Player Matchup

Danzaburou
Danzaburou
MsaterWujuu
Danzaburou
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
79W - 107L
1,398 Elo+
Party 4
Gilgamesh
Gilgamesh
RafxfunZ
Gilgamesh
Level 60
God Stats
13W - 12L
1,659 SR
Queue Stats
37W - 33L
1,513 Elo+
Party 1
Merlin
Merlin
Uravity-Wolf
Merlin
Level 29
God Stats
0W - 1L
1,659 SR
Queue Stats
21W - 27L
1,411 Elo+
Party 1
Fenrir
Fenrir
i Ballstic 101
Fenrir
Level 46
God Stats
16W - 21L
1,433 SR
Queue Stats
180W - 219L
1,373 Elo+
Party 4
Atlas
Atlas
ººº云逸
Atlas
Level 146
God Stats
0W - 1L
1,738 SR
Queue Stats
35W - 36L
1,525 Elo+
Solo
Team Averages
Level 61
1,598 SR
1,444 Elo+

VS

Team Averages
Level 74
1,427 SR
1,463 Elo+
Tiamat
Tiamat
Maskq
Tiamat
Level 106
God Stats
2W - 8L
1,259 SR
Queue Stats
40W - 44L
1,498 Elo+
Party 3
Artio
Artio
Nepgearsy
Artio
Level 56
God Stats
6W - 5L
1,534 SR
Queue Stats
102W - 119L
1,460 Elo+
Party 2
Kali
Kali
TheGobfather
Kali
Level 49
God Stats
3W - 4L
1,570 SR
Queue Stats
60W - 64L
1,434 Elo+
Solo
Danzaburou
Danzaburou
Tyagor
Danzaburou
Level 49
God Stats
6W - 5L
1,553 SR
Queue Stats
103W - 123L
1,463 Elo+
Party 2
Sun Wukong
Sun Wukong
VandarkIV
Sun Wukong
Level 109
God Stats
1W - 5L
1,218 SR
Queue Stats
32W - 42L
1,462 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
MsaterWujuu
Danzaburou
6
0 / 2 / 0
3,459
577
1,228
3,024
576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
RafxfunZ
Gilgamesh
6
2 / 1 / 0
3,716
619
2,230
4,388
2,435
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Merlin
7
0 / 2 / 1
3,730
622
791
2,431
567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
0 / 3 / 1
3,973
662
1,635
5,774
1,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

4
0 / 2 / 0
3,243
541
888
2,976
942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Maskq
Tiamat
7
3 / 0 / 2
4,713
786
2,696
1,911
590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artio
Nepgearsy
Artio
7
1 / 0 / 4
4,148
691
1,473
2,970
1,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
1 / 2 / 3
4,113
686
1,881
3,512
1,328
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Danzaburou
Tyagor
Danzaburou
7
4 / 0 / 2
4,644
774
2,656
2,445
596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
VandarkIV
Sun Wukong
8
1 / 0 / 0
4,689
782
2,971
3,580
1,321
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
21
2
Kills
10
10
Deaths
2
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Maskq
Tiamat
3
0
2
4
L
Danzaburou
MsaterWujuu
Danzaburou
0
2
0
0
W
Artio
Nepgearsy
Artio
1
0
4
3
L
Gilgamesh
RafxfunZ
Gilgamesh
2
1
0
2
W
1
2
3
1.25
W
Danzaburou
Tyagor
Danzaburou
4
0
2
5
L
Merlin
0
2
1
0.25
W
Sun Wukong
VandarkIV
Sun Wukong
1
0
0
1
L
0
3
1
0.17
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,772
Damage
11,677
18,593
Taken
14,418
5,993
Mitigated
4,978
4,682
Healing
5,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Maskq
Tiamat
2,696
164
0
997
1,911
590
233
627
1,120
17,846
0
L
Danzaburou
MsaterWujuu
Danzaburou
1,228
503
0
1,049
3,024
576
0
744
2,176
0
10,849
W
Artio
Nepgearsy
Artio
1,473
428
50
1,361
2,970
1,143
0
403
2,567
10,114
0
L
Gilgamesh
RafxfunZ
Gilgamesh
2,230
800
0
1,427
4,388
2,435
0
281
4,075
0
7,954
W
1,881
651
0
1,121
3,512
1,328
0
41
3,471
0
15,624
W
Danzaburou
Tyagor
Danzaburou
2,656
945
0
1,107
2,445
596
0
444
2,001
0
20,783
L
Merlin
791
0
0
250
2,431
567
0
1,020
1,245
13,051
0
W
Sun Wukong
VandarkIV
Sun Wukong
2,971
778
0
975
3,580
1,321
243
0
3,580
0
23,240
L
1,635
366
0
1,054
5,774
1,473
0
947
4,726
0
20,121
L
888
505
0
902
2,976
942
0
596
2,202
5,525
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,121
Gold Earned
22,307
141
Minions Killed
181
0
Camps Cleared
0
546,507
Distance Traveled
700,687
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
4,713
786
31
5
0
146,845
2
L
Danzaburou
3,459
577
26
4
0
90,938
1
W
Artio
4,148
691
20
3
0
144,054
1
L
Gilgamesh
3,716
619
24
4
0
120,664
1
W
Kali
4,113
686
36
6
0
147,072
2
W
Danzaburou
4,644
774
46
8
0
128,439
1
L
Merlin
3,730
622
37
6
0
129,645
1
W
Sun Wukong
4,689
782
48
8
0
134,277
1
L
Fenrir
3,973
662
44
7
0
134,587
0
L
Atlas
3,243
541
10
2
0
70,673
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role