Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hachiman
Hachiman
KillerKhan99
Hachiman
Level 29
God Stats
2W - 1L
1,749 SR
Queue Stats
71W - 61L
1,597 Elo+
Party 2
Set
Set
MrTeaGrey
Set
Level 65
God Stats
2W - 2L
1,676 SR
Queue Stats
304W - 266L
1,633 Elo+
Party 2
Fafnir
Fafnir
SESNUnity
Fafnir
Level 66
God Stats
5W - 5L
1,473 SR
Queue Stats
140W - 119L
1,563 Elo+
Party 3
Ra
Ra
SquallFx
Ra
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 11L
1,558 Elo+
Solo
Team Averages
Level 64
1,580 SR
1,570 Elo+

VS

Team Averages
Level 65
1,554 SR
1,593 Elo+
Yemoja
Yemoja
 
Yemoja
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
FearPraze
He Bo
Level 46
God Stats
22W - 23L
1,526 SR
Queue Stats
203W - 193L
1,479 Elo+
Solo
Apollo
Apollo
NasaEngineer
Apollo
Level 49
God Stats
1W - 1L
1,659 SR
Queue Stats
40W - 24L
1,669 Elo+
Party 1
Hercules
Hercules
ShadyAxl
Hercules
Level 149
God Stats
4W - 5L
1,584 SR
Queue Stats
180W - 162L
1,625 Elo+
Party 1
Medusa
Medusa
TeddyFinger
Medusa
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 22L
1,692 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
3 / 4 / 2
6,055
550
4,862
7,745
2,384
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hachiman
KillerKhan99
Hachiman
8
0 / 3 / 1
4,764
433
3,607
6,035
1,154
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
4 / 2 / 0
6,122
557
4,695
7,073
2,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fafnir
SESNUnity
Fafnir
9
1 / 3 / 3
5,807
528
2,807
8,652
4,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 3 / 1
5,441
495
4,178
5,836
3,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
9
3 / 0 / 6
6,337
576
5,130
6,855
3,195
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

He Bo
FearPraze
He Bo
10
0 / 5 / 1
6,032
548
2,424
5,865
1,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
11
3 / 0 / 1
6,640
604
4,231
6,030
1,571
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hercules
ShadyAxl
Hercules
11
3 / 1 / 0
6,409
583
4,011
8,008
4,608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Medusa
11
6 / 2 / 1
6,754
614
8,550
6,700
1,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
24
8
Kills
15
15
Deaths
8
7
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
3
4
2
1
W
Yemoja
 
Yemoja
3
0
6
6
W
He Bo
FearPraze
He Bo
0
5
1
0.1
L
Hachiman
KillerKhan99
Hachiman
0
3
1
0.17
L
4
2
0
2
W
Apollo
3
0
1
3.5
L
Fafnir
SESNUnity
Fafnir
1
3
3
0.83
W
Hercules
ShadyAxl
Hercules
3
1
0
3
L
0
3
1
0.17
W
Medusa
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,149
Damage
24,346
35,341
Taken
33,458
15,201
Mitigated
12,246
11,536
Healing
11,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
4,862
1,096
0
2,804
7,745
2,384
0
1,808
5,841
0
28,178
W
Yemoja
 
Yemoja
5,130
1,411
1,819
3,060
6,855
3,195
0
1,634
5,143
17,400
0
W
He Bo
FearPraze
He Bo
2,424
166
0
546
5,865
1,094
216
364
5,317
36,058
0
L
Hachiman
KillerKhan99
Hachiman
3,607
1,969
0
1,879
6,035
1,154
0
1,098
4,937
0
23,973
L
4,695
1,624
0
1,950
7,073
2,938
129
2,873
4,050
0
34,194
W
Apollo
4,231
2,514
0
909
6,030
1,571
0
274
5,694
0
48,350
L
Fafnir
SESNUnity
Fafnir
2,807
631
520
2,767
8,652
4,932
0
1,529
7,123
9,211
0
W
Hercules
ShadyAxl
Hercules
4,011
1,098
0
3,853
8,008
4,608
0
3,700
3,956
0
31,603
L
4,178
807
0
1,616
5,836
3,793
25
0
5,416
26,967
0
W
Medusa
8,550
4,207
0
1,768
6,700
1,778
413
635
6,026
0
43,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,189
Gold Earned
32,172
234
Minions Killed
369
0
Camps Cleared
0
1,075,153
Distance Traveled
998,165
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,055
550
50
5
0
248,281
2
W
Yemoja
6,337
576
25
2
0
207,492
3
W
He Bo
6,032
548
88
8
0
188,895
1
L
Hachiman
4,764
433
33
3
0
178,479
2
L
Set
6,122
557
79
7
0
220,390
4
W
Apollo
6,640
604
101
9
0
220,031
1
L
Fafnir
5,807
528
15
1
0
218,261
1
W
Hercules
6,409
583
77
7
0
206,926
1
L
Ra
5,441
495
57
5
0
209,742
2
W
Medusa
6,754
614
78
7
0
174,821
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role