Player Matchup

Fafnir
Fafnir
DiggerNick14
Fafnir
Level 59
God Stats
0W - 3L
1,177 SR
Queue Stats
36W - 50L
1,394 Elo+
Party 1
Charybdis
Charybdis
IxDeclarexWar
Charybdis
Level 126
God Stats
1W - 1L
1,662 SR
Queue Stats
49W - 41L
1,459 Elo+
Party 1
He Bo
He Bo
NooberVN
He Bo
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
262W - 276L
1,405 Elo+
Solo
Atlas
Atlas
Scuffed Nikes01
Atlas
Level 94
God Stats
3W - 5L
1,312 SR
Queue Stats
118W - 119L
1,469 Elo+
Solo
Bastet
Bastet
superTreee
Bastet
Level 106
God Stats
59W - 60L
1,456 SR
Queue Stats
187W - 196L
1,384 Elo+
Solo
Team Averages
Level 95
1,421 SR
1,422 Elo+

VS

Team Averages
Level 86
1,442 SR
1,421 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Athena
Athena
Chibisaurus_
Athena
Level 76
God Stats
16W - 31L
1,342 SR
Queue Stats
323W - 474L
1,411 Elo+
Party 2
Osiris
Osiris
LoganZed8640
Osiris
Level 108
God Stats
4W - 0L
1,528 SR
Queue Stats
346W - 381L
1,372 Elo+
Solo
Nu Wa
Nu Wa
Mculans
Nu Wa
Level 85
God Stats
30W - 56L
1,375 SR
Queue Stats
263W - 395L
1,398 Elo+
Party 2
Loki
Loki
PapaCapnCrunch
Loki
Level 107
God Stats
5W - 6L
1,466 SR
Queue Stats
282W - 298L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
10
1 / 4 / 1
6,998
467
2,896
10,055
9,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Charybdis
IxDeclarexWar
Charybdis
10
0 / 4 / 0
6,159
411
1,298
6,778
1,701
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

He Bo
NooberVN
He Bo
12
1 / 6 / 1
6,967
464
6,496
9,600
2,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
5 / 2 / 1
8,095
540
10,028
9,923
9,045
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bastet
superTreee
Bastet
11
1 / 3 / 1
6,928
462
2,450
9,009
2,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
11
2 / 0 / 4
7,405
494
4,931
8,174
2,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Athena
12
5 / 0 / 5
7,755
517
2,978
9,639
3,787
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Osiris
13
1 / 5 / 0
7,989
533
3,970
10,748
4,925
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nu Wa
Mculans
Nu Wa
14
4 / 0 / 9
8,994
600
11,077
6,616
1,957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
6 / 4 / 3
8,742
583
4,450
11,608
3,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
39
8
Kills
18
19
Deaths
9
4
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
2
0
4
4
W
Athena
5
0
5
7.5
L
Fafnir
1
4
1
0.38
L
Charybdis
IxDeclarexWar
Charybdis
0
4
0
0
W
Osiris
1
5
0
0.2
W
Nu Wa
Mculans
Nu Wa
4
0
9
8.5
L
He Bo
NooberVN
He Bo
1
6
1
0.25
W
6
4
3
1.88
L
5
2
1
2.75
L
Bastet
superTreee
Bastet
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,168
Damage
27,406
45,365
Taken
46,785
24,805
Mitigated
16,508
10,507
Healing
17,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
4,931
2,410
0
3,399
8,174
2,350
1,113
2,249
5,762
0
40,971
W
Athena
2,978
679
826
4,172
9,639
3,787
970
3,145
6,436
23,513
0
L
Fafnir
2,896
673
137
2,261
10,055
9,438
499
3,278
6,545
18,483
0
L
Charybdis
IxDeclarexWar
Charybdis
1,298
791
0
893
6,778
1,701
177
1,283
5,371
0
35,936
W
Osiris
3,970
627
0
1,953
10,748
4,925
0
6,739
3,214
7,800
32,120
W
Nu Wa
Mculans
Nu Wa
11,077
3,171
315
2,788
6,616
1,957
786
3,996
2,355
49,769
0
L
He Bo
NooberVN
He Bo
6,496
190
0
1,109
9,600
2,346
0
4,445
4,882
42,590
0
W
4,450
1,232
0
4,473
11,608
3,489
0
1,862
9,598
0
63,495
L
10,028
3,828
0
2,070
9,923
9,045
0
2,036
7,717
45,192
0
L
Bastet
superTreee
Bastet
2,450
461
0
4,037
9,009
2,275
0
2,948
5,841
0
33,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,147
Gold Earned
40,885
303
Minions Killed
411
0
Camps Cleared
0
1,236,335
Distance Traveled
1,416,423
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
7,405
494
71
5
0
264,913
2
W
Athena
7,755
517
53
4
0
308,038
4
L
Fafnir
6,998
467
16
1
0
217,784
4
L
Charybdis
6,159
411
78
5
0
221,988
4
W
Osiris
7,989
533
98
7
0
264,141
3
W
Nu Wa
8,994
600
93
6
0
269,578
2
L
He Bo
6,967
464
66
4
0
274,132
6
W
Loki
8,742
583
96
6
0
309,753
3
L
Atlas
8,095
540
71
5
0
214,837
1
L
Bastet
6,928
462
72
5
0
307,594
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role