Player Matchup

Achilles
Achilles
 
Achilles
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
XxPUSS_DODOxX
Chang'e
Level 77
God Stats
1W - 1L
1,515 SR
Queue Stats
8W - 18L
1,366 Elo+
Party 1
Sun Wukong
Sun Wukong
iLushin_20
Sun Wukong
Level 128
God Stats
6W - 4L
1,657 SR
Queue Stats
165W - 247L
1,416 Elo+
Party 1
Apollo
Apollo
xESCANOoRx
Apollo
Level 115
God Stats
9W - 17L
1,489 SR
Queue Stats
191W - 314L
1,427 Elo+
Party 1
Sobek
Sobek
xUnknown_SouIjah
Sobek
Level 154
God Stats
6W - 14L
1,477 SR
Queue Stats
510W - 840L
1,504 Elo+
Party 1
Team Averages
Level 121
1,528 SR
1,443 Elo+

VS

Team Averages
Level 116
1,528 SR
1,474 Elo+
Sol
Sol
ABitTooCheesy
Sol
Level 121
God Stats
5W - 4L
1,579 SR
Queue Stats
332W - 366L
1,504 Elo+
Solo
Thor
Thor
ClubReds
Thor
Level 132
God Stats
5W - 3L
1,615 SR
Queue Stats
91W - 109L
1,527 Elo+
Party 2
Izanami
Izanami
FourOneAUS
Izanami
Level 108
God Stats
7W - 6L
1,407 SR
Queue Stats
422W - 402L
1,514 Elo+
Solo
Mercury
Mercury
justasoldier
Mercury
Level 103
God Stats
9W - 5L
1,542 SR
Queue Stats
59W - 50L
1,543 Elo+
Solo
Ao Kuang
Ao Kuang
sonicdash
Ao Kuang
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 13L
1,283 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
0 / 3 / 0
5,812
484
5,493
9,934
3,623
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
8
0 / 5 / 0
5,098
425
3,289
9,420
2,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
iLushin_20
Sun Wukong
10
1 / 4 / 0
6,102
509
4,487
9,461
4,513
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Apollo
xESCANOoRx
Apollo
11
0 / 3 / 1
6,140
512
4,735
7,897
2,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 3 / 0
5,440
453
3,033
14,956
10,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 1
7,293
608
4,775
7,279
1,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Thor
14
7 / 0 / 2
8,216
685
4,915
7,120
2,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Izanami
FourOneAUS
Izanami
14
5 / 0 / 8
8,166
681
17,124
8,257
2,693
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mercury
justasoldier
Mercury
12
1 / 1 / 8
7,440
620
3,680
10,314
5,327
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Ao Kuang
sonicdash
Ao Kuang
13
4 / 1 / 3
7,703
642
7,694
10,036
3,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
40
2
Kills
18
18
Deaths
2
1
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
3
0
0
W
1
0
1
1.5
W
Thor
7
0
2
8
W
Izanami
FourOneAUS
Izanami
5
0
8
9
L
Chang'e
0
5
0
0
L
Sun Wukong
iLushin_20
Sun Wukong
1
4
0
0.25
W
Mercury
justasoldier
Mercury
1
1
8
5
W
Ao Kuang
sonicdash
Ao Kuang
4
1
3
5.5
L
Apollo
xESCANOoRx
Apollo
0
3
1
0.17
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,037
Damage
38,188
51,668
Taken
43,006
23,460
Mitigated
15,289
15,943
Healing
21,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
5,493
580
0
2,533
9,934
3,623
0
2,267
7,667
0
34,523
W
4,775
2,752
0
4,539
7,279
1,545
347
459
6,820
54,730
0
W
Thor
4,915
726
0
3,317
7,120
2,474
984
547
6,529
0
44,038
W
Izanami
FourOneAUS
Izanami
17,124
11,720
0
3,534
8,257
2,693
5,280
3,101
4,984
0
64,355
L
Chang'e
3,289
464
1,253
3,128
9,420
2,454
0
443
8,977
24,056
0
L
Sun Wukong
iLushin_20
Sun Wukong
4,487
815
0
2,262
9,461
4,513
0
5,175
4,286
0
31,936
W
Mercury
justasoldier
Mercury
3,680
799
1,178
1,855
10,314
5,327
46
1,834
8,402
0
22,416
W
Ao Kuang
sonicdash
Ao Kuang
7,694
756
0
6,613
10,036
3,250
812
241
9,795
37,672
0
L
Apollo
xESCANOoRx
Apollo
4,735
2,924
0
2,528
7,897
2,222
0
2,300
5,597
0
42,423
L
3,033
412
0
4,239
14,956
10,648
0
2,284
12,672
10,399
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,592
Gold Earned
38,818
299
Minions Killed
434
0
Camps Cleared
0
1,233,004
Distance Traveled
1,269,156
24
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,812
484
75
6
0
260,316
4
W
Sol
7,293
608
105
9
0
252,221
2
W
Thor
8,216
685
94
8
0
270,887
3
W
Izanami
8,166
681
120
10
0
243,682
5
L
Chang'e
5,098
425
51
4
0
231,728
6
L
Sun Wukong
6,102
509
68
6
0
261,784
4
W
Mercury
7,440
620
34
3
0
269,352
2
W
Ao Kuang
7,703
642
81
7
0
233,014
0
L
Apollo
6,140
512
94
8
0
223,713
4
L
Sobek
5,440
453
11
1
0
255,463
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role