Player Matchup

Horus
Horus
ActOfDarknesss
Horus
Level 117
God Stats
4W - 3L
1,681 SR
Queue Stats
86W - 87L
1,502 Elo+
Solo
Agni
Agni
CachopoMarchoso
Agni
Level 24
God Stats
0W - 2L
1,389 SR
Queue Stats
2W - 9L
1,167 Elo+
Party 1
Fenrir
Fenrir
Jcordebon05
Fenrir
Level 47
God Stats
1W - 3L
1,297 SR
Queue Stats
12W - 13L
1,379 Elo+
Party 1
Team Averages
Level 63
1,456 SR
1,350 Elo+

VS

Team Averages
Level 53
1,307 SR
1,504 Elo+
Izanami
Izanami
Dylanmc29
Izanami
Level 20
God Stats
5W - 2L
1,586 SR
Queue Stats
13W - 11L
1,415 Elo+
Party 2
Baron Samedi
Baron Samedi
MF_BRAWLER
Baron Samedi
Level 47
God Stats
1W - 2L
1,186 SR
Queue Stats
44W - 32L
1,541 Elo+
Party 2
Atlas
Atlas
Nuke xDANKzZ
Atlas
Level 91
God Stats
1W - 3L
1,149 SR
Queue Stats
43W - 40L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 6
8,213
684
8,944
12,974
5,727
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 8 / 3
7,377
615
4,827
9,171
3,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
12
5 / 5 / 1
8,911
743
4,933
12,352
4,588
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Dylanmc29
Izanami
13
9 / 3 / 7
9,742
812
7,911
7,164
2,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
MF_BRAWLER
Baron Samedi
14
7 / 2 / 10
9,497
791
10,396
7,822
3,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
3 / 3 / 13
9,271
773
8,909
11,940
8,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
49
8
Kills
19
19
Deaths
8
10
Assists
30
Player
Kills
Deaths
Assists
KDA
L
2
6
6
0.83
L
1
8
3
0.31
W
Izanami
Dylanmc29
Izanami
9
3
7
4.17
L
Fenrir
5
5
1
1.1
W
Baron Samedi
MF_BRAWLER
Baron Samedi
7
2
10
6
W
3
3
13
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,704
Damage
27,216
34,497
Taken
26,926
13,386
Mitigated
14,188
3,024
Healing
6,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,944
4,381
506
854
12,974
5,727
893
5,203
7,771
0
21,595
L
4,827
166
0
960
9,171
3,071
0
6,387
2,784
23,327
0
W
Izanami
Dylanmc29
Izanami
7,911
5,024
0
145
7,164
2,717
2,084
1,256
5,682
0
24,728
L
Fenrir
4,933
671
0
704
12,352
4,588
281
7,982
4,370
0
13,275
W
Baron Samedi
MF_BRAWLER
Baron Samedi
10,396
1,021
1,454
2,617
7,822
3,089
430
1,932
5,708
29,486
0
W
8,909
2,675
0
2,138
11,940
8,382
87
1,387
10,275
20,842
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,501
Gold Earned
28,510
95
Minions Killed
106
3
Camps Cleared
7
574,485
Distance Traveled
622,253
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,213
684
34
3
0
201,973
0
L
Agni
7,377
615
36
3
1
170,117
0
W
Izanami
9,742
812
47
4
3
199,185
0
L
Fenrir
8,911
743
25
2
2
202,395
1
W
Baron Samedi
9,497
791
35
3
3
205,862
3
W
Atlas
9,271
773
24
2
1
217,206
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role