Player Matchup

Jormungandr
Jormungandr
Guff The Goon
Jormungandr
Level 20
God Stats
9W - 14L
1,421 SR
Queue Stats
35W - 45L
1,475 Elo+
Party 3
Osiris
Osiris
Moondala
Osiris
Level 31
God Stats
0W - 2L
1,240 SR
Queue Stats
120W - 126L
1,515 Elo+
Solo
Arachne
Arachne
Sniping Blur
Arachne
Level 41
God Stats
3W - 2L
1,294 SR
Queue Stats
82W - 93L
1,404 Elo+
Party 3
Scylla
Scylla
TabsX_-
Scylla
Level 49
God Stats
1W - 2L
1,727 SR
Queue Stats
304W - 289L
1,522 Elo+
Solo
Apollo
Apollo
Tianshi07
Apollo
Level 65
God Stats
17W - 8L
1,659 SR
Queue Stats
324W - 340L
1,402 Elo+
Solo
Team Averages
Level 41
1,468 SR
1,463 Elo+

VS

Team Averages
Level 69
1,546 SR
1,516 Elo+
Merlin
Merlin
 
Merlin
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Blakey420
Danzaburou
Level 28
God Stats
2W - 2L
1,722 SR
Queue Stats
114W - 33L
1,829 Elo+
Party 1
Fenrir
Fenrir
GodlessPariah
Fenrir
Level 153
God Stats
17W - 16L
1,564 SR
Queue Stats
212W - 191L
1,512 Elo+
Party 1
Thanatos
Thanatos
WiredFernPlays
Thanatos
Level 23
God Stats
5W - 3L
1,571 SR
Queue Stats
29W - 31L
1,440 Elo+
Party 2
Odin
Odin
dfeet67
Odin
Level 60
God Stats
6W - 10L
1,371 SR
Queue Stats
369W - 439L
1,299 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Guff The Goon
Jormungandr
9
1 / 7 / 1
6,348
373
2,558
11,377
2,257
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
Moondala
Osiris
13
4 / 4 / 3
8,467
498
8,150
12,248
8,687
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arachne
Sniping Blur
Arachne
13
4 / 5 / 2
8,261
486
7,587
14,266
5,332
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
TabsX_-
Scylla
15
5 / 4 / 3
9,338
549
7,168
8,276
2,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Apollo
Tianshi07
Apollo
13
1 / 6 / 5
8,092
476
1,547
8,361
1,911
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
3 / 4 / 4
9,560
562
9,402
7,881
2,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Blakey420
Danzaburou
17
16 / 0 / 4
11,282
664
17,963
11,752
4,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
5 / 5 / 14
9,698
570
3,064
14,908
16,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thanatos
13
1 / 5 / 3
8,275
487
3,635
11,416
3,483
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Odin
dfeet67
Odin
13
1 / 3 / 5
8,338
490
3,236
12,965
4,565
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
56
15
Kills
26
26
Deaths
17
14
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
4
4
1.25
W
Danzaburou
Blakey420
Danzaburou
16
0
4
18
W
5
5
14
2.4
L
Jormungandr
Guff The Goon
Jormungandr
1
7
1
0.21
L
Osiris
Moondala
Osiris
4
4
3
1.38
L
Arachne
Sniping Blur
Arachne
4
5
2
1
L
Scylla
TabsX_-
Scylla
5
4
3
1.63
L
Apollo
Tianshi07
Apollo
1
6
5
0.58
W
Thanatos
1
5
3
0.5
W
Odin
dfeet67
Odin
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,010
Damage
37,300
54,528
Taken
58,922
20,398
Mitigated
31,516
9,926
Healing
21,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
9,402
249
0
1,561
7,881
2,583
240
3,452
4,189
57,195
0
W
Danzaburou
Blakey420
Danzaburou
17,963
9,727
0
6,598
11,752
4,505
3,041
4,183
7,394
0
94,804
W
3,064
593
453
1,808
14,908
16,380
557
2,049
12,744
339
21,686
L
Jormungandr
Guff The Goon
Jormungandr
2,558
908
0
208
11,377
2,257
118
1,714
9,639
17,871
0
L
Osiris
Moondala
Osiris
8,150
2,580
0
3,113
12,248
8,687
204
3,433
8,323
5,282
31,026
L
Arachne
Sniping Blur
Arachne
7,587
5,344
0
4,870
14,266
5,332
281
3,210
10,874
0
46,468
L
Scylla
TabsX_-
Scylla
7,168
650
0
754
8,276
2,211
180
2,511
5,475
55,456
0
L
Apollo
Tianshi07
Apollo
1,547
538
0
981
8,361
1,911
0
0
8,361
0
48,499
W
Thanatos
3,635
806
0
7,338
11,416
3,483
70
2,837
8,276
0
40,260
W
Odin
dfeet67
Odin
3,236
902
0
3,601
12,965
4,565
0
1,405
11,234
0
39,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,506
Gold Earned
47,153
401
Minions Killed
391
0
Camps Cleared
0
1,517,211
Distance Traveled
1,493,583
8
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,560
562
103
6
0
296,048
6
W
Danzaburou
11,282
664
107
6
0
315,957
0
W
Fenrir
9,698
570
24
1
0
317,647
7
L
Jormungandr
6,348
373
30
2
0
281,310
0
L
Osiris
8,467
498
76
4
0
319,643
3
L
Arachne
8,261
486
84
5
0
347,980
0
L
Scylla
9,338
549
123
7
0
277,869
5
L
Apollo
8,092
476
88
5
0
290,409
0
W
Thanatos
8,275
487
87
5
0
290,743
5
W
Odin
8,338
490
70
4
0
273,188
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role