Player Matchup

Izanami
Izanami
Mortanius154
Izanami
Level 112
God Stats
5W - 4L
1,559 SR
Queue Stats
171W - 122L
1,627 Elo+
Party 1
Odin
Odin
OsamaBinLaggging
Odin
Level 55
God Stats
2W - 0L
1,759 SR
Queue Stats
103W - 97L
1,545 Elo+
Party 1
Anubis
Anubis
RoyalJester138
Anubis
Level 136
God Stats
8W - 5L
1,566 SR
Queue Stats
527W - 453L
1,637 Elo+
Party 1
Team Averages
Level 101
1,628 SR
1,603 Elo+

VS

Team Averages
Level 34
1,397 SR
1,455 Elo+
Sol
Sol
 
Sol
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
Nemmox
Jing Wei
Level 48
God Stats
1W - 1L
1,389 SR
Queue Stats
30W - 38L
1,421 Elo+
Party 2
Cthulhu
Cthulhu
Zyncold
Cthulhu
Level 24
God Stats
0W - 2L
1,302 SR
Queue Stats
28W - 28L
1,446 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Mortanius154
Izanami
13
8 / 1 / 8
8,848
885
11,826
6,597
2,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 3 / 14
7,838
784
3,925
7,073
6,472
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
8 / 1 / 10
8,711
871
15,509
8,545
4,321
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
1 / 6 / 1
5,966
597
4,116
7,913
1,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jing Wei
Nemmox
Jing Wei
10
2 / 7 / 2
6,564
656
5,840
10,024
1,997
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cthulhu
Zyncold
Cthulhu
10
1 / 5 / 3
6,374
637
6,488
16,834
6,554
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
10
18
Kills
4
5
Deaths
18
32
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
6
1
0.25
W
Izanami
Mortanius154
Izanami
8
1
8
12
L
Jing Wei
Nemmox
Jing Wei
2
7
2
0.43
W
2
3
14
3
W
8
1
10
13
L
Cthulhu
Zyncold
Cthulhu
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,260
Damage
16,444
22,215
Taken
34,771
13,470
Mitigated
10,248
9,318
Healing
6,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,116
1,244
0
1,564
7,913
1,697
0
4,271
3,642
12,611
812
W
Izanami
Mortanius154
Izanami
11,826
7,142
0
2,379
6,597
2,677
1,861
3,497
3,100
0
43,968
L
Jing Wei
Nemmox
Jing Wei
5,840
5,060
0
1,034
10,024
1,997
0
4,614
5,410
0
16,707
W
3,925
1,434
390
958
7,073
6,472
0
2,688
4,385
0
9,173
W
15,509
1,310
0
5,591
8,545
4,321
426
4,193
4,352
32,863
0
L
Cthulhu
Zyncold
Cthulhu
6,488
862
147
3,468
16,834
6,554
0
6,779
10,055
14,497
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,397
Gold Earned
18,904
116
Minions Killed
78
5
Camps Cleared
3
545,769
Distance Traveled
510,891
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,966
597
27
3
1
156,554
3
W
Izanami
8,848
885
69
7
2
184,966
2
L
Jing Wei
6,564
656
28
3
1
165,158
3
W
Odin
7,838
784
9
1
0
184,439
1
W
Anubis
8,711
871
38
4
3
176,364
1
L
Cthulhu
6,374
637
23
2
1
189,179
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role