Player Matchup

Tsukuyomi
Tsukuyomi
HanaShioShio
Tsukuyomi
Level 120
God Stats
7W - 3L
1,676 SR
Queue Stats
610W - 604L
1,578 Elo+
Solo
Nike
Nike
HeyItzBeast
Nike
Level 152
God Stats
4W - 1L
1,700 SR
Queue Stats
251W - 245L
1,593 Elo+
Party 1
Khepri
Khepri
HeyItzPatriot
Khepri
Level 96
God Stats
9W - 4L
1,680 SR
Queue Stats
96W - 82L
1,570 Elo+
Party 1
He Bo
He Bo
NoLUCKjuztSK1LL
He Bo
Level 155
God Stats
6W - 8L
1,434 SR
Queue Stats
427W - 440L
1,627 Elo+
Party 1
Merlin
Merlin
emobigfoot
Merlin
Level 136
God Stats
1W - 1L
1,316 SR
Queue Stats
194W - 181L
1,597 Elo+
Solo
Team Averages
Level 132
1,561 SR
1,593 Elo+

VS

Team Averages
Level 135
1,523 SR
1,602 Elo+
Chiron
Chiron
DonJamon
Chiron
Level 149
God Stats
0W - 2L
1,621 SR
Queue Stats
56W - 43L
1,610 Elo+
Party 2
Amaterasu
Amaterasu
IREPRWC650
Amaterasu
Level 118
God Stats
1W - 1L
1,734 SR
Queue Stats
36W - 34L
1,607 Elo+
Party 2
Cu Chulainn
Cu Chulainn
PrincessKumbha
Cu Chulainn
Level 156
God Stats
1W - 3L
1,652 SR
Queue Stats
88W - 67L
1,642 Elo+
Party 2
Kuzenbo
Kuzenbo
SSJSlick
Kuzenbo
Level 125
God Stats
0W - 4L
1,164 SR
Queue Stats
93W - 82L
1,588 Elo+
Party 2
Fenrir
Fenrir
WizraeI
Fenrir
Level 126
God Stats
0W - 1L
1,444 SR
Queue Stats
15W - 14L
1,565 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
HanaShioShio
Tsukuyomi
20
8 / 3 / 21
13,390
788
29,515
19,786
13,430
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
16 / 3 / 15
13,227
778
28,434
23,258
31,857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

18
2 / 1 / 24
11,461
674
7,740
16,366
24,326
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

18
8 / 2 / 17
11,728
690
19,720
15,118
20,252
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Merlin
emobigfoot
Merlin
17
2 / 5 / 19
11,225
660
17,042
15,101
8,757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
DonJamon
Chiron
16
1 / 8 / 5
10,054
591
12,333
14,258
5,128
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
IREPRWC650
Amaterasu
18
3 / 5 / 4
11,535
679
8,217
23,548
23,526
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Short Bow

Short Bow

+15%
Attack Speed

Cu Chulainn
PrincessKumbha
Cu Chulainn
20
4 / 7 / 5
12,087
711
21,283
32,538
30,307
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kuzenbo
SSJSlick
Kuzenbo
18
4 / 7 / 4
11,053
650
12,296
17,914
11,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Fenrir
WizraeI
Fenrir
15
2 / 10 / 8
10,382
611
6,685
21,543
14,039
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

132
Kill Participation
40
36
Kills
14
14
Deaths
37
96
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Chiron
DonJamon
Chiron
1
8
5
0.44
W
Tsukuyomi
HanaShioShio
Tsukuyomi
8
3
21
6.17
W
16
3
15
7.83
W
2
1
24
14
L
Amaterasu
IREPRWC650
Amaterasu
3
5
4
1
W
8
2
17
8.25
L
Cu Chulainn
PrincessKumbha
Cu Chulainn
4
7
5
0.93
L
Kuzenbo
SSJSlick
Kuzenbo
4
7
4
0.86
L
Fenrir
WizraeI
Fenrir
2
10
8
0.6
W
Merlin
emobigfoot
Merlin
2
5
19
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,451
Damage
60,814
89,629
Taken
109,801
98,622
Mitigated
84,070
30,432
Healing
32,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
DonJamon
Chiron
12,333
3,202
2,931
2,181
14,258
5,128
1,053
3,458
9,981
0
26,603
W
Tsukuyomi
HanaShioShio
Tsukuyomi
29,515
6,704
3,261
1,611
19,786
13,430
1,875
4,538
15,248
0
63,663
W
28,434
1,501
2,046
3,961
23,258
31,857
777
3,842
19,416
8,761
32,478
W
7,740
322
6,319
2,883
16,366
24,326
522
2,995
13,371
19,321
0
L
Amaterasu
IREPRWC650
Amaterasu
8,217
1,008
2,637
9,159
23,548
23,526
0
11,172
11,480
133
15,760
W
19,720
884
789
2,799
15,118
20,252
2,026
2,456
12,662
34,268
0
L
Cu Chulainn
PrincessKumbha
Cu Chulainn
21,283
1,710
1,871
10,849
32,538
30,307
272
17,163
14,310
9,597
42,946
L
Kuzenbo
SSJSlick
Kuzenbo
12,296
2,224
297
1,985
17,914
11,070
15
8,318
9,236
22,763
0
L
Fenrir
WizraeI
Fenrir
6,685
1,546
0
400
21,543
14,039
0
7,411
13,517
0
8,814
W
Merlin
emobigfoot
Merlin
17,042
1,349
4,766
1,997
15,101
8,757
2,095
2,546
12,555
29,936
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,031
Gold Earned
55,111
197
Minions Killed
122
0
Camps Cleared
0
1,608,574
Distance Traveled
1,384,446
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
10,054
591
33
2
0
266,338
0
W
Tsukuyomi
13,390
788
82
5
0
326,534
2
W
Nike
13,227
778
30
2
0
344,064
0
W
Khepri
11,461
674
12
1
0
361,085
0
L
Amaterasu
11,535
679
11
1
0
327,402
0
W
He Bo
11,728
690
23
1
0
305,763
0
L
Cu Chulainn
12,087
711
48
3
0
282,125
0
L
Kuzenbo
11,053
650
25
1
0
246,188
0
L
Fenrir
10,382
611
5
0
0
262,393
0
W
Merlin
11,225
660
50
3
0
271,128
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role