Player Matchup

Bacchus
Bacchus
BadGameNoCap
Bacchus
Level 83
God Stats
5W - 4L
1,591 SR
Queue Stats
655W - 499L
1,649 Elo+
Party 1
Freya
Freya
KenThaBarbie2
Freya
Level 149
God Stats
50W - 44L
1,540 SR
Queue Stats
1,405W - 1,083L
1,646 Elo+
Party 1
Nemesis
Nemesis
LostFlame1
Nemesis
Level 79
God Stats
2W - 0L
1,649 SR
Queue Stats
111W - 75L
1,666 Elo+
Party 1
Team Averages
Level 104
1,593 SR
1,654 Elo+

VS

Team Averages
Level 116
1,565 SR
1,465 Elo+
Kali
Kali
Anonymousalvxd
Kali
Level 36
God Stats
13W - 12L
1,506 SR
Queue Stats
136W - 153L
1,418 Elo+
Solo
Fenrir
Fenrir
LORD PUTMAN
Fenrir
Level 152
God Stats
9W - 7L
1,634 SR
Queue Stats
337W - 363L
1,474 Elo+
Solo
Kukulkan
Kukulkan
xChedderXGuapox
Kukulkan
Level 160
God Stats
5W - 11L
1,557 SR
Queue Stats
249W - 273L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BadGameNoCap
Bacchus
17
5 / 4 / 12
13,224
696
18,502
21,848
33,696
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

18
6 / 3 / 13
13,580
715
13,696
14,668
6,661
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
LostFlame1
Nemesis
18
13 / 9 / 7
14,684
773
18,121
20,415
13,058
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 8 / 12
12,142
639
13,562
19,380
10,228
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Fenrir
16
6 / 8 / 8
12,963
682
10,693
24,072
12,777
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
17
8 / 8 / 6
13,381
704
17,898
14,062
6,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
42
24
Kills
16
16
Deaths
24
32
Assists
26
Player
Kills
Deaths
Assists
KDA
L
2
8
12
1
W
Bacchus
BadGameNoCap
Bacchus
5
4
12
2.75
W
6
3
13
4.17
L
Fenrir
6
8
8
1.25
W
Nemesis
LostFlame1
Nemesis
13
9
7
1.83
L
Kukulkan
8
8
6
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,319
Damage
42,153
56,931
Taken
57,514
53,415
Mitigated
29,088
13,493
Healing
9,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,562
5,560
0
4,373
19,380
10,228
451
11,040
7,945
0
30,376
W
Bacchus
BadGameNoCap
Bacchus
18,502
4,172
0
4,273
21,848
33,696
148
4,757
16,809
42,498
0
W
13,696
5,251
0
5,908
14,668
6,661
2,706
3,349
11,131
49,433
4,523
L
Fenrir
10,693
2,591
0
3,752
24,072
12,777
0
13,080
10,324
0
24,491
W
Nemesis
LostFlame1
Nemesis
18,121
10,790
0
3,312
20,415
13,058
56
9,387
10,598
0
44,736
L
Kukulkan
17,898
913
0
1,466
14,062
6,083
320
5,896
7,855
57,684
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,488
Gold Earned
38,486
188
Minions Killed
174
9
Camps Cleared
6
912,689
Distance Traveled
855,486
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
12,142
639
34
2
0
272,666
2
W
Bacchus
13,224
696
59
3
0
324,769
2
W
Freya
13,580
715
73
4
5
297,866
0
L
Fenrir
12,963
682
23
1
3
302,950
3
W
Nemesis
14,684
773
56
3
4
290,054
0
L
Kukulkan
13,381
704
117
6
3
279,870
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role