Player Matchup

Da Ji
Da Ji
CCBromia
Da Ji
Level 83
God Stats
8W - 11L
1,428 SR
Queue Stats
61W - 55L
1,518 Elo+
Party 2
Atlas
Atlas
Kurayamatsumi
Atlas
Level 147
God Stats
3W - 1L
1,560 SR
Queue Stats
56W - 74L
1,439 Elo+
Party 2
Guan Yu
Guan Yu
MoistRosser
Guan Yu
Level 66
God Stats
17W - 23L
1,538 SR
Queue Stats
36W - 41L
1,497 Elo+
Party 2
Cerberus
Cerberus
fortunate snort
Cerberus
Level 155
God Stats
1W - 0L
1,719 SR
Queue Stats
34W - 46L
1,491 Elo+
Party 2
Anhur
Anhur
slipperyhotdog01
Anhur
Level 140
God Stats
3W - 1L
1,658 SR
Queue Stats
45W - 49L
1,530 Elo+
Party 2
Team Averages
Level 118
1,581 SR
1,495 Elo+

VS

Team Averages
Level 111
1,583 SR
1,614 Elo+
Tyr
Tyr
CCRolen
Tyr
Level 108
God Stats
4W - 3L
1,425 SR
Queue Stats
157W - 127L
1,599 Elo+
Party 1
Hel
Hel
RenaissanceLight
Hel
Level 121
God Stats
8W - 6L
1,620 SR
Queue Stats
552W - 508L
1,585 Elo+
Solo
Sobek
Sobek
T Death the kid
Sobek
Level 105
God Stats
12W - 9L
1,679 SR
Queue Stats
93W - 53L
1,674 Elo+
Party 1
Cliodhna
Cliodhna
battlebacaking
Cliodhna
Level 83
God Stats
12W - 4L
1,549 SR
Queue Stats
138W - 105L
1,583 Elo+
Party 1
Atlas
Atlas
winniethepiglet
Atlas
Level 138
God Stats
5W - 1L
1,643 SR
Queue Stats
133W - 84L
1,630 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
CCBromia
Da Ji
14
6 / 1 / 5
8,240
549
4,937
9,084
3,243
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 0 / 9
7,841
523
6,501
11,727
8,500
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Guan Yu
MoistRosser
Guan Yu
13
0 / 1 / 4
7,534
502
7,019
12,083
7,612
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cerberus
15
6 / 0 / 4
8,826
588
9,158
10,607
4,249
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
6 / 2 / 5
8,428
562
10,192
7,956
2,443
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
13
0 / 3 / 1
7,460
497
7,146
12,256
7,146
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
0 / 5 / 0
6,678
445
6,482
8,221
2,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 3 / 1
5,996
400
5,351
11,173
8,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cliodhna
11
3 / 4 / 0
7,368
491
6,579
10,835
3,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 5 / 1
6,637
442
6,295
11,282
3,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
7
20
Kills
4
4
Deaths
20
27
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Da Ji
CCBromia
Da Ji
6
1
5
8.5
L
Tyr
0
3
1
0.17
W
2
0
9
6.5
W
Guan Yu
MoistRosser
Guan Yu
0
1
4
2
L
0
5
0
0
L
0
3
1
0.17
L
Cliodhna
3
4
0
0.75
W
Cerberus
6
0
4
8
W
6
2
5
4.25
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,807
Damage
31,853
51,457
Taken
53,767
26,047
Mitigated
23,912
20,303
Healing
16,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
CCBromia
Da Ji
4,937
1,341
0
4,112
9,084
3,243
615
1,276
7,634
0
47,792
L
Tyr
7,146
1,223
0
5,469
12,256
7,146
41
646
10,761
2,395
43,759
W
6,501
2,769
2,745
3,031
11,727
8,500
0
6,372
4,867
23,730
0
W
Guan Yu
MoistRosser
Guan Yu
7,019
991
275
5,518
12,083
7,612
121
997
10,291
2,477
39,606
L
6,482
511
695
3,202
8,221
2,239
0
5,005
3,173
40,672
0
L
5,351
547
0
2,665
11,173
8,162
0
3,837
7,336
17,138
0
L
Cliodhna
6,579
938
0
2,768
10,835
3,241
0
3,336
7,499
0
41,120
W
Cerberus
9,158
794
0
3,336
10,607
4,249
114
4,060
6,215
61,769
0
W
10,192
6,629
0
1,286
7,956
2,443
588
4,911
2,581
0
54,766
L
6,295
1,727
0
2,170
11,282
3,124
0
3,526
7,756
34,307
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,869
Gold Earned
34,139
426
Minions Killed
340
0
Camps Cleared
0
1,541,448
Distance Traveled
1,424,296
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,240
549
83
6
0
345,462
3
L
Tyr
7,460
497
100
7
0
302,239
3
W
Atlas
7,841
523
33
2
0
298,542
4
W
Guan Yu
7,534
502
84
6
0
333,711
1
L
Hel
6,678
445
82
5
0
291,725
6
L
Sobek
5,996
400
19
1
0
265,175
0
L
Cliodhna
7,368
491
85
6
0
303,377
0
W
Cerberus
8,826
588
127
8
0
302,599
1
W
Anhur
8,428
562
99
7
0
261,134
2
L
Atlas
6,637
442
54
4
0
261,780
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role