Player Matchup

Neith
Neith
ELECTRICBEAST45
Neith
Level 87
God Stats
10W - 7L
1,565 SR
Queue Stats
244W - 219L
1,561 Elo+
Party 1
Fenrir
Fenrir
ExG BlackDemon
Fenrir
Level 85
God Stats
11W - 16L
1,417 SR
Queue Stats
299W - 282L
1,551 Elo+
Party 1
Achilles
Achilles
HeavenlyNight_
Achilles
Level 65
God Stats
8W - 11L
1,491 SR
Queue Stats
244W - 220L
1,557 Elo+
Solo
Sobek
Sobek
SmokinMustang50
Sobek
Level 158
God Stats
2W - 1L
1,502 SR
Queue Stats
396W - 331L
1,514 Elo+
Solo
Sol
Sol
iSilent Fx
Sol
Level 102
God Stats
5W - 2L
1,376 SR
Queue Stats
138W - 124L
1,586 Elo+
Party 1
Team Averages
Level 99
1,470 SR
1,554 Elo+

VS

Team Averages
Level 112
1,720 SR
1,493 Elo+
Khepri
Khepri
 
Khepri
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
CaprisunPacific
Sol
Level 78
God Stats
1W - 1L
1,912 SR
Queue Stats
8W - 17L
1,311 Elo+
Party 2
Fenrir
Fenrir
GodFoo
Fenrir
Level 68
God Stats
1W - 2L
1,756 SR
Queue Stats
93W - 85L
1,551 Elo+
Solo
Ra
Ra
Tiesha_2000
Ra
Level 122
God Stats
4W - 2L
1,741 SR
Queue Stats
94W - 81L
1,541 Elo+
Solo
Chang'e
Chang'e
kittenring
Chang'e
Level 143
God Stats
17W - 11L
1,691 SR
Queue Stats
437W - 400L
1,561 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 9
9,074
567
13,005
10,861
3,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
12 / 1 / 7
10,402
650
11,945
15,129
6,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
15
5 / 3 / 8
9,402
588
11,362
14,681
11,839
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
6 / 4 / 10
9,047
565
6,880
21,368
25,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
7 / 4 / 14
9,506
594
17,387
15,751
6,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
11
0 / 9 / 8
7,028
439
9,915
21,279
16,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
3 / 8 / 3
7,608
476
13,594
15,138
4,170
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
GodFoo
Fenrir
5
0 / 2 / 0
5,313
332
1,375
3,557
782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

12
5 / 10 / 0
7,884
493
10,201
15,841
5,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chang'e
kittenring
Chang'e
13
6 / 5 / 2
8,926
558
13,482
16,027
14,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
27
34
Kills
14
14
Deaths
34
48
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
0
9
8
0.44
L
3
8
3
0.56
W
4
2
9
4.25
W
12
1
7
15.5
L
Fenrir
GodFoo
Fenrir
0
2
0
0
W
Achilles
5
3
8
3
W
6
4
10
2.75
L
5
10
0
0.5
W
7
4
14
3.5
L
Chang'e
kittenring
Chang'e
6
5
2
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,579
Damage
48,567
77,790
Taken
71,842
53,743
Mitigated
41,434
31,033
Healing
14,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
9,915
1,057
0
230
21,279
16,837
220
11,093
10,104
22,650
0
L
13,594
4,730
0
4,858
15,138
4,170
1,551
2,564
12,437
44,225
0
W
13,005
7,022
0
4,337
10,861
3,906
3,209
6,280
4,239
0
59,441
W
11,945
1,942
0
4,574
15,129
6,369
0
7,521
7,034
0
63,565
L
Fenrir
GodFoo
Fenrir
1,375
518
0
1,050
3,557
782
0
423
3,100
0
7,955
W
Achilles
11,362
2,878
259
3,464
14,681
11,839
736
8,594
5,419
0
54,708
W
6,880
614
1,215
6,830
21,368
25,201
284
10,166
10,010
18,154
0
L
10,201
579
820
1,416
15,841
5,640
135
6,314
9,314
38,966
0
W
17,387
7,299
1,558
8,796
15,751
6,428
4,770
11,119
3,896
53,864
5,585
L
Chang'e
kittenring
Chang'e
13,482
858
1,687
3,976
16,027
14,005
946
2,537
12,991
38,348
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,431
Gold Earned
36,759
426
Minions Killed
263
0
Camps Cleared
0
1,583,411
Distance Traveled
1,223,506
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
7,028
439
31
2
0
299,071
7
L
Sol
7,608
476
74
5
0
255,163
2
W
Neith
9,074
567
107
7
0
278,255
2
W
Fenrir
10,402
650
91
6
0
373,647
8
L
Fenrir
5,313
332
23
1
0
103,614
1
W
Achilles
9,402
588
100
6
0
347,076
1
W
Sobek
9,047
565
28
2
0
301,497
1
L
Ra
7,884
493
70
4
0
285,258
0
W
Sol
9,506
594
100
6
0
282,936
0
L
Chang'e
8,926
558
65
4
0
280,400
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role