Player Matchup

Artemis
Artemis
FireWater365
Artemis
Level 147
God Stats
30W - 25L
1,532 SR
Queue Stats
164W - 188L
1,381 Elo+
Party 2
Xing Tian
Xing Tian
Il Typhoon lI
Xing Tian
Level 86
God Stats
32W - 22L
1,594 SR
Queue Stats
57W - 63L
1,414 Elo+
Party 2
Baron Samedi
Baron Samedi
ToxiccEnvy
Baron Samedi
Level 131
God Stats
2W - 0L
1,557 SR
Queue Stats
91W - 109L
1,454 Elo+
Party 2
Team Averages
Level 121
1,561 SR
1,416 Elo+

VS

Team Averages
Level 60
1,423 SR
1,357 Elo+
Agni
Agni
Listerine Sippa
Agni
Level 89
God Stats
9W - 16L
1,473 SR
Queue Stats
209W - 212L
1,455 Elo+
Party 1
Achilles
Achilles
Stormageddeon
Achilles
Level 47
God Stats
1W - 4L
1,331 SR
Queue Stats
99W - 126L
1,311 Elo+
Party 1
Cupid
Cupid
TheSkunkehh
Cupid
Level 44
God Stats
5W - 5L
1,465 SR
Queue Stats
95W - 136L
1,303 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
FireWater365
Artemis
19
11 / 6 / 10
16,711
696
30,420
23,090
9,609
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Xing Tian
Il Typhoon lI
Xing Tian
19
8 / 2 / 19
16,346
681
14,496
28,646
42,398
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Baron Samedi
ToxiccEnvy
Baron Samedi
20
13 / 2 / 16
17,653
736
39,287
28,244
23,943
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 11 / 8
14,283
595
31,109
30,250
12,575
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
Stormageddeon
Achilles
18
5 / 6 / 3
15,668
653
16,268
39,195
58,137
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
4 / 15 / 4
14,147
589
14,987
27,711
13,342
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
25
32
Kills
10
10
Deaths
32
45
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Artemis
FireWater365
Artemis
11
6
10
2.67
W
Xing Tian
Il Typhoon lI
Xing Tian
8
2
19
8.75
L
1
11
8
0.45
L
Achilles
Stormageddeon
Achilles
5
6
3
1.08
L
4
15
4
0.4
W
Baron Samedi
ToxiccEnvy
Baron Samedi
13
2
16
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,203
Damage
62,364
79,980
Taken
97,156
75,950
Mitigated
84,054
35,839
Healing
15,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
FireWater365
Artemis
30,420
21,882
0
4,481
23,090
9,609
1,574
10,872
12,218
0
97,995
W
Xing Tian
Il Typhoon lI
Xing Tian
14,496
1,251
797
6,165
28,646
42,398
428
10,338
18,308
50,827
0
L
31,109
2,467
0
5,165
30,250
12,575
0
17,220
13,030
71,861
0
L
Achilles
Stormageddeon
Achilles
16,268
5,348
659
4,771
39,195
58,137
0
23,618
15,577
0
29,284
L
14,987
6,755
1,639
3,402
27,711
13,342
0
13,303
14,408
0
61,456
W
Baron Samedi
ToxiccEnvy
Baron Samedi
39,287
5,450
6,522
17,874
28,244
23,943
941
12,261
15,983
90,532
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,710
Gold Earned
44,098
251
Minions Killed
191
16
Camps Cleared
4
1,214,740
Distance Traveled
1,051,161
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
16,711
696
81
3
11
377,607
0
W
Xing Tian
16,346
681
59
2
4
446,037
0
L
Agni
14,283
595
62
3
1
348,653
1
L
Achilles
15,668
653
32
1
2
394,964
0
L
Cupid
14,147
589
97
4
1
307,544
4
W
Baron Samedi
17,653
736
111
5
1
391,096
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role