Player Matchup

Hercules
Hercules
Aceronic
Hercules
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,697 Elo+
Party 2
Hachiman
Hachiman
Blezul
Hachiman
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
PointZeniith
Merlin
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,477 Elo+
Party 2
Danzaburou
Danzaburou
Simply Scum
Danzaburou
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,557 Elo+
Party 2
Artio
Artio
Stan Twitter
Artio
Level 124
God Stats
2W - 0L
1,284 SR
Queue Stats
6W - 2L
1,597 Elo+
Party 2
Team Averages
Level 103
1,457 SR
1,566 Elo+

VS

Team Averages
Level 85
1,442 SR
1,470 Elo+
Chaac
Chaac
Emzar
Chaac
Level 27
God Stats
1W - 1L
1,610 SR
Queue Stats
12W - 23L
1,434 Elo+
Party 1
Skadi
Skadi
METALTRAGEDY
Skadi
Level 158
God Stats
5W - 11L
1,413 SR
Queue Stats
538W - 557L
1,465 Elo+
Party 3
He Bo
He Bo
OldBlackStar699
He Bo
Level 69
God Stats
0W - 1L
1,164 SR
Queue Stats
7W - 18L
1,500 Elo+
Party 1
Bellona
Bellona
Superdogneyo26
Bellona
Level 104
God Stats
10W - 12L
1,491 SR
Queue Stats
383W - 403L
1,449 Elo+
Party 3
Thanatos
Thanatos
The Big Juv
Thanatos
Level 69
God Stats
0W - 2L
1,531 SR
Queue Stats
13W - 23L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Aceronic
Hercules
20
4 / 0 / 12
11,842
697
11,105
19,209
11,276
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hachiman
Blezul
Hachiman
15
3 / 8 / 8
11,074
651
7,430
15,568
3,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Merlin
19
2 / 7 / 11
11,847
697
16,600
10,304
3,422
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
Simply Scum
Danzaburou
19
6 / 6 / 6
12,683
746
7,138
15,437
5,546
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
5 / 5 / 10
12,367
727
16,023
17,677
22,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Emzar
Chaac
20
5 / 5 / 12
11,915
701
22,052
22,596
20,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

17
5 / 0 / 9
11,146
656
8,346
5,761
2,252
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
1 / 11 / 8
9,548
562
8,273
15,917
6,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
1 / 0 / 12
9,674
569
3,514
8,906
7,082
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
The Big Juv
Thanatos
20
13 / 4 / 6
12,872
757
19,221
17,292
7,540
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
72
20
Kills
25
26
Deaths
20
47
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Hercules
Aceronic
Hercules
4
0
12
10
W
Hachiman
Blezul
Hachiman
3
8
8
0.88
L
Chaac
Emzar
Chaac
5
5
12
2.2
L
5
0
9
9.5
L
1
11
8
0.45
W
Merlin
2
7
11
1.07
W
Danzaburou
Simply Scum
Danzaburou
6
6
6
1.5
W
5
5
10
2
L
1
0
12
7
L
Thanatos
The Big Juv
Thanatos
13
4
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,296
Damage
61,406
78,195
Taken
70,472
46,591
Mitigated
43,565
31,652
Healing
24,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Aceronic
Hercules
11,105
1,429
1,509
10,302
19,209
11,276
590
3,134
15,655
0
21,333
W
Hachiman
Blezul
Hachiman
7,430
4,363
384
3,822
15,568
3,584
732
705
14,603
0
13,723
L
Chaac
Emzar
Chaac
22,052
1,645
0
8,903
22,596
20,409
837
10,417
11,172
0
45,449
L
8,346
2,314
774
977
5,761
2,252
900
1,900
3,775
0
16,528
L
8,273
99
0
0
15,917
6,282
145
7,298
7,793
16,084
0
W
Merlin
16,600
1,100
506
960
10,304
3,422
653
1,386
8,770
36,201
0
W
Danzaburou
Simply Scum
Danzaburou
7,138
774
670
2,733
15,437
5,546
1,928
973
14,431
0
31,280
W
16,023
80
4,435
6,331
17,677
22,763
362
2,075
15,152
26,030
0
L
3,514
343
1,094
1,685
8,906
7,082
306
3,840
4,841
0
6,494
L
Thanatos
The Big Juv
Thanatos
19,221
3,888
328
10,873
17,292
7,540
737
7,785
9,056
0
33,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,813
Gold Earned
55,155
143
Minions Killed
97
0
Camps Cleared
0
1,704,906
Distance Traveled
1,485,938
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,842
697
29
2
0
404,144
1
W
Hachiman
11,074
651
16
1
0
311,688
2
L
Chaac
11,915
701
47
3
0
284,810
0
L
Skadi
11,146
656
11
1
0
273,459
4
L
He Bo
9,548
562
10
1
0
257,920
1
W
Merlin
11,847
697
38
2
0
305,772
0
W
Danzaburou
12,683
746
45
3
0
308,892
1
W
Artio
12,367
727
15
1
0
374,410
0
L
Bellona
9,674
569
10
1
0
310,876
2
L
Thanatos
12,872
757
19
1
0
358,873
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role