Player Matchup

Bastet
Bastet
Himika7062
Bastet
Level 119
God Stats
23W - 18L
1,565 SR
Queue Stats
209W - 208L
1,440 Elo+
Solo
Atlas
Atlas
HouseStark__Jon
Atlas
Level 129
God Stats
30W - 24L
1,580 SR
Queue Stats
786W - 790L
1,462 Elo+
Party 3
Zeus
Zeus
Lord7th__
Zeus
Level 128
God Stats
15W - 16L
1,555 SR
Queue Stats
919W - 947L
1,444 Elo+
Party 3
Hou Yi
Hou Yi
NakidSnake111
Hou Yi
Level 139
God Stats
17W - 11L
1,618 SR
Queue Stats
670W - 671L
1,456 Elo+
Party 2
Da Ji
Da Ji
deadsalty
Da Ji
Level 84
God Stats
16W - 20L
1,452 SR
Queue Stats
426W - 478L
1,437 Elo+
Party 2
Team Averages
Level 120
1,554 SR
1,448 Elo+

VS

Team Averages
Level 68
1,477 SR
1,495 Elo+
Scylla
Scylla
 
Scylla
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
Mr_Lowe19
Jing Wei
Level 78
God Stats
17W - 21L
1,494 SR
Queue Stats
244W - 242L
1,519 Elo+
Solo
Cthulhu
Cthulhu
Saikido88
Cthulhu
Level 89
God Stats
46W - 57L
1,402 SR
Queue Stats
250W - 261L
1,415 Elo+
Solo
Fenrir
Fenrir
Slaýeř
Fenrir
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
32W - 27L
1,611 Elo+
Party 1
Loki
Loki
calvotelli
Loki
Level 108
God Stats
9W - 6L
1,487 SR
Queue Stats
291W - 309L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Himika7062
Bastet
14
3 / 5 / 0
8,278
487
10,031
13,786
5,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

10
3 / 5 / 0
6,597
388
8,172
12,313
10,436
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Zeus
12
0 / 8 / 3
7,569
445
7,676
9,990
2,833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
4 / 4 / 2
8,591
505
13,248
13,923
4,327
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Da Ji
deadsalty
Da Ji
13
5 / 5 / 0
8,563
504
5,723
11,971
5,006
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
15
2 / 3 / 6
9,117
536
6,095
11,163
2,646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Jing Wei
Mr_Lowe19
Jing Wei
15
2 / 3 / 7
8,398
494
8,128
14,742
4,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Saikido88
Cthulhu
14
6 / 3 / 9
9,090
535
8,936
16,870
10,587
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
Slaýeř
Fenrir
16
8 / 3 / 6
9,977
587
11,238
14,683
7,688
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
9 / 3 / 7
10,134
596
7,643
11,891
4,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
62
15
Kills
27
27
Deaths
15
5
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
2
3
6
1.67
L
Bastet
Himika7062
Bastet
3
5
0
0.6
L
3
5
0
0.6
L
Zeus
0
8
3
0.19
W
Jing Wei
Mr_Lowe19
Jing Wei
2
3
7
1.83
L
4
4
2
1.25
W
Cthulhu
Saikido88
Cthulhu
6
3
9
3.5
W
Fenrir
Slaýeř
Fenrir
8
3
6
3.67
W
9
3
7
4.17
L
Da Ji
deadsalty
Da Ji
5
5
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,850
Damage
42,040
61,983
Taken
69,349
28,463
Mitigated
29,362
16,780
Healing
30,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
6,095
658
0
4,979
11,163
2,646
0
374
10,176
52,474
0
L
Bastet
Himika7062
Bastet
10,031
2,011
0
4,314
13,786
5,861
338
5,668
7,782
0
50,376
L
8,172
2,038
0
4,074
12,313
10,436
0
2,940
9,373
20,205
0
L
Zeus
7,676
1,062
0
620
9,990
2,833
0
2,329
7,623
43,872
0
W
Jing Wei
Mr_Lowe19
Jing Wei
8,128
5,443
0
6,997
14,742
4,415
188
3,295
10,837
0
53,799
L
13,248
7,161
0
4,162
13,923
4,327
37
3,592
10,331
0
56,209
W
Cthulhu
Saikido88
Cthulhu
8,936
1,079
3,506
5,912
16,870
10,587
34
4,501
11,836
30,417
0
W
Fenrir
Slaýeř
Fenrir
11,238
2,750
0
4,901
14,683
7,688
0
3,903
10,185
197
62,941
W
7,643
1,574
0
3,767
11,891
4,026
0
1,992
9,687
0
57,463
L
Da Ji
deadsalty
Da Ji
5,723
1,213
0
3,610
11,971
5,006
0
325
11,646
0
41,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,598
Gold Earned
46,716
377
Minions Killed
464
0
Camps Cleared
0
1,468,488
Distance Traveled
1,718,023
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,117
536
117
7
0
314,324
2
L
Bastet
8,278
487
94
6
0
306,268
1
L
Atlas
6,597
388
22
1
0
299,673
7
L
Zeus
7,569
445
96
6
0
275,919
4
W
Jing Wei
8,398
494
91
5
0
325,008
1
L
Hou Yi
8,591
505
90
5
0
292,753
0
W
Cthulhu
9,090
535
47
3
0
352,177
4
W
Fenrir
9,977
587
117
7
0
352,397
3
W
Loki
10,134
596
92
5
0
374,117
1
L
Da Ji
8,563
504
75
4
0
293,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role