Player Matchup

Hachiman
Hachiman
MATPlaythings
Hachiman
Level 133
God Stats
5W - 4L
1,441 SR
Queue Stats
378W - 368L
1,517 Elo+
Party 1
Bacchus
Bacchus
QQiQQ
Bacchus
Level 108
God Stats
9W - 6L
1,605 SR
Queue Stats
835W - 774L
1,578 Elo+
Party 1
Scylla
Scylla
SIRTURAN
Scylla
Level 145
God Stats
4W - 3L
1,624 SR
Queue Stats
319W - 300L
1,488 Elo+
Party 1
Ao Kuang
Ao Kuang
TolgaGul
Ao Kuang
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 46L
1,395 Elo+
Solo
Charybdis
Charybdis
somedudeexile
Charybdis
Level 123
God Stats
1W - 4L
1,240 SR
Queue Stats
165W - 145L
1,512 Elo+
Solo
Team Averages
Level 106
1,482 SR
1,498 Elo+

VS

Team Averages
Level 58
1,494 SR
1,444 Elo+
Odin
Odin
Cr3va1n
Odin
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
53W - 49L
1,468 Elo+
Solo
Artemis
Artemis
Duraliev
Artemis
Level 142
God Stats
7W - 10L
1,409 SR
Queue Stats
944W - 946L
1,483 Elo+
Solo
Heimdallr
Heimdallr
Toppolya
Heimdallr
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,395 Elo+
Solo
Vamana
Vamana
waldemayer
Vamana
Level 23
God Stats
6W - 4L
1,273 SR
Queue Stats
106W - 130L
1,414 Elo+
Solo
Bacchus
Bacchus
就叫樂天吧
Bacchus
Level 84
God Stats
7W - 1L
1,791 SR
Queue Stats
246W - 234L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
MATPlaythings
Hachiman
18
8 / 3 / 11
10,443
949
9,438
9,909
4,774
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bacchus
QQiQQ
Bacchus
15
3 / 5 / 18
9,323
848
10,284
16,299
23,786
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Scylla
SIRTURAN
Scylla
17
5 / 2 / 9
9,595
872
14,428
9,336
3,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
TolgaGul
Ao Kuang
8
0 / 3 / 6
6,754
614
1,967
5,338
1,734
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
somedudeexile
Charybdis
18
8 / 4 / 6
10,194
927
12,412
11,858
5,547
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Cr3va1n
Odin
18
3 / 3 / 11
10,611
965
11,093
11,400
13,715
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
Duraliev
Artemis
16
3 / 6 / 6
9,796
891
11,543
10,610
5,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heimdallr
Toppolya
Heimdallr
13
4 / 7 / 8
9,259
842
4,858
10,802
4,817
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vamana
waldemayer
Vamana
18
5 / 3 / 6
10,067
915
7,390
9,909
6,244
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
2 / 5 / 10
9,930
903
9,869
15,447
24,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
58
24
Kills
17
17
Deaths
24
50
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Odin
Cr3va1n
Odin
3
3
11
2.83
W
Artemis
Duraliev
Artemis
3
6
6
1
L
Hachiman
MATPlaythings
Hachiman
8
3
11
4.5
L
Bacchus
QQiQQ
Bacchus
3
5
18
2.4
L
Scylla
SIRTURAN
Scylla
5
2
9
4.75
L
Ao Kuang
TolgaGul
Ao Kuang
0
3
6
1
W
Heimdallr
Toppolya
Heimdallr
4
7
8
1.14
L
Charybdis
somedudeexile
Charybdis
8
4
6
2.75
W
Vamana
waldemayer
Vamana
5
3
6
2.67
W
2
5
10
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,529
Damage
44,753
52,740
Taken
58,168
39,777
Mitigated
54,512
14,068
Healing
9,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
Cr3va1n
Odin
11,093
1,378
132
1,676
11,400
13,715
511
3,863
7,435
6,117
17,096
W
Artemis
Duraliev
Artemis
11,543
3,233
281
615
10,610
5,240
1,027
5,099
5,397
0
26,755
L
Hachiman
MATPlaythings
Hachiman
9,438
4,996
514
1,958
9,909
4,774
997
2,613
7,296
0
22,229
L
Bacchus
QQiQQ
Bacchus
10,284
868
1,864
1,913
16,299
23,786
0
3,567
12,732
16,393
0
L
Scylla
SIRTURAN
Scylla
14,428
917
792
2,225
9,336
3,936
604
3,279
6,057
31,659
0
L
Ao Kuang
TolgaGul
Ao Kuang
1,967
145
642
960
5,338
1,734
81
709
4,629
2,752
0
W
Heimdallr
Toppolya
Heimdallr
4,858
1,571
0
676
10,802
4,817
2,340
5,249
5,459
0
13,419
L
Charybdis
somedudeexile
Charybdis
12,412
4,484
261
2,939
11,858
5,547
736
2,861
8,997
0
26,443
W
Vamana
waldemayer
Vamana
7,390
4,067
890
1,905
9,909
6,244
1,982
5,875
3,774
410
24,587
W
9,869
686
1,307
1,871
15,447
24,496
284
5,784
9,424
13,949
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,309
Gold Earned
49,663
119
Minions Killed
118
0
Camps Cleared
0
917,772
Distance Traveled
1,084,022
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,611
965
14
1
0
223,426
3
W
Artemis
9,796
891
46
4
0
183,024
2
L
Hachiman
10,443
949
38
3
0
187,682
3
L
Bacchus
9,323
848
9
1
0
210,328
4
L
Scylla
9,595
872
45
4
0
224,554
1
L
Ao Kuang
6,754
614
1
0
0
97,172
2
W
Heimdallr
9,259
842
17
2
0
204,547
1
L
Charybdis
10,194
927
26
2
0
198,036
4
W
Vamana
10,067
915
36
3
0
241,920
0
W
Bacchus
9,930
903
5
0
0
231,105
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role