Player Matchup

Thanatos
Thanatos
ClimaxZA
Thanatos
Level 28
God Stats
11W - 8L
1,709 SR
Queue Stats
60W - 57L
1,525 Elo+
Party 3
Odin
Odin
ItzJaeger
Odin
Level 65
God Stats
4W - 2L
1,500 SR
Queue Stats
261W - 398L
1,353 Elo+
Solo
Chang'e
Chang'e
Trashp4nda
Chang'e
Level 54
God Stats
0W - 1L
1,536 SR
Queue Stats
68W - 68L
1,495 Elo+
Party 3
Atlas
Atlas
iPxZz
Atlas
Level 48
God Stats
0W - 2L
1,285 SR
Queue Stats
30W - 37L
1,241 Elo+
Party 2
Sol
Sol
just xandi
Sol
Level 92
God Stats
9W - 10L
1,444 SR
Queue Stats
125W - 163L
1,408 Elo+
Party 2
Team Averages
Level 57
1,495 SR
1,405 Elo+

VS

Team Averages
Level 59
1,522 SR
1,445 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
CJP0167
Ra
Level 49
God Stats
7W - 8L
1,432 SR
Queue Stats
206W - 224L
1,422 Elo+
Party 1
Pele
Pele
TimeToEraseTime
Pele
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
119W - 121L
1,486 Elo+
Solo
Neith
Neith
christianvh
Neith
Level 47
God Stats
1W - 1L
1,416 SR
Queue Stats
94W - 84L
1,490 Elo+
Solo
Achilles
Achilles
izanxd101
Achilles
Level 43
God Stats
5W - 1L
1,761 SR
Queue Stats
30W - 24L
1,327 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
ClimaxZA
Thanatos
12
4 / 3 / 1
7,066
589
4,730
8,563
2,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odin
10
0 / 3 / 0
5,927
494
1,410
8,091
3,838
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chang'e
Trashp4nda
Chang'e
12
2 / 3 / 3
6,936
578
2,721
7,518
2,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Atlas
iPxZz
Atlas
10
0 / 0 / 1
5,495
458
1,715
5,228
3,295
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 1 / 1
5,771
481
3,968
5,736
1,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
13
4 / 0 / 0
7,760
647
7,023
5,588
2,181
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

12
0 / 2 / 3
7,195
600
3,883
3,511
1,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
5 / 3 / 1
7,193
599
6,187
8,351
3,055
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
1 / 1 / 1
5,974
498
3,169
3,646
1,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
izanxd101
Achilles
10
0 / 1 / 2
6,276
523
2,867
5,746
3,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
17
7
Kills
10
10
Deaths
7
6
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
4
0
0
4
W
0
2
3
0.75
L
Thanatos
ClimaxZA
Thanatos
4
3
1
1.5
L
Odin
0
3
0
0
W
5
3
1
1.83
L
Chang'e
Trashp4nda
Chang'e
2
3
3
1.17
W
1
1
1
1.5
L
Atlas
iPxZz
Atlas
0
0
1
0.5
W
Achilles
izanxd101
Achilles
0
1
2
1
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,544
Damage
23,129
35,136
Taken
26,842
13,314
Mitigated
11,502
16,863
Healing
9,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
7,023
4,062
0
4,108
5,588
2,181
520
46
5,220
0
44,500
W
3,883
400
23
490
3,511
1,070
504
1,812
1,531
44,422
0
L
Thanatos
ClimaxZA
Thanatos
4,730
1,333
0
7,432
8,563
2,573
0
87
8,476
0
42,101
L
Odin
1,410
459
0
2,196
8,091
3,838
0
0
8,091
0
30,835
W
6,187
2,287
0
1,955
8,351
3,055
0
2,011
6,270
0
35,278
L
Chang'e
Trashp4nda
Chang'e
2,721
211
216
3,157
7,518
2,168
472
2,894
4,624
35,702
0
W
3,169
384
0
1,202
3,646
1,232
1,090
1,438
2,208
0
37,252
L
Atlas
iPxZz
Atlas
1,715
662
1,135
1,121
5,228
3,295
0
588
4,640
13,013
0
W
Achilles
izanxd101
Achilles
2,867
259
0
2,056
5,746
3,964
120
2,922
2,824
2,348
16,377
L
3,968
540
0
1,606
5,736
1,440
0
619
5,117
35,404
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,195
Gold Earned
34,398
356
Minions Killed
380
0
Camps Cleared
0
1,115,848
Distance Traveled
1,182,421
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
7,760
647
107
9
0
233,798
1
W
Ra
7,195
600
95
8
0
236,841
5
L
Thanatos
7,066
589
89
7
0
234,624
3
L
Odin
5,927
494
80
7
0
216,228
1
W
Pele
7,193
599
57
5
0
238,615
0
L
Chang'e
6,936
578
83
7
0
224,042
5
W
Neith
5,974
498
85
7
0
227,172
3
L
Atlas
5,495
458
24
2
0
228,885
4
W
Achilles
6,276
523
36
3
0
245,995
0
L
Sol
5,771
481
80
7
0
212,069
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role