Player Matchup

Atlas
Atlas
 
Atlas
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
CllxudzZ
Ra
Level 118
God Stats
7W - 5L
1,505 SR
Queue Stats
98W - 84L
1,442 Elo+
Solo
Nu Wa
Nu Wa
HopeNotDefeat
Nu Wa
Level 116
God Stats
1W - 2L
1,346 SR
Queue Stats
369W - 337L
1,543 Elo+
Party 1
Horus
Horus
Mindfreak_AVP
Horus
Level 109
God Stats
7W - 3L
1,728 SR
Queue Stats
34W - 38L
1,376 Elo+
Solo
Kali
Kali
Riq2Godly
Kali
Level 63
God Stats
2W - 5L
1,394 SR
Queue Stats
139W - 156L
1,356 Elo+
Solo
Team Averages
Level 113
1,494 SR
1,443 Elo+

VS

Team Averages
Level 103
1,397 SR
1,343 Elo+
Janus
Janus
SirJaegerBalrog
Janus
Level 149
God Stats
1W - 5L
1,208 SR
Queue Stats
190W - 181L
1,623 Elo+
Solo
Atlas
Atlas
TrafalgarLaw256
Atlas
Level 48
God Stats
0W - 2L
1,234 SR
Queue Stats
1W - 6L
1,197 Elo+
Party 2
Izanami
Izanami
VG J4CK4L
Izanami
Level 53
God Stats
1W - 2L
1,430 SR
Queue Stats
3W - 7L
1,461 Elo+
Party 2
Cliodhna
Cliodhna
VG P0P3
Cliodhna
Level 151
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 8L
1,007 Elo+
Party 2
Sol
Sol
dannybobber91
Sol
Level 113
God Stats
3W - 3L
1,611 SR
Queue Stats
48W - 44L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
15
6 / 1 / 8
9,156
832
10,283
9,130
8,438
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
2 / 1 / 5
7,753
705
4,642
6,696
2,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
2 / 1 / 8
8,357
760
7,829
5,844
2,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 0 / 5
8,369
761
10,072
15,160
9,224
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kali
16
5 / 2 / 7
9,313
847
7,062
11,742
4,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 3
8,073
734
16,038
6,071
1,576
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 4 / 1
6,429
584
2,791
12,685
7,651
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
VG J4CK4L
Izanami
14
0 / 4 / 3
7,293
663
5,416
9,590
2,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cliodhna
VG P0P3
Cliodhna
13
2 / 7 / 0
7,792
708
6,476
9,653
2,629
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
1 / 2 / 1
7,861
715
7,970
7,666
2,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
13
18
Kills
5
5
Deaths
18
33
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
6
1
8
10
W
2
1
5
4.5
W
2
1
8
6
W
3
0
5
5.5
W
Kali
5
2
7
4.25
L
2
1
3
3.5
L
0
4
1
0.13
L
Izanami
VG J4CK4L
Izanami
0
4
3
0.38
L
Cliodhna
VG P0P3
Cliodhna
2
7
0
0.29
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,888
Damage
38,691
48,572
Taken
45,665
27,185
Mitigated
16,909
19,818
Healing
5,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
10,283
2,482
546
2,393
9,130
8,438
66
4,611
4,519
20,766
0
W
4,642
201
1,939
1,766
6,696
2,648
247
4,071
2,625
30,243
0
W
7,829
873
0
2,083
5,844
2,121
468
3,347
2,497
31,907
0
W
10,072
2,990
2,062
6,173
15,160
9,224
1
9,193
5,967
3,207
22,988
W
Kali
7,062
3,419
245
2,611
11,742
4,754
60
5,874
5,868
0
31,426
L
16,038
391
0
0
6,071
1,576
0
3,125
2,648
47,119
0
L
2,791
791
0
0
12,685
7,651
0
7,121
4,771
8,181
0
L
Izanami
VG J4CK4L
Izanami
5,416
2,869
290
1,245
9,590
2,698
0
3,129
6,157
0
27,664
L
Cliodhna
VG P0P3
Cliodhna
6,476
207
0
444
9,653
2,629
1
5,388
3,811
0
17,134
L
7,970
1,051
0
3,103
7,666
2,355
0
3,280
3,973
30,123
2,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,948
Gold Earned
37,448
265
Minions Killed
246
9
Camps Cleared
6
1,125,743
Distance Traveled
1,070,440
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,156
832
28
3
0
237,185
5
W
Ra
7,753
705
83
8
1
191,545
4
W
Nu Wa
8,357
760
51
5
4
220,028
4
W
Horus
8,369
761
46
4
3
245,454
0
W
Kali
9,313
847
57
5
1
231,531
0
L
Janus
8,073
734
86
8
1
247,219
3
L
Atlas
6,429
584
4
0
0
217,291
0
L
Izanami
7,293
663
71
6
0
191,300
0
L
Cliodhna
7,792
708
25
2
1
190,151
1
L
Sol
7,861
715
60
5
4
224,479
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role