Player Matchup

Cerberus
Cerberus
LUKEYBOY8
Cerberus
Level 13
God Stats
0W - 2L
1,378 SR
Queue Stats
0W - 2L
1,235 Elo+
Party 1
Bellona
Bellona
T_Overlord2
Bellona
Level 67
God Stats
32W - 36L
1,505 SR
Queue Stats
280W - 272L
1,522 Elo+
Solo
Vulcan
Vulcan
ValorianPrince
Vulcan
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 91L
1,442 Elo+
Party 1
Loki
Loki
Yukaju
Loki
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 27L
1,415 Elo+
Party 1
Skadi
Skadi
botactual445
Skadi
Level 56
God Stats
2W - 1L
1,876 SR
Queue Stats
30W - 31L
1,437 Elo+
Party 1
Team Averages
Level 52
1,552 SR
1,410 Elo+

VS

Team Averages
Level 67
1,465 SR
1,433 Elo+
Ra
Ra
 
Ra
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
 
Neith
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Ballout_Nolan02
Chaac
Level 86
God Stats
7W - 3L
1,625 SR
Queue Stats
163W - 152L
1,406 Elo+
Solo
Atlas
Atlas
DK M0NSTER
Atlas
Level 104
God Stats
10W - 8L
1,516 SR
Queue Stats
356W - 350L
1,421 Elo+
Solo
Loki
Loki
Darkknight4492
Loki
Level 29
God Stats
1W - 4L
1,183 SR
Queue Stats
103W - 142L
1,337 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
LUKEYBOY8
Cerberus
7
1 / 6 / 3
5,255
438
2,631
11,099
6,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bellona
T_Overlord2
Bellona
11
2 / 4 / 1
6,874
573
6,989
8,991
7,946
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
2 / 5 / 2
5,715
476
7,438
7,132
2,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Loki
Yukaju
Loki
10
2 / 4 / 1
6,301
525
2,557
7,316
1,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
1 / 6 / 0
5,636
470
2,324
8,455
2,639
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
8 / 0 / 1
8,614
718
5,950
5,340
1,999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Neith
 
Neith
13
10 / 2 / 4
7,838
653
11,916
6,453
2,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
3 / 1 / 1
7,720
643
5,585
8,220
5,606
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atlas
11
2 / 2 / 11
7,313
609
5,221
11,045
10,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
2 / 3 / 2
6,613
551
2,125
7,458
2,039
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
44
8
Kills
25
25
Deaths
8
7
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
8
0
1
8.5
W
Neith
 
Neith
10
2
4
6
W
3
1
1
3.5
W
Atlas
2
2
11
3.75
W
2
3
2
1
L
Cerberus
LUKEYBOY8
Cerberus
1
6
3
0.42
L
Bellona
T_Overlord2
Bellona
2
4
1
0.63
L
2
5
2
0.6
L
Loki
Yukaju
Loki
2
4
1
0.63
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,939
Damage
30,797
42,993
Taken
38,516
20,587
Mitigated
22,272
8,004
Healing
13,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
5,950
696
70
3,330
5,340
1,999
0
1,199
4,141
59,389
0
W
Neith
 
Neith
11,916
6,399
0
1,328
6,453
2,477
1,022
3,522
2,931
0
50,893
W
5,585
845
0
4,097
8,220
5,606
0
0
7,645
4,557
39,799
W
Atlas
5,221
2,306
0
2,115
11,045
10,151
0
4,615
6,430
22,485
0
W
2,125
948
0
2,884
7,458
2,039
331
215
7,172
0
28,971
L
Cerberus
LUKEYBOY8
Cerberus
2,631
529
0
1,051
11,099
6,103
0
2,793
8,304
9,917
0
L
Bellona
T_Overlord2
Bellona
6,989
3,046
0
1,915
8,991
7,946
922
713
7,573
0
42,514
L
7,438
3,506
0
2,083
7,132
2,247
0
3,220
3,834
26,960
3,405
L
Loki
Yukaju
Loki
2,557
644
0
2,288
7,316
1,652
0
917
6,332
0
29,984
L
2,324
1,327
0
667
8,455
2,639
0
3,995
4,242
0
25,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,781
Gold Earned
38,098
265
Minions Killed
416
0
Camps Cleared
0
1,051,745
Distance Traveled
1,199,551
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,614
718
119
10
0
261,308
1
W
Neith
7,838
653
98
8
0
202,150
1
W
Chaac
7,720
643
108
9
0
240,006
0
W
Atlas
7,313
609
32
3
0
225,178
1
W
Loki
6,613
551
59
5
0
270,909
1
L
Cerberus
5,255
438
19
2
0
177,425
0
L
Bellona
6,874
573
100
8
0
224,708
1
L
Vulcan
5,715
476
40
3
0
210,954
2
L
Loki
6,301
525
64
5
0
238,395
2
L
Skadi
5,636
470
42
4
0
200,263
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role