Player Matchup

Neith
Neith
Gold V
Deferential
Neith
Gold V
Level 134
God Stats
5W - 2L
1,556 SR
Queue Stats
94W - 74L
1,217 MMR
Party 1
Ymir
Ymir
Gold IV
NeverAGg
Ymir
Gold IV
Level 141
God Stats
2W - 0L
1,436 SR
Queue Stats
92W - 73L
1,205 MMR
Party 1
Sun Wukong
Sun Wukong
Gold IV
freePalestine047
Sun Wukong
Gold IV
Level 108
God Stats
88W - 67L
1,561 SR
Queue Stats
93W - 73L
1,292 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 128
1,518 SR
1,238 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 129
1,397 SR
1,273 MMR
Cthulhu
Cthulhu
Gold IV
FoeDawgWalt
Cthulhu
Gold IV
Level 154
God Stats
2W - 5L
1,335 SR
Queue Stats
209W - 235L
1,361 MMR
Solo
Kukulkan
Kukulkan
Bronze III
Kold Shado
Kukulkan
Bronze III
Level 145
God Stats
0W - 2L
1,390 SR
Queue Stats
9W - 15L
1,330 MMR
Solo
Charybdis
Charybdis
Silver II
ReeXzaN
Charybdis
Silver II
Level 87
God Stats
0W - 1L
1,467 SR
Queue Stats
51W - 62L
1,129 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 8
12,013
707
21,096
12,849
4,564
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
15
5 / 1 / 6
12,164
716
8,367
14,594
15,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
freePalestine047
Sun Wukong
16
6 / 4 / 7
12,035
708
14,366
19,871
13,484
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
AthenaGebCerberusChaacGanesha

VS

Bans
GilgameshArtemisDanzaburouMedusaKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FoeDawgWalt
Cthulhu
13
3 / 5 / 4
9,999
588
13,095
18,484
17,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
Kold Shado
Kukulkan
14
1 / 7 / 3
9,619
566
9,306
15,832
4,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
ReeXzaN
Charybdis
13
3 / 5 / 2
9,943
585
10,695
15,690
4,392
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
16
17
Kills
7
7
Deaths
17
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
6
2
8
5
L
Cthulhu
FoeDawgWalt
Cthulhu
3
5
4
1
L
Kukulkan
Kold Shado
Kukulkan
1
7
3
0.36
W
Ymir
5
1
6
8
L
Charybdis
ReeXzaN
Charybdis
3
5
2
0.8
W
Sun Wukong
freePalestine047
Sun Wukong
6
4
7
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,829
Damage
33,096
47,314
Taken
50,006
33,597
Mitigated
26,194
17,157
Healing
7,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,096
6,825
0
4,126
12,849
4,564
2,102
7,062
5,352
0
66,965
L
Cthulhu
FoeDawgWalt
Cthulhu
13,095
278
78
1,193
18,484
17,096
0
2,699
15,785
30,363
0
L
Kukulkan
Kold Shado
Kukulkan
9,306
670
183
4,330
15,832
4,706
0
1,801
14,031
44,354
0
W
Ymir
8,367
1,811
0
3,995
14,594
15,549
108
5,892
8,022
23,603
0
L
Charybdis
ReeXzaN
Charybdis
10,695
5,499
0
1,466
15,690
4,392
0
4,303
11,387
0
31,504
W
Sun Wukong
freePalestine047
Sun Wukong
14,366
3,051
0
9,036
19,871
13,484
489
8,628
10,591
0
46,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,212
Gold Earned
29,561
174
Minions Killed
180
7
Camps Cleared
7
905,671
Distance Traveled
821,891
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,013
707
83
5
1
285,188
0
L
Cthulhu
9,999
588
35
2
0
290,708
0
L
Kukulkan
9,619
566
99
6
5
264,043
6
W
Ymir
12,164
716
34
2
3
302,535
6
L
Charybdis
9,943
585
46
3
2
267,140
8
W
Sun Wukong
12,035
708
57
3
3
317,948
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role