Player Matchup

Ra
Ra
Bernkαstel
Ra
Level 126
God Stats
5W - 6L
1,469 SR
Queue Stats
300W - 264L
1,585 Elo+
Party 2
Jing Wei
Jing Wei
CinnamonJaz
Jing Wei
Level 146
God Stats
2W - 1L
1,644 SR
Queue Stats
102W - 72L
1,692 Elo+
Party 2
Geb
Geb
Vanillite
Geb
Level 124
God Stats
3W - 2L
1,566 SR
Queue Stats
150W - 119L
1,612 Elo+
Party 2
Team Averages
Level 132
1,559 SR
1,630 Elo+

VS

Team Averages
Level 112
1,686 SR
1,537 Elo+
Achilles
Achilles
 
Achilles
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kali
Kali
RazerShark23
Kali
Level 144
God Stats
46W - 13L
1,874 SR
Queue Stats
330W - 161L
1,893 Elo+
Party 1
Neith
Neith
nhvbh
Neith
Level 38
God Stats
1W - 1L
1,685 SR
Queue Stats
14W - 39L
1,219 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 2 / 6
7,611
761
4,121
7,345
3,000
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jing Wei
CinnamonJaz
Jing Wei
11
7 / 1 / 4
8,068
807
13,443
8,232
3,825
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
3 / 0 / 10
8,131
813
5,267
8,540
7,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
2 / 4 / 0
6,837
684
10,019
14,972
6,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
1 / 5 / 2
6,685
669
4,052
8,303
3,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
nhvbh
Neith
8
0 / 5 / 2
6,115
612
2,594
6,275
3,306
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
7
14
Kills
3
3
Deaths
14
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
4
0
0.5
W
4
2
6
3.5
W
Jing Wei
CinnamonJaz
Jing Wei
7
1
4
9
L
1
5
2
0.4
W
3
0
10
8
L
Neith
nhvbh
Neith
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,831
Damage
16,665
24,117
Taken
29,550
14,608
Mitigated
12,486
7,632
Healing
7,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
10,019
2,513
359
5,600
14,972
6,085
0
4,223
10,749
0
19,872
W
4,121
531
1,457
3,327
7,345
3,000
0
46
6,990
20,409
0
W
Jing Wei
CinnamonJaz
Jing Wei
13,443
8,686
0
2,032
8,232
3,825
1,341
252
7,675
0
29,339
L
4,052
1,125
0
994
8,303
3,095
0
3,346
4,957
0
17,831
W
5,267
1,021
0
816
8,540
7,783
239
0
8,271
9,315
0
L
Neith
nhvbh
Neith
2,594
919
0
323
6,275
3,306
500
1,999
4,276
0
11,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,810
Gold Earned
19,637
82
Minions Killed
79
6
Camps Cleared
2
545,507
Distance Traveled
530,658
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,837
684
24
2
0
197,422
1
W
Ra
7,611
761
47
5
2
147,136
3
W
Jing Wei
8,068
807
33
3
4
190,493
2
L
Kali
6,685
669
38
4
2
188,433
5
W
Geb
8,131
813
2
0
0
207,878
3
L
Neith
6,115
612
17
2
0
144,803
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role