Player Matchup

Sobek
Sobek
 
Sobek
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
FinestPig25919
Zeus
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 26L
1,519 Elo+
Party 2
Skadi
Skadi
JulianCaraz
Skadi
Level 89
God Stats
5W - 2L
1,599 SR
Queue Stats
350W - 298L
1,569 Elo+
Party 2
Cthulhu
Cthulhu
Ulfpheoinn
Cthulhu
Level 99
God Stats
4W - 1L
1,728 SR
Queue Stats
173W - 155L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
elcampo5005
Zhong Kui
Level 111
God Stats
2W - 0L
1,389 SR
Queue Stats
166W - 142L
1,530 Elo+
Party 2
Team Averages
Level 79
1,543 SR
1,524 Elo+

VS

Team Averages
Level 60
1,423 SR
1,342 Elo+
Mulan
Mulan
Blue__DiaMonD54
Mulan
Level 96
God Stats
4W - 9L
1,363 SR
Queue Stats
305W - 357L
1,384 Elo+
Party 1
Fenrir
Fenrir
Blue__RuBy54
Fenrir
Level 23
God Stats
5W - 5L
1,538 SR
Queue Stats
20W - 26L
1,350 Elo+
Party 1
Medusa
Medusa
Blue__SaPhiR_54
Medusa
Level 37
God Stats
16W - 18L
1,450 SR
Queue Stats
31W - 44L
1,337 Elo+
Party 1
Ymir
Ymir
Blue__ZirCoN54
Ymir
Level 64
God Stats
4W - 8L
1,370 SR
Queue Stats
86W - 144L
1,304 Elo+
Party 1
Scylla
Scylla
Pastabox810
Scylla
Level 81
God Stats
3W - 6L
1,395 SR
Queue Stats
103W - 156L
1,338 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
0 / 2 / 1
6,037
549
2,922
11,527
6,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
4 / 3 / 3
6,271
570
5,596
7,816
1,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
6 / 0 / 4
6,574
598
8,470
5,585
1,537
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
Ulfpheoinn
Cthulhu
9
3 / 0 / 5
6,468
588
3,332
4,940
2,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
elcampo5005
Zhong Kui
11
5 / 4 / 3
6,761
615
7,068
9,201
5,038
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 1
6,636
603
6,462
7,430
3,566
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fenrir
10
3 / 3 / 3
6,336
576
3,690
8,014
2,770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
1 / 6 / 1
4,931
448
2,178
8,007
1,970
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

7
1 / 5 / 0
5,233
476
3,316
9,244
5,724
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
10
2 / 4 / 3
6,058
551
4,935
6,114
2,145
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
17
18
Kills
9
9
Deaths
18
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
0
2
1
0.25
L
2
0
1
2.5
L
Fenrir
3
3
3
1.5
L
1
6
1
0.25
L
1
5
0
0.2
W
4
3
3
1.83
W
6
0
4
8
L
Scylla
2
4
3
0.88
W
Cthulhu
Ulfpheoinn
Cthulhu
3
0
5
5.5
W
Zhong Kui
elcampo5005
Zhong Kui
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,388
Damage
20,581
39,069
Taken
38,809
17,886
Mitigated
16,175
17,236
Healing
8,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
2,922
141
0
6,278
11,527
6,891
0
529
10,998
28,057
0
L
6,462
449
0
2,603
7,430
3,566
0
3,311
3,571
3,841
32,321
L
Fenrir
3,690
1,240
0
2,968
8,014
2,770
0
4,015
3,920
0
28,804
L
2,178
1,148
0
1,579
8,007
1,970
0
3,339
4,668
0
14,404
L
3,316
991
208
1,064
9,244
5,724
0
2,632
6,612
16,574
0
W
5,596
1,286
0
4,123
7,816
1,817
0
1,773
6,043
27,111
0
W
8,470
3,791
0
1,377
5,585
1,537
249
1,207
4,378
0
39,268
L
Scylla
4,935
1,211
0
205
6,114
2,145
0
4,994
1,120
25,857
0
W
Cthulhu
Ulfpheoinn
Cthulhu
3,332
328
440
1,770
4,940
2,603
100
2,229
2,711
15,805
0
W
Zhong Kui
elcampo5005
Zhong Kui
7,068
978
0
3,248
9,201
5,038
580
3,163
6,038
36,085
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,111
Gold Earned
29,194
279
Minions Killed
242
0
Camps Cleared
0
1,054,731
Distance Traveled
1,058,525
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,037
549
61
6
0
212,761
1
L
Mulan
6,636
603
74
7
0
239,824
4
L
Fenrir
6,336
576
67
6
0
221,470
0
L
Medusa
4,931
448
22
2
0
211,855
3
L
Ymir
5,233
476
28
3
0
193,828
1
W
Zeus
6,271
570
57
5
0
198,480
0
W
Skadi
6,574
598
57
5
0
217,110
4
L
Scylla
6,058
551
51
5
0
191,548
2
W
Cthulhu
6,468
588
39
4
0
241,172
2
W
Zhong Kui
6,761
615
65
6
0
185,208
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role