Player Matchup

Merlin
Merlin
Incalo
Merlin
Level 25
God Stats
1W - 1L
1,443 SR
Queue Stats
14W - 15L
1,414 Elo+
Party 1
Persephone
Persephone
Onoderaritsu12
Persephone
Level 79
God Stats
2W - 1L
1,532 SR
Queue Stats
26W - 38L
1,410 Elo+
Party 1
Fenrir
Fenrir
iJimCarry
Fenrir
Level 93
God Stats
6W - 3L
1,596 SR
Queue Stats
111W - 96L
1,481 Elo+
Solo
Team Averages
Level 66
1,524 SR
1,435 Elo+

VS

Team Averages
Level 84
1,579 SR
1,499 Elo+
Bacchus
Bacchus
DonDz
Bacchus
Level 21
God Stats
2W - 1L
1,745 SR
Queue Stats
51W - 45L
1,507 Elo+
Party 2
Geb
Geb
DonFablo996
Geb
Level 126
God Stats
16W - 18L
1,493 SR
Queue Stats
354W - 348L
1,487 Elo+
Party 2
Ullr
Ullr
kOdz²
Ullr
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 23L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Incalo
Merlin
15
4 / 2 / 14
10,768
718
16,324
9,468
3,788
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Persephone
Onoderaritsu12
Persephone
14
4 / 5 / 6
10,704
714
12,461
9,409
3,175
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
iJimCarry
Fenrir
15
11 / 2 / 8
11,823
788
19,163
18,059
15,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DonDz
Bacchus
13
3 / 5 / 6
10,406
694
8,653
20,763
27,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
4 / 7 / 3
10,857
724
10,161
22,398
22,136
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ullr
kOdz²
Ullr
13
2 / 7 / 5
9,428
629
5,024
13,967
5,461
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
23
19
Kills
9
9
Deaths
19
28
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Bacchus
DonDz
Bacchus
3
5
6
1.2
L
4
7
3
0.79
W
Merlin
Incalo
Merlin
4
2
14
5.5
W
Persephone
Onoderaritsu12
Persephone
4
5
6
1.4
W
Fenrir
iJimCarry
Fenrir
11
2
8
7.5
L
Ullr
kOdz²
Ullr
2
7
5
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,948
Damage
23,838
36,936
Taken
57,128
22,719
Mitigated
54,692
11,491
Healing
3,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
DonDz
Bacchus
8,653
1,173
0
1,643
20,763
27,095
23
11,012
9,392
18,156
0
L
10,161
1,210
320
1,123
22,398
22,136
13
11,835
10,031
31,145
0
W
Merlin
Incalo
Merlin
16,324
1,878
0
2,571
9,468
3,788
349
6,723
2,745
42,487
0
W
Persephone
Onoderaritsu12
Persephone
12,461
1,337
0
2,626
9,409
3,175
353
5,800
3,604
38,707
0
W
Fenrir
iJimCarry
Fenrir
19,163
5,396
0
6,294
18,059
15,756
766
6,640
11,419
393
45,540
L
Ullr
kOdz²
Ullr
5,024
3,325
0
776
13,967
5,461
158
6,568
7,111
0
29,656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,295
Gold Earned
30,691
157
Minions Killed
121
7
Camps Cleared
5
824,958
Distance Traveled
746,634
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,406
694
19
1
0
266,024
1
L
Geb
10,857
724
38
3
2
253,807
0
W
Merlin
10,768
718
50
3
3
261,445
6
W
Persephone
10,704
714
69
5
0
280,937
4
W
Fenrir
11,823
788
38
3
4
282,576
5
L
Ullr
9,428
629
64
4
3
226,803
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role