Player Matchup

Ymir
Ymir
Exterbal_Mathias
Ymir
Level 45
God Stats
8W - 6L
1,543 SR
Queue Stats
150W - 192L
1,333 Elo+
Solo
Da Ji
Da Ji
Preds32yt
Da Ji
Level 86
God Stats
1W - 6L
1,090 SR
Queue Stats
377W - 393L
1,433 Elo+
Party 1
Medusa
Medusa
Swampstalker50
Medusa
Level 120
God Stats
15W - 8L
1,766 SR
Queue Stats
197W - 203L
1,376 Elo+
Solo
Guan Yu
Guan Yu
godlymichael1738
Guan Yu
Level 69
God Stats
19W - 33L
1,461 SR
Queue Stats
228W - 264L
1,424 Elo+
Solo
Hera
Hera
spideyplg
Hera
Level 66
God Stats
1W - 1L
1,308 SR
Queue Stats
195W - 237L
1,393 Elo+
Party 1
Team Averages
Level 77
1,434 SR
1,392 Elo+

VS

Team Averages
Level 89
1,436 SR
1,367 Elo+
King Arthur
King Arthur
Dreadful-Cthulhu
King Arthur
Level 53
God Stats
5W - 9L
1,468 SR
Queue Stats
79W - 102L
1,293 Elo+
Solo
Ares
Ares
Jeffuhfuhfuh
Ares
Level 55
God Stats
12W - 24L
1,456 SR
Queue Stats
88W - 163L
1,334 Elo+
Solo
Fenrir
Fenrir
LDtsc
Fenrir
Level 126
God Stats
2W - 6L
1,483 SR
Queue Stats
270W - 263L
1,424 Elo+
Solo
The Morrigan
The Morrigan
MikMan8
The Morrigan
Level 123
God Stats
5W - 10L
1,239 SR
Queue Stats
42W - 48L
1,420 Elo+
Solo
Cupid
Cupid
singehein
Cupid
Level 89
God Stats
8W - 7L
1,535 SR
Queue Stats
32W - 41L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 0 / 8
10,024
477
6,480
16,009
17,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Da Ji
Preds32yt
Da Ji
19
10 / 2 / 3
11,985
571
11,464
14,221
6,341
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
8 / 5 / 7
9,695
462
17,659
12,738
5,123
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
10 / 2 / 4
11,669
556
14,866
20,567
32,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hera
15
4 / 10 / 8
9,774
465
11,457
12,405
4,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Dreadful-Cthulhu
King Arthur
16
1 / 10 / 0
9,600
457
4,001
16,023
5,457
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
2 / 8 / 4
8,641
411
5,935
19,751
16,718
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
LDtsc
Fenrir
16
6 / 6 / 4
10,330
492
10,079
18,726
6,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

The Morrigan
MikMan8
The Morrigan
17
7 / 6 / 4
11,041
526
14,047
12,850
5,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
singehein
Cupid
13
2 / 8 / 2
9,268
441
9,616
18,321
5,510
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
32
37
Kills
18
19
Deaths
38
30
Assists
14
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Dreadful-Cthulhu
King Arthur
1
10
0
0.1
W
5
0
8
9
L
2
8
4
0.5
L
Fenrir
LDtsc
Fenrir
6
6
4
1.33
L
The Morrigan
MikMan8
The Morrigan
7
6
4
1.5
W
Da Ji
Preds32yt
Da Ji
10
2
3
5.75
W
8
5
7
2.3
W
10
2
4
6
L
Cupid
singehein
Cupid
2
8
2
0.38
W
Hera
4
10
8
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,926
Damage
43,678
75,940
Taken
85,671
66,297
Mitigated
39,286
18,635
Healing
15,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Dreadful-Cthulhu
King Arthur
4,001
972
0
2,040
16,023
5,457
101
1,989
13,394
0
45,850
W
6,480
1,608
0
822
16,009
17,764
575
6,962
8,896
46,072
0
L
5,935
279
90
710
19,751
16,718
0
5,391
14,018
19,063
0
L
Fenrir
LDtsc
Fenrir
10,079
2,332
0
4,816
18,726
6,302
0
6,023
12,260
0
49,328
L
The Morrigan
MikMan8
The Morrigan
14,047
2,133
0
2,723
12,850
5,299
693
2,565
9,855
78,113
1,041
W
Da Ji
Preds32yt
Da Ji
11,464
3,720
0
5,531
14,221
6,341
0
3,583
10,336
0
83,719
W
17,659
10,039
0
2,644
12,738
5,123
2,268
3,885
8,731
0
59,182
W
14,866
1,312
419
8,362
20,567
32,676
825
1,798
18,664
19,143
51,821
L
Cupid
singehein
Cupid
9,616
4,861
240
5,201
18,321
5,510
1,908
5,231
12,885
0
47,558
W
Hera
11,457
3,272
0
857
12,405
4,393
815
5,097
7,028
39,148
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,147
Gold Earned
48,880
499
Minions Killed
409
0
Camps Cleared
0
1,940,861
Distance Traveled
1,737,399
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,600
457
100
5
0
332,436
2
W
Ymir
10,024
477
67
3
0
394,070
0
L
Ares
8,641
411
23
1
0
359,488
3
L
Fenrir
10,330
492
75
4
0
410,869
4
L
The Morrigan
11,041
526
131
6
0
317,028
5
W
Da Ji
11,985
571
153
7
0
432,128
5
W
Medusa
9,695
462
79
4
0
380,978
5
W
Guan Yu
11,669
556
134
6
0
382,395
0
L
Cupid
9,268
441
80
4
0
317,578
0
W
Hera
9,774
465
66
3
0
351,290
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role