Player Matchup

Sylvanus
Sylvanus
Chefchampion
Sylvanus
Level 134
God Stats
19W - 19L
1,565 SR
Queue Stats
226W - 177L
1,609 Elo+
Party 1
Zeus
Zeus
Karvec123
Zeus
Level 115
God Stats
1W - 0L
1,691 SR
Queue Stats
73W - 64L
1,611 Elo+
Solo
Skadi
Skadi
Nocturnpoet
Skadi
Level 66
God Stats
4W - 1L
1,742 SR
Queue Stats
99W - 95L
1,586 Elo+
Party 3
Athena
Athena
Vellaunus
Athena
Level 137
God Stats
3W - 4L
1,386 SR
Queue Stats
121W - 114L
1,618 Elo+
Party 3
Cliodhna
Cliodhna
temorian
Cliodhna
Level 154
God Stats
15W - 10L
1,628 SR
Queue Stats
510W - 447L
1,647 Elo+
Party 1
Team Averages
Level 121
1,602 SR
1,614 Elo+

VS

Team Averages
Level 116
1,404 SR
1,598 Elo+
Danzaburou
Danzaburou
FatRichard
Danzaburou
Level 144
God Stats
23W - 22L
1,367 SR
Queue Stats
234W - 183L
1,608 Elo+
Party 2
Horus
Horus
PeteDeBed
Horus
Level 143
God Stats
0W - 4L
1,245 SR
Queue Stats
308W - 258L
1,557 Elo+
Party 2
Jormungandr
Jormungandr
RealJohnnySins
Jormungandr
Level 114
God Stats
20W - 20L
1,405 SR
Queue Stats
193W - 152L
1,620 Elo+
Party 2
Ganesha
Ganesha
YouGotTheDud
Ganesha
Level 108
God Stats
13W - 11L
1,521 SR
Queue Stats
186W - 140L
1,598 Elo+
Party 2
Ra
Ra
mym0mhitsm3
Ra
Level 69
God Stats
4W - 8L
1,482 SR
Queue Stats
197W - 192L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Chefchampion
Sylvanus
14
0 / 5 / 9
9,592
457
3,535
20,664
16,756
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Zeus
20
5 / 4 / 8
12,283
585
14,459
10,084
2,891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
3 / 10 / 7
10,878
518
11,783
15,976
3,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
Vellaunus
Athena
17
4 / 4 / 9
11,897
567
17,034
26,371
27,672
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cliodhna
temorian
Cliodhna
19
8 / 5 / 7
12,578
599
14,228
17,680
6,547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FatRichard
Danzaburou
19
15 / 3 / 2
13,149
626
21,145
13,998
4,855
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
PeteDeBed
Horus
16
4 / 6 / 11
10,626
506
6,342
14,760
6,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jormungandr
RealJohnnySins
Jormungandr
16
3 / 2 / 3
10,800
514
16,501
16,995
17,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ganesha
YouGotTheDud
Ganesha
15
0 / 3 / 16
10,130
482
8,697
18,852
20,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
5 / 6 / 5
11,749
559
12,147
14,378
6,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
64
20
Kills
27
28
Deaths
20
40
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Chefchampion
Sylvanus
0
5
9
0.9
L
Danzaburou
FatRichard
Danzaburou
15
3
2
5.33
W
Zeus
5
4
8
2.25
W
3
10
7
0.65
L
Horus
PeteDeBed
Horus
4
6
11
1.58
L
Jormungandr
RealJohnnySins
Jormungandr
3
2
3
2.25
W
Athena
Vellaunus
Athena
4
4
9
2.13
L
Ganesha
YouGotTheDud
Ganesha
0
3
16
2.67
L
5
6
5
1.25
W
Cliodhna
temorian
Cliodhna
8
5
7
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,039
Damage
64,832
90,775
Taken
78,983
57,242
Mitigated
56,402
27,291
Healing
21,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Chefchampion
Sylvanus
3,535
765
4,933
6,707
20,664
16,756
574
8,054
12,333
19,685
0
L
Danzaburou
FatRichard
Danzaburou
21,145
10,684
0
4,963
13,998
4,855
0
5,803
7,889
0
104,390
W
Zeus
14,459
1,448
99
1,407
10,084
2,891
1,145
4,660
5,258
96,337
0
W
11,783
6,459
0
3,021
15,976
3,376
2,379
3,158
12,786
0
79,079
L
Horus
PeteDeBed
Horus
6,342
2,843
844
3,351
14,760
6,710
0
3,012
11,664
0
64,807
L
Jormungandr
RealJohnnySins
Jormungandr
16,501
4,077
0
2,332
16,995
17,528
184
8,685
7,082
68,205
0
W
Athena
Vellaunus
Athena
17,034
3,498
0
6,948
26,371
27,672
269
13,187
11,668
65,428
0
L
Ganesha
YouGotTheDud
Ganesha
8,697
1,403
516
5,735
18,852
20,804
0
7,870
10,309
27,900
0
L
12,147
685
930
2,476
14,378
6,505
742
7,137
6,825
91,750
0
W
Cliodhna
temorian
Cliodhna
14,228
1,061
0
4,176
17,680
6,547
0
6,423
10,898
0
82,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,228
Gold Earned
56,454
583
Minions Killed
601
0
Camps Cleared
0
2,003,372
Distance Traveled
2,035,154
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,592
457
40
2
0
394,874
9
L
Danzaburou
13,149
626
165
8
0
408,705
4
W
Zeus
12,283
585
164
8
0
415,749
2
W
Skadi
10,878
518
124
6
0
376,028
0
L
Horus
10,626
506
108
5
0
411,893
3
L
Jormungandr
10,800
514
136
6
0
390,920
3
W
Athena
11,897
567
128
6
0
412,700
0
L
Ganesha
10,130
482
13
1
0
414,590
5
L
Ra
11,749
559
179
9
0
409,046
4
W
Cliodhna
12,578
599
127
6
0
404,021
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role