Player Matchup

Ra
Ra
Crescent_5_4
Ra
Level 127
God Stats
0W - 1L
1,406 SR
Queue Stats
1W - 1L
1,679 Elo+
Party 1
Cerberus
Cerberus
flipare10
Cerberus
Level 102
God Stats
0W - 1L
1,365 SR
Queue Stats
1W - 1L
1,679 Elo+
Party 1
Xbalanque
Xbalanque
juliox1010
Xbalanque
Level 48
God Stats
0W - 1L
1,560 SR
Queue Stats
6W - 9L
1,237 Elo+
Solo
Team Averages
Level 92
1,444 SR
1,532 Elo+

VS

Team Averages
Level 105
1,576 SR
1,382 Elo+
Ra
Ra
LumiDC
Ra
Level 122
God Stats
1W - 0L
1,716 SR
Queue Stats
16W - 27L
1,282 Elo+
Solo
Bacchus
Bacchus
habbajabb
Bacchus
Level 160
God Stats
5W - 3L
1,512 SR
Queue Stats
92W - 72L
1,572 Elo+
Solo
Cliodhna
Cliodhna
karel575
Cliodhna
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 103L
1,291 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 3 / 5
11,751
653
14,067
12,375
4,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
flipare10
Cerberus
14
5 / 3 / 7
11,555
642
10,282
19,827
18,419
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Xbalanque
juliox1010
Xbalanque
14
3 / 10 / 6
11,015
612
12,512
18,986
6,893
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
16
7 / 6 / 6
12,145
675
16,146
15,335
6,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
habbajabb
Bacchus
15
1 / 4 / 14
11,466
637
12,786
20,100
25,373
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cliodhna
karel575
Cliodhna
15
8 / 4 / 6
12,552
697
13,816
13,709
4,925
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
42
13
Kills
16
16
Deaths
14
18
Assists
26
Player
Kills
Deaths
Assists
KDA
L
5
3
5
2.5
W
Ra
7
6
6
1.67
L
Cerberus
flipare10
Cerberus
5
3
7
2.83
W
Bacchus
habbajabb
Bacchus
1
4
14
2
L
Xbalanque
juliox1010
Xbalanque
3
10
6
0.6
W
Cliodhna
karel575
Cliodhna
8
4
6
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,861
Damage
42,748
51,188
Taken
49,144
29,534
Mitigated
36,418
19,631
Healing
12,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,067
828
3,078
6,110
12,375
4,222
320
6,954
5,421
50,525
0
W
Ra
16,146
2,254
3,384
6,022
15,335
6,120
1,077
9,068
5,963
50,213
0
L
Cerberus
flipare10
Cerberus
10,282
210
238
6,645
19,827
18,419
108
10,635
9,192
21,813
0
W
Bacchus
habbajabb
Bacchus
12,786
1,273
461
1,855
20,100
25,373
73
8,526
11,026
34,284
0
L
Xbalanque
juliox1010
Xbalanque
12,512
6,115
0
3,560
18,986
6,893
727
12,092
6,894
0
40,582
W
Cliodhna
karel575
Cliodhna
13,816
1,441
0
335
13,709
4,925
1,911
6,343
7,130
0
37,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,321
Gold Earned
36,163
187
Minions Killed
156
7
Camps Cleared
5
897,847
Distance Traveled
972,482
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
11,751
653
100
6
1
335,008
4
W
Ra
12,145
675
91
5
0
281,968
1
L
Cerberus
11,555
642
31
2
0
311,931
5
W
Bacchus
11,466
637
39
2
4
331,444
0
L
Xbalanque
11,015
612
56
3
6
250,908
2
W
Cliodhna
12,552
697
26
1
1
359,070
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role