Player Matchup

Cthulhu
Cthulhu
ciborg00
Cthulhu
Level 139
God Stats
3W - 0L
1,796 SR
Queue Stats
160W - 117L
1,576 Elo+
Party 2
Medusa
Medusa
jamato00
Medusa
Level 145
God Stats
4W - 3L
1,402 SR
Queue Stats
144W - 114L
1,645 Elo+
Party 2
Nu Wa
Nu Wa
lDarkPain
Nu Wa
Level 68
God Stats
3W - 0L
1,861 SR
Queue Stats
19W - 6L
1,811 Elo+
Party 2
Team Averages
Level 117
1,686 SR
1,677 Elo+

VS

Team Averages
Level 71
1,474 SR
1,538 Elo+
Sobek
Sobek
FiliHancat
Sobek
Level 48
God Stats
4W - 5L
1,466 SR
Queue Stats
267W - 158L
1,549 Elo+
Party 1
Eset
Eset
Reksos007
Eset
Level 36
God Stats
9W - 10L
1,457 SR
Queue Stats
118W - 95L
1,501 Elo+
Party 1
Thanatos
Thanatos
TovarischKGB
Thanatos
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
150W - 176L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ciborg00
Cthulhu
15
9 / 1 / 7
11,027
848
11,527
17,235
13,355
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
jamato00
Medusa
14
8 / 3 / 9
10,615
817
16,645
10,850
4,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nu Wa
lDarkPain
Nu Wa
13
1 / 3 / 15
9,314
716
5,910
6,999
1,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
12
2 / 6 / 5
9,836
757
8,280
17,550
17,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Eset
12
0 / 5 / 5
8,232
633
8,966
11,608
2,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
TovarischKGB
Thanatos
12
4 / 7 / 1
8,401
646
7,430
11,431
3,554
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
17
18
Kills
6
7
Deaths
18
31
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sobek
2
6
5
0.75
L
Eset
0
5
5
0.5
L
Thanatos
TovarischKGB
Thanatos
4
7
1
0.64
W
Cthulhu
ciborg00
Cthulhu
9
1
7
12.5
W
Medusa
jamato00
Medusa
8
3
9
4.17
W
Nu Wa
lDarkPain
Nu Wa
1
3
15
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,082
Damage
24,676
35,084
Taken
40,589
20,132
Mitigated
23,850
11,108
Healing
13,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
8,280
403
0
5,091
17,550
17,472
0
7,471
9,544
21,620
0
L
Eset
8,966
517
277
2,800
11,608
2,824
0
4,659
6,667
45,846
0
L
Thanatos
TovarischKGB
Thanatos
7,430
985
0
5,191
11,431
3,554
34
5,630
5,603
0
17,786
W
Cthulhu
ciborg00
Cthulhu
11,527
1,382
947
7,615
17,235
13,355
150
9,330
7,905
30,065
0
W
Medusa
jamato00
Medusa
16,645
6,293
0
1,901
10,850
4,865
1,704
4,440
6,410
0
47,471
W
Nu Wa
lDarkPain
Nu Wa
5,910
1,401
0
645
6,999
1,912
834
3,781
3,026
25,754
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,956
Gold Earned
26,469
164
Minions Killed
142
7
Camps Cleared
5
764,985
Distance Traveled
702,208
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,836
757
17
1
0
239,300
3
L
Eset
8,232
633
84
6
1
230,328
1
L
Thanatos
8,401
646
41
3
4
232,580
4
W
Cthulhu
11,027
848
41
3
0
282,064
5
W
Medusa
10,615
817
75
6
2
250,887
3
W
Nu Wa
9,314
716
48
4
5
232,034
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role