Player Matchup

Atlas
Atlas
DemoWolf01
Atlas
Level 128
God Stats
12W - 10L
1,372 SR
Queue Stats
347W - 347L
1,419 Elo+
Solo
Gilgamesh
Gilgamesh
Henpai-KFJ
Gilgamesh
Level 97
God Stats
21W - 25L
1,486 SR
Queue Stats
531W - 592L
1,410 Elo+
Party 1
Thoth
Thoth
Snake-Ray-2005
Thoth
Level 64
God Stats
5W - 2L
1,500 SR
Queue Stats
24W - 14L
1,603 Elo+
Solo
Charybdis
Charybdis
TopCharlotte
Charybdis
Level 87
God Stats
26W - 15L
1,553 SR
Queue Stats
451W - 501L
1,417 Elo+
Party 1
Mulan
Mulan
brandon_legend13
Mulan
Level 114
God Stats
9W - 3L
1,536 SR
Queue Stats
270W - 247L
1,470 Elo+
Solo
Team Averages
Level 98
1,489 SR
1,464 Elo+

VS

Team Averages
Level 92
1,564 SR
1,480 Elo+
Athena
Athena
BrachialFbird0
Athena
Level 89
God Stats
6W - 12L
1,249 SR
Queue Stats
104W - 115L
1,453 Elo+
Solo
Cerberus
Cerberus
III N3O llI
Cerberus
Level 120
God Stats
15W - 15L
1,570 SR
Queue Stats
1,179W - 1,171L
1,464 Elo+
Solo
Fenrir
Fenrir
Power4President
Fenrir
Level 104
God Stats
5W - 3L
1,672 SR
Queue Stats
153W - 141L
1,456 Elo+
Solo
Freya
Freya
Tuilier
Freya
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 90L
1,545 Elo+
Solo
Sol
Sol
ravenwolf04
Sol
Level 79
God Stats
5W - 5L
1,828 SR
Queue Stats
360W - 369L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
8
0 / 0 / 8
5,363
536
2,325
5,973
3,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
Henpai-KFJ
Gilgamesh
10
3 / 0 / 4
5,840
584
3,827
3,847
1,270
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
1 / 0 / 1
6,173
617
2,656
3,395
1,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
TopCharlotte
Charybdis
10
6 / 1 / 0
6,372
637
6,340
6,163
1,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 2 / 0
6,159
616
6,942
9,492
4,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 6 / 1
4,836
484
1,666
8,091
4,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cerberus
III N3O llI
Cerberus
10
1 / 3 / 1
5,708
571
5,694
10,735
5,985
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

7
1 / 3 / 1
4,849
485
1,859
5,382
1,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Freya
Tuilier
Freya
8
0 / 3 / 1
4,768
477
1,999
6,384
1,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 1 / 0
4,944
494
2,633
4,252
1,231
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
13
Kills
3
3
Deaths
16
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
W
Atlas
0
0
8
4
W
Gilgamesh
Henpai-KFJ
Gilgamesh
3
0
4
5
L
Cerberus
III N3O llI
Cerberus
1
3
1
0.5
L
1
3
1
0.5
W
1
0
1
1.5
W
Charybdis
TopCharlotte
Charybdis
6
1
0
6
L
Freya
Tuilier
Freya
0
3
1
0.17
W
3
2
0
1.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,090
Damage
13,851
28,870
Taken
34,844
12,352
Mitigated
14,225
12,005
Healing
11,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,666
413
101
1,514
8,091
4,359
0
2,025
6,066
16,212
0
W
Atlas
2,325
800
0
1,874
5,973
3,661
0
1,844
4,068
7,512
0
W
Gilgamesh
Henpai-KFJ
Gilgamesh
3,827
1,491
0
2,042
3,847
1,270
0
594
3,253
0
28,634
L
Cerberus
III N3O llI
Cerberus
5,694
257
0
4,476
10,735
5,985
0
51
9,855
34,175
0
L
1,859
297
0
1,442
5,382
1,454
0
375
4,974
0
18,711
W
2,656
142
0
699
3,395
1,276
132
1,699
1,696
40,712
0
W
Charybdis
TopCharlotte
Charybdis
6,340
4,054
0
2,553
6,163
1,621
418
2,465
3,550
0
35,162
L
Freya
Tuilier
Freya
1,999
996
0
2,537
6,384
1,196
0
892
5,492
18,744
0
W
6,942
1,138
0
4,837
9,492
4,524
0
4,982
4,510
0
34,932
L
2,633
547
0
1,617
4,252
1,231
0
1,638
2,614
24,624
4,465

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,907
Gold Earned
25,105
329
Minions Killed
252
0
Camps Cleared
0
989,821
Distance Traveled
954,027
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
4,836
484
28
3
0
191,723
1
W
Atlas
5,363
536
14
1
0
196,416
4
W
Gilgamesh
5,840
584
64
6
0
223,232
5
L
Cerberus
5,708
571
93
9
0
179,750
2
L
Fenrir
4,849
485
41
4
0
201,565
2
W
Thoth
6,173
617
97
10
0
205,431
2
W
Charybdis
6,372
637
70
7
0
178,599
2
L
Freya
4,768
477
39
4
0
189,492
2
W
Mulan
6,159
616
84
8
0
186,143
4
L
Sol
4,944
494
51
5
0
191,497
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role