Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
 
Thor
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
Korsbo
Zeus
Level 28
God Stats
8W - 2L
2,001 SR
Queue Stats
10W - 2L
2,002 Elo+
Party 2
Ne Zha
Ne Zha
Thormodx
Ne Zha
Level 147
God Stats
0W - 1L
1,427 SR
Queue Stats
152W - 52L
1,889 Elo+
Party 2
Artemis
Artemis
Хopek
Artemis
Level 40
God Stats
8W - 5L
1,642 SR
Queue Stats
171W - 176L
1,531 Elo+
Solo
Team Averages
Level 68
1,614 SR
1,684 Elo+

VS

Team Averages
Level 76
1,613 SR
1,557 Elo+
Sol
Sol
AlexisPta
Sol
Level 88
God Stats
6W - 5L
1,633 SR
Queue Stats
150W - 104L
1,574 Elo+
Party 1
Set
Set
GorkaGarci
Set
Level 109
God Stats
3W - 0L
1,725 SR
Queue Stats
184W - 141L
1,591 Elo+
Party 1
Baron Samedi
Baron Samedi
MartinSB
Baron Samedi
Level 34
God Stats
4W - 0L
1,725 SR
Queue Stats
116W - 72L
1,596 Elo+
Party 1
Ullr
Ullr
Pancho935
Ullr
Level 106
God Stats
8W - 1L
1,643 SR
Queue Stats
65W - 51L
1,587 Elo+
Party 1
Hercules
Hercules
charlyft9
Hercules
Level 41
God Stats
2W - 3L
1,338 SR
Queue Stats
69W - 81L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
4 / 4 / 3
8,469
565
8,799
9,358
4,398
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thor
 
Thor
11
0 / 5 / 6
6,375
425
4,040
12,898
6,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zeus
Korsbo
Zeus
12
7 / 9 / 1
8,108
541
5,839
8,468
1,773
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ne Zha
Thormodx
Ne Zha
15
2 / 5 / 3
8,179
545
8,374
10,894
3,463
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Mace

Mace

+10
Physical Power

Artemis
Хopek
Artemis
13
3 / 3 / 1
7,735
516
6,398
10,846
3,534
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 2
8,643
576
11,930
10,973
3,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
10 / 1 / 7
10,008
667
7,684
9,880
3,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
MartinSB
Baron Samedi
13
1 / 6 / 3
8,349
557
6,598
11,323
7,394
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ullr
15
11 / 4 / 7
10,264
684
9,900
9,611
3,037
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
charlyft9
Hercules
12
1 / 1 / 10
7,996
533
4,162
12,014
11,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
55
16
Kills
26
26
Deaths
16
14
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
4
4
3
1.38
L
Thor
 
Thor
0
5
6
0.6
W
3
4
2
1
W
10
1
7
13.5
L
Zeus
Korsbo
Zeus
7
9
1
0.83
W
Baron Samedi
MartinSB
Baron Samedi
1
6
3
0.42
W
Ullr
11
4
7
3.63
L
Ne Zha
Thormodx
Ne Zha
2
5
3
0.7
W
Hercules
charlyft9
Hercules
1
1
10
6
L
Artemis
Хopek
Artemis
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,450
Damage
40,274
52,464
Taken
53,801
19,407
Mitigated
29,316
8,684
Healing
17,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
8,799
1,530
0
806
9,358
4,398
0
3,905
5,453
0
51,270
L
Thor
 
Thor
4,040
442
0
801
12,898
6,239
0
5,314
7,584
0
21,599
W
11,930
4,414
0
5,428
10,973
3,942
3,642
678
10,203
61,689
7,287
W
7,684
1,966
0
3,824
9,880
3,612
0
400
9,361
0
49,983
L
Zeus
Korsbo
Zeus
5,839
1,883
0
110
8,468
1,773
0
1,239
7,229
29,430
0
W
Baron Samedi
MartinSB
Baron Samedi
6,598
1,418
1,172
2,890
11,323
7,394
336
1,760
9,181
43,849
0
W
Ullr
9,900
2,506
0
269
9,611
3,037
769
1,558
7,819
0
59,123
L
Ne Zha
Thormodx
Ne Zha
8,374
1,914
0
3,064
10,894
3,463
0
1,436
9,458
0
55,082
W
Hercules
charlyft9
Hercules
4,162
1,049
0
4,108
12,014
11,331
0
1,146
10,651
0
18,331
L
Artemis
Хopek
Artemis
6,398
2,598
0
3,903
10,846
3,534
688
5,391
5,455
0
46,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,866
Gold Earned
45,260
403
Minions Killed
412
0
Camps Cleared
0
1,391,817
Distance Traveled
1,451,923
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,469
565
86
6
0
289,706
1
L
Thor
6,375
425
43
3
0
267,327
2
W
Sol
8,643
576
107
7
0
255,302
0
W
Set
10,008
667
91
6
0
331,717
5
L
Zeus
8,108
541
66
4
0
249,292
5
W
Baron Samedi
8,349
557
70
5
0
238,099
4
W
Ullr
10,264
684
114
8
0
295,551
2
L
Ne Zha
8,179
545
115
8
0
345,227
3
W
Hercules
7,996
533
30
2
0
331,254
4
L
Artemis
7,735
516
93
6
0
240,265
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role