / 7
10,050
529
11,607
14,920
8,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
caltin31
Danzaburou
18
14 / 1 / 3
11,402
600
17,849
9,784
3,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
tyx dgx
Serqet
16
2 / 1 / 3
9,458
498
6,907
12,970
6,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 7 / 2
8,748
460
11,584
16,830
17,869
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Thanatos
15
4 / 6 / 1
9,403
495
10,517
16,256
7,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
1 / 4 / 1
8,509
448
6,253
8,440
3,172
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cupid
singehein
Cupid
13
2 / 8 / 0
8,023
422
7,250
16,415
3,955
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Yemoja
vHinokami
Yemoja
12
1 / 5 / 2
8,053
424
5,321
18,722
14,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
17
30
Kills
11
11
Deaths
30
30
Assists
6
Player
Kills
Deaths
Assists
KDA
L
3
7
2
0.57
L
Thanatos
4
6
1
0.75
W
5
4
6
2
L
1
4
1
0.38
W
Ymir
2
2
11
3.75
W
Gilgamesh
c6e is sad
Gilgamesh
7
3
7
3.5
W
Danzaburou
caltin31
Danzaburou
14
1
3
15.5
L
Cupid
singehein
Cupid
2
8
0
0.25
W
Serqet
tyx dgx
Serqet
2
1
3
3.5
L
Yemoja
vHinokami
Yemoja
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,934
Damage
40,925
71,484
Taken
76,663
47,000
Mitigated
46,758
16,267
Healing
25,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,584
2,090
21
3,735
16,830
17,869
0
3,614
12,823
38,692
0
L
Thanatos
10,517
1,038
0
10,610
16,256
7,251
55
3,353
12,330
0
58,176
W
13,522
2,926
152
2,979
12,884
4,838
2,131
2,567
10,111
69,445
0
L
6,253
944
0
1,237
8,440
3,172
0
5,817
2,287
46,485
0
W
Ymir
6,049
950
0
1,512
20,926
22,985
875
6,120
14,668
27,358
0
W
Gilgamesh
c6e is sad
Gilgamesh
11,607
2,649
0
2,294
14,920
8,959
0
8,115
6,757
5,416
44,625
W
Danzaburou
caltin31
Danzaburou
17,849
8,058
0
4,314
9,784
3,958
2,415
2,247
7,451
0
72,439
L
Cupid
singehein
Cupid
7,250
4,084
474
4,539
16,415
3,955
68
3,392
12,615
0
54,446
W
Serqet
tyx dgx
Serqet
6,907
1,780
0
5,016
12,970
6,260
0
3,631
9,339
0
64,625
L
Yemoja
vHinokami
Yemoja
5,321
973
740
3,893
18,722
14,511
104
4,414
14,156
23,995
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,719
Gold Earned
42,736
479
Minions Killed
373
0
Camps Cleared
0
1,872,797
Distance Traveled
1,690,133
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,748
460
64
3
0
291,515
0
L
Thanatos
9,403
495
84
4
0
376,018
2
W
Zeus
10,493
552
127
7
0
327,348
3
L
Nox
8,509
448
106
6
0
384,074
0
W
Ymir
9,316
490
28
1
0
344,813
1
W
Gilgamesh
10,050
529
78
4
0
380,596
0
W
Danzaburou
11,402
600
132
7
0
364,688
1
L
Cupid
8,023
422
91
5
0
317,846
3
W
Serqet
9,458
498
114
6
0
455,352
1
L
Yemoja
8,053
424
28
1
0
320,680
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role