Player Matchup

Fenrir
Fenrir
AgileBat489688
Fenrir
Level 43
God Stats
1W - 1L
1,462 SR
Queue Stats
12W - 27L
1,317 Elo+
Party 2
Cthulhu
Cthulhu
JUGGERPUG A1
Cthulhu
Level 13
God Stats
1W - 1L
1,602 SR
Queue Stats
1W - 3L
1,428 Elo+
Party 2
Cupid
Cupid
deathcreeper948
Cupid
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 20
1,521 SR
1,415 Elo+

VS

Team Averages
Level 59
1,608 SR
1,427 Elo+
Cthulhu
Cthulhu
DrLordTachanka
Cthulhu
Level 32
God Stats
17W - 7L
1,737 SR
Queue Stats
145W - 167L
1,404 Elo+
Party 1
Medusa
Medusa
Lord Bomboola
Medusa
Level 29
God Stats
10W - 23L
1,341 SR
Queue Stats
49W - 66L
1,388 Elo+
Party 1
Vulcan
Vulcan
Lord Ragukor
Vulcan
Level 115
God Stats
1W - 0L
1,746 SR
Queue Stats
241W - 288L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 6 / 1
7,709
642
5,424
19,854
12,734
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cthulhu
JUGGERPUG A1
Cthulhu
11
1 / 6 / 0
7,372
614
5,477
11,867
8,739
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

8
0 / 10 / 2
6,870
573
4,022
9,499
3,067
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 16
9,881
823
6,939
12,708
13,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
5 / 1 / 13
8,808
734
8,183
6,714
3,228
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
13
11 / 1 / 11
9,652
804
17,539
8,085
3,742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
62
3
Kills
22
22
Deaths
3
3
Assists
40
Player
Kills
Deaths
Assists
KDA
L
2
6
1
0.42
W
6
1
16
14
L
Cthulhu
JUGGERPUG A1
Cthulhu
1
6
0
0.17
W
5
1
13
11.5
W
Vulcan
11
1
11
16.5
L
0
10
2
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,923
Damage
32,661
41,220
Taken
27,507
24,540
Mitigated
20,080
3,945
Healing
8,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,424
391
0
3,073
19,854
12,734
0
12,430
6,874
149
15,742
W
6,939
458
754
2,916
12,708
13,110
217
1,887
10,821
22,018
0
L
Cthulhu
JUGGERPUG A1
Cthulhu
5,477
463
396
313
11,867
8,739
151
5,847
5,843
21,525
0
W
8,183
5,210
0
1,762
6,714
3,228
989
2,191
4,523
0
23,380
W
Vulcan
17,539
6,356
0
2,802
8,085
3,742
648
1,595
6,490
43,280
0
L
4,022
1,649
77
86
9,499
3,067
0
5,824
3,560
0
9,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,951
Gold Earned
28,341
75
Minions Killed
110
1
Camps Cleared
5
537,351
Distance Traveled
692,878
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,709
642
23
2
1
221,665
5
W
Cthulhu
9,881
823
38
3
1
240,889
2
L
Cthulhu
7,372
614
41
3
0
189,423
2
W
Medusa
8,808
734
27
2
2
219,905
0
W
Vulcan
9,652
804
45
4
2
232,084
2
L
Cupid
6,870
573
11
1
0
126,263
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role