Player Matchup

Chang'e
Chang'e
Big-Mitch-Energy
Chang'e
Level 134
God Stats
3W - 1L
1,647 SR
Queue Stats
432W - 382L
1,544 Elo+
Party 1
Pele
Pele
Not-_-Booty-_-
Pele
Level 65
God Stats
3W - 1L
1,244 SR
Queue Stats
333W - 355L
1,427 Elo+
Party 1
Yemoja
Yemoja
VelmaDink
Yemoja
Level 126
God Stats
40W - 68L
1,430 SR
Queue Stats
373W - 351L
1,483 Elo+
Party 2
Jormungandr
Jormungandr
dannymartmart
Jormungandr
Level 75
God Stats
52W - 43L
1,506 SR
Queue Stats
412W - 448L
1,445 Elo+
Party 1
Terra
Terra
xCimTheBaddiex
Terra
Level 109
God Stats
20W - 21L
1,511 SR
Queue Stats
209W - 217L
1,484 Elo+
Party 2
Team Averages
Level 102
1,467 SR
1,477 Elo+

VS

Team Averages
Level 55
1,551 SR
1,427 Elo+
Arachne
Arachne
MGM_21_09_2007
Arachne
Level 68
God Stats
1W - 1L
1,662 SR
Queue Stats
55W - 46L
1,418 Elo+
Solo
Ares
Ares
Orik_king
Ares
Level 17
God Stats
16W - 9L
1,640 SR
Queue Stats
23W - 23L
1,471 Elo+
Party 3
Sol
Sol
RideMyArrow
Sol
Level 128
God Stats
5W - 9L
1,453 SR
Queue Stats
673W - 643L
1,481 Elo+
Solo
Artemis
Artemis
SYSDREAMspiro
Artemis
Level 39
God Stats
17W - 18L
1,460 SR
Queue Stats
27W - 29L
1,429 Elo+
Party 3
Chaac
Chaac
ledaltondu77
Chaac
Level 21
God Stats
2W - 3L
1,540 SR
Queue Stats
7W - 12L
1,337 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 1
9,242
578
2,570
8,658
3,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
3 / 0 / 4
9,324
583
5,321
10,234
3,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Yemoja
VelmaDink
Yemoja
15
12 / 1 / 6
9,691
606
15,908
14,841
6,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jormungandr
dannymartmart
Jormungandr
16
2 / 1 / 8
9,777
611
5,542
11,534
10,573
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
4 / 2 / 11
8,805
550
7,615
13,852
6,135
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 0 / 0
4,863
304
158
1,848
349
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ares
10
0 / 6 / 4
6,622
414
4,532
13,773
10,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
1 / 4 / 0
7,864
492
7,294
9,440
3,556
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
9
3 / 9 / 1
6,566
410
10,078
10,855
3,897
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 6 / 0
7,123
445
5,916
12,167
7,628
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
10
25
Kills
5
5
Deaths
25
30
Assists
5
Player
Kills
Deaths
Assists
KDA
W
4
1
1
4.5
L
0
0
0
0
W
3
0
4
5
L
Ares
0
6
4
0.33
L
1
4
0
0.25
L
Artemis
3
9
1
0.39
W
Yemoja
VelmaDink
Yemoja
12
1
6
15
W
Jormungandr
dannymartmart
Jormungandr
2
1
8
6
L
1
6
0
0.17
W
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,956
Damage
27,978
59,119
Taken
48,083
29,942
Mitigated
25,500
26,870
Healing
9,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,570
529
2,035
5,096
8,658
3,057
2,209
1,429
7,229
52,413
0
L
158
158
0
1,033
1,848
349
0
134
1,688
0
4,260
W
5,321
956
0
5,920
10,234
3,566
936
1,114
8,999
0
65,432
L
Ares
4,532
530
0
2,468
13,773
10,070
0
11,787
1,942
12,706
0
L
7,294
1,421
294
3,184
9,440
3,556
0
4,257
5,081
47,145
4,330
L
Artemis
10,078
4,375
0
215
10,855
3,897
0
10,157
698
0
34,807
W
Yemoja
VelmaDink
Yemoja
15,908
2,249
1,288
2,562
14,841
6,611
0
4,536
10,262
52,320
0
W
Jormungandr
dannymartmart
Jormungandr
5,542
2,070
0
2,520
11,534
10,573
576
899
10,077
60,351
0
L
5,916
1,180
0
2,371
12,167
7,628
0
5,096
7,039
0
46,542
W
7,615
1,989
2,844
4,605
13,852
6,135
283
3,404
10,448
39,148
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,839
Gold Earned
33,038
509
Minions Killed
266
0
Camps Cleared
0
1,540,096
Distance Traveled
1,181,094
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,242
578
110
7
0
316,140
5
L
Arachne
4,863
304
16
1
0
76,702
1
W
Pele
9,324
583
117
7
0
371,502
1
L
Ares
6,622
414
17
1
0
280,941
4
L
Sol
7,864
492
114
7
0
286,613
2
L
Artemis
6,566
410
47
3
0
245,699
0
W
Yemoja
9,691
606
83
5
0
285,862
0
W
Jormungandr
9,777
611
124
8
0
271,658
2
L
Chaac
7,123
445
72
5
0
291,139
0
W
Terra
8,805
550
75
5
0
294,934
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role