Player Matchup

Atlas
Atlas
 
Atlas
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
MRBeard0
Olorun
Level 68
God Stats
11W - 6L
1,457 SR
Queue Stats
37W - 42L
1,351 Elo+
Solo
Ullr
Ullr
bbhush
Ullr
Level 40
God Stats
1W - 0L
1,332 SR
Queue Stats
76W - 78L
1,309 Elo+
Solo
Set
Set
unique-hideaway2
Set
Level 63
God Stats
5W - 5L
1,357 SR
Queue Stats
142W - 162L
1,376 Elo+
Solo
Odin
Odin
watchmeinhd954
Odin
Level 33
God Stats
7W - 4L
1,529 SR
Queue Stats
29W - 42L
1,334 Elo+
Solo
Team Averages
Level 71
1,435 SR
1,374 Elo+

VS

Team Averages
Level 58
1,296 SR
1,301 Elo+
Vamana
Vamana
Catrpimaster
Vamana
Level 40
God Stats
2W - 4L
1,455 SR
Queue Stats
47W - 73L
1,271 Elo+
Party 1
Ymir
Ymir
Gnarlface
Ymir
Level 87
God Stats
26W - 29L
1,440 SR
Queue Stats
505W - 675L
1,298 Elo+
Solo
He Bo
He Bo
HealedSilver15
He Bo
Level 58
God Stats
0W - 3L
1,142 SR
Queue Stats
86W - 160L
1,242 Elo+
Party 1
Cernunnos
Cernunnos
Sedakoch
Cernunnos
Level 44
God Stats
1W - 3L
1,188 SR
Queue Stats
74W - 70L
1,388 Elo+
Solo
Kuzenbo
Kuzenbo
dfeet67
Kuzenbo
Level 60
God Stats
1W - 2L
1,254 SR
Queue Stats
369W - 439L
1,306 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
8
1 / 0 / 7
5,722
572
1,769
6,301
3,000
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Olorun
MRBeard0
Olorun
9
2 / 1 / 0
5,731
573
3,173
4,895
1,815
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ullr
bbhush
Ullr
9
6 / 2 / 2
6,279
628
5,124
6,509
1,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
3 / 1 / 2
6,272
627
2,811
5,512
1,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

9
3 / 1 / 1
6,010
601
4,791
5,046
2,323
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
9
3 / 5 / 0
5,593
559
3,614
7,705
2,539
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
9
0 / 3 / 1
5,083
508
2,038
5,830
2,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
0 / 3 / 0
4,920
492
3,219
6,799
1,839
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cernunnos
Sedakoch
Cernunnos
2
0 / 2 / 0
3,629
363
1,211
1,781
291
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Kuzenbo
dfeet67
Kuzenbo
6
1 / 2 / 0
4,322
432
1,146
5,226
2,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
15
Kills
4
5
Deaths
15
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
1
0
7
4.5
L
Vamana
3
5
0
0.6
L
Ymir
0
3
1
0.17
L
0
3
0
0
W
Olorun
MRBeard0
Olorun
2
1
0
2
L
Cernunnos
Sedakoch
Cernunnos
0
2
0
0
W
Ullr
bbhush
Ullr
6
2
2
3.5
L
Kuzenbo
dfeet67
Kuzenbo
1
2
0
0.5
W
3
1
2
4
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,668
Damage
11,228
28,263
Taken
27,341
10,445
Mitigated
9,429
8,645
Healing
5,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
1,769
615
195
1,733
6,301
3,000
0
851
5,450
11,931
0
L
Vamana
3,614
1,945
41
1,877
7,705
2,539
0
2,474
5,231
0
22,416
L
Ymir
2,038
403
148
1,196
5,830
2,408
0
0
5,463
24,340
0
L
3,219
327
0
1,045
6,799
1,839
62
1,785
5,014
24,990
0
W
Olorun
MRBeard0
Olorun
3,173
1,210
158
1,748
4,895
1,815
450
1,132
3,763
23,935
3,363
L
Cernunnos
Sedakoch
Cernunnos
1,211
737
0
296
1,781
291
0
265
1,516
0
3,805
W
Ullr
bbhush
Ullr
5,124
2,503
411
1,831
6,509
1,613
548
246
6,263
0
23,627
L
Kuzenbo
dfeet67
Kuzenbo
1,146
438
0
500
5,226
2,352
0
126
5,036
11,306
0
W
2,811
1,558
0
1,850
5,512
1,694
902
1,393
4,119
0
28,919
W
4,791
825
0
719
5,046
2,323
144
2,781
2,265
0
20,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,014
Gold Earned
23,547
205
Minions Killed
158
0
Camps Cleared
0
942,235
Distance Traveled
685,077
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
5,722
572
7
1
0
193,854
4
L
Vamana
5,593
559
32
3
0
192,915
0
L
Ymir
5,083
508
48
5
0
143,453
0
L
He Bo
4,920
492
50
5
0
174,783
1
W
Olorun
5,731
573
54
5
0
191,776
0
L
Cernunnos
3,629
363
5
1
0
42,442
0
W
Ullr
6,279
628
37
4
0
181,919
1
L
Kuzenbo
4,322
432
23
2
0
131,484
0
W
Set
6,272
627
67
7
0
204,852
2
W
Odin
6,010
601
40
4
0
169,834
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role