Player Matchup

Ares
Ares
Hallamander
Ares
Level 146
God Stats
17W - 6L
1,659 SR
Queue Stats
1,099W - 1,149L
1,492 Elo+
Solo
Hercules
Hercules
Kuromaki1
Hercules
Level 55
God Stats
32W - 22L
1,416 SR
Queue Stats
332W - 310L
1,348 Elo+
Solo
Serqet
Serqet
Sarahliz250
Serqet
Level 56
God Stats
5W - 2L
1,863 SR
Queue Stats
265W - 298L
1,456 Elo+
Solo
Izanami
Izanami
Snake-Ray-2005
Izanami
Level 64
God Stats
4W - 1L
1,901 SR
Queue Stats
24W - 14L
1,579 Elo+
Solo
Agni
Agni
culturedkidd
Agni
Level 98
God Stats
1W - 1L
1,507 SR
Queue Stats
312W - 318L
1,422 Elo+
Solo
Team Averages
Level 84
1,669 SR
1,459 Elo+

VS

Team Averages
Level 120
1,449 SR
1,416 Elo+
Hachiman
Hachiman
Acrobatta
Hachiman
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 77L
1,427 Elo+
Solo
Tsukuyomi
Tsukuyomi
Angel-Infernium
Tsukuyomi
Level 81
God Stats
9W - 15L
1,335 SR
Queue Stats
496W - 476L
1,375 Elo+
Solo
Athena
Athena
Diiaboli
Athena
Level 116
God Stats
87W - 77L
1,552 SR
Queue Stats
419W - 415L
1,454 Elo+
Solo
Cerberus
Cerberus
TimeRichar666
Cerberus
Level 157
God Stats
11W - 6L
1,570 SR
Queue Stats
452W - 558L
1,366 Elo+
Solo
The Morrigan
The Morrigan
xChinoSlayz
The Morrigan
Level 96
God Stats
21W - 21L
1,289 SR
Queue Stats
717W - 752L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 10
9,970
623
9,647
16,887
16,185
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hercules
Kuromaki1
Hercules
14
1 / 0 / 2
7,868
492
4,460
14,859
13,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Serqet
15
4 / 3 / 5
9,034
565
7,210
11,449
4,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

17
1 / 2 / 4
10,099
631
4,317
9,104
2,691
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
7 / 2 / 4
9,564
598
9,704
11,063
4,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Acrobatta
Hachiman
13
2 / 4 / 0
7,487
468
7,288
9,912
2,497
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tsukuyomi
Angel-Infernium
Tsukuyomi
15
4 / 2 / 3
9,114
570
7,654
11,650
3,280
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Athena
Diiaboli
Athena
14
1 / 4 / 1
8,361
523
11,518
13,504
11,215
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cerberus
TimeRichar666
Cerberus
12
0 / 3 / 3
7,435
465
4,755
10,777
4,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

The Morrigan
xChinoSlayz
The Morrigan
12
1 / 5 / 1
7,426
464
4,743
7,536
2,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
16
18
Kills
8
8
Deaths
18
25
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Acrobatta
Hachiman
2
4
0
0.5
L
Tsukuyomi
Angel-Infernium
Tsukuyomi
4
2
3
2.75
L
Athena
Diiaboli
Athena
1
4
1
0.38
W
5
1
10
10
W
Hercules
Kuromaki1
Hercules
1
0
2
2
W
Serqet
4
3
5
2.17
W
1
2
4
1.5
L
Cerberus
TimeRichar666
Cerberus
0
3
3
0.5
W
7
2
4
4.5
L
The Morrigan
xChinoSlayz
The Morrigan
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,338
Damage
35,958
63,362
Taken
53,379
40,773
Mitigated
24,332
19,782
Healing
14,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Acrobatta
Hachiman
7,288
4,312
0
3,953
9,912
2,497
812
2,841
6,691
0
48,041
L
Tsukuyomi
Angel-Infernium
Tsukuyomi
7,654
2,188
0
4,075
11,650
3,280
0
4,230
5,784
0
56,299
L
Athena
Diiaboli
Athena
11,518
1,632
0
2,145
13,504
11,215
0
3,707
9,645
56,968
0
W
9,647
961
2,432
3,076
16,887
16,185
36
5,011
11,670
30,417
0
W
Hercules
Kuromaki1
Hercules
4,460
1,117
0
5,003
14,859
13,218
867
6,986
7,034
6,739
27,321
W
Serqet
7,210
1,157
0
3,452
11,449
4,490
168
2,791
8,327
0
49,096
W
4,317
2,656
0
2,340
9,104
2,691
4,418
580
8,524
0
92,075
L
Cerberus
TimeRichar666
Cerberus
4,755
180
0
3,238
10,777
4,570
0
5,075
5,354
32,194
0
W
9,704
805
79
3,400
11,063
4,189
0
3,580
7,091
61,693
0
L
The Morrigan
xChinoSlayz
The Morrigan
4,743
761
0
835
7,536
2,770
376
3,713
3,438
36,759
300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,535
Gold Earned
39,823
502
Minions Killed
459
0
Camps Cleared
0
1,618,305
Distance Traveled
1,531,202
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,487
468
82
5
0
282,221
2
L
Tsukuyomi
9,114
570
116
7
0
367,517
0
L
Athena
8,361
523
113
7
0
311,786
4
W
Ares
9,970
623
31
2
0
337,040
5
W
Hercules
7,868
492
63
4
0
336,810
1
W
Serqet
9,034
565
103
6
0
349,005
3
W
Izanami
10,099
631
191
12
0
302,144
2
L
Cerberus
7,435
465
81
5
0
313,531
4
W
Agni
9,564
598
114
7
0
293,306
3
L
The Morrigan
7,426
464
67
4
0
256,147
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role