Player Matchup

Sobek
Sobek
AwesomeBossLB
Sobek
Level 113
God Stats
7W - 5L
1,679 SR
Queue Stats
51W - 34L
1,584 Elo+
Party 2
Zhong Kui
Zhong Kui
LordLife112
Zhong Kui
Level 152
God Stats
4W - 2L
1,794 SR
Queue Stats
352W - 141L
1,670 Elo+
Party 2
Fenrir
Fenrir
PezyPezeraz
Fenrir
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
38W - 26L
1,512 Elo+
Party 2
Team Averages
Level 110
1,658 SR
1,589 Elo+

VS

Team Averages
Level 51
1,490 SR
1,210 Elo+
Geb
Geb
Copo4654
Geb
Level 27
God Stats
0W - 1L
1,542 SR
Queue Stats
0W - 3L
1,212 Elo+
Party 1
Ra
Ra
Juancitoxx-
Ra
Level 69
God Stats
0W - 2L
1,555 SR
Queue Stats
3W - 15L
1,205 Elo+
Party 1
Anhur
Anhur
fideoscontuko
Anhur
Level 58
God Stats
0W - 1L
1,373 SR
Queue Stats
0W - 3L
1,212 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 10
9,555
796
8,008
12,426
12,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Zhong Kui
LordLife112
Zhong Kui
15
11 / 1 / 2
10,199
850
17,082
10,322
9,396
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
12
0 / 3 / 9
7,988
666
3,303
9,502
4,725
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 3
7,713
643
5,176
14,873
8,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 6 / 2
7,936
661
6,670
9,581
3,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
1 / 4 / 3
7,583
632
7,209
8,875
3,388
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
12
13
Kills
4
4
Deaths
13
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
2
0
10
7
L
1
3
3
0.83
L
2
6
2
0.5
W
Zhong Kui
LordLife112
Zhong Kui
11
1
2
12
W
Fenrir
0
3
9
1.5
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,393
Damage
19,055
32,250
Taken
33,329
26,855
Mitigated
15,123
13,091
Healing
7,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,008
608
374
5,642
12,426
12,734
486
3,366
8,920
22,478
0
L
5,176
546
0
2,576
14,873
8,061
0
10,852
3,553
10,155
0
L
6,670
414
757
2,292
9,581
3,674
0
6,952
2,237
30,957
0
W
Zhong Kui
LordLife112
Zhong Kui
17,082
1,737
122
5,875
10,322
9,396
851
4,509
5,479
55,202
0
W
Fenrir
3,303
302
0
1,078
9,502
4,725
1,198
4,226
5,124
0
17,505
L
7,209
3,016
0
1,496
8,875
3,388
0
6,406
2,213
0
24,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,742
Gold Earned
23,232
136
Minions Killed
116
8
Camps Cleared
3
737,120
Distance Traveled
674,609
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,555
796
25
2
1
270,045
1
L
Geb
7,713
643
6
1
0
220,429
0
L
Ra
7,936
661
66
6
1
228,794
3
W
Zhong Kui
10,199
850
86
7
6
226,187
1
W
Fenrir
7,988
666
25
2
1
240,888
4
L
Anhur
7,583
632
44
4
2
225,386
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role