Player Matchup

Nu Wa
Nu Wa
Damn_Its_Ryan
Nu Wa
Level 90
God Stats
1W - 1L
1,500 SR
Queue Stats
268W - 312L
1,326 Elo+
Solo
Ullr
Ullr
Dismalist
Ullr
Level 42
God Stats
11W - 8L
1,313 SR
Queue Stats
11W - 13L
1,296 Elo+
Solo
Atlas
Atlas
SNACKPACKGOD
Atlas
Level 104
God Stats
2W - 5L
1,359 SR
Queue Stats
43W - 68L
1,321 Elo+
Solo
Bellona
Bellona
SirTerrakion117
Bellona
Level 107
God Stats
17W - 27L
1,359 SR
Queue Stats
558W - 626L
1,303 Elo+
Party 1
Loki
Loki
xJaretONE YT
Loki
Level 45
God Stats
13W - 20L
1,350 SR
Queue Stats
156W - 194L
1,259 Elo+
Party 1
Team Averages
Level 78
1,376 SR
1,301 Elo+

VS

Team Averages
Level 74
1,334 SR
1,319 Elo+
Danzaburou
Danzaburou
Anarchy1573
Danzaburou
Level 102
God Stats
5W - 7L
1,422 SR
Queue Stats
130W - 146L
1,376 Elo+
Solo
Ganesha
Ganesha
ParkSlimeJr
Ganesha
Level 100
God Stats
4W - 5L
1,503 SR
Queue Stats
716W - 850L
1,385 Elo+
Solo
Sol
Sol
TTV_animeweeb561
Sol
Level 47
God Stats
0W - 1L
1,177 SR
Queue Stats
111W - 147L
1,261 Elo+
Party 2
Vamana
Vamana
You_Want_Water25
Vamana
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
150W - 202L
1,257 Elo+
Party 2
Pele
Pele
foxrim
Pele
Level 58
God Stats
1W - 1L
1,069 SR
Queue Stats
43W - 61L
1,313 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 1
6,204
564
6,751
4,356
1,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ullr
10
3 / 0 / 4
6,272
570
7,791
5,975
1,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

10
2 / 3 / 1
5,940
540
3,542
7,844
4,065
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
7 / 0 / 2
7,699
700
5,922
6,062
4,577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
3 / 0 / 4
6,495
590
4,255
6,537
1,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Anarchy1573
Danzaburou
10
3 / 1 / 0
5,673
516
4,447
6,113
1,710
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
ParkSlimeJr
Ganesha
8
0 / 4 / 2
5,193
472
3,056
11,665
7,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 3 / 0
4,941
449
2,219
7,552
2,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

7
0 / 7 / 0
4,861
442
4,730
11,717
7,150
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Pele
foxrim
Pele
1
0 / 0 / 0
2,214
201
0
766
202

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
15
Kills
3
3
Deaths
15
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Anarchy1573
Danzaburou
3
1
0
3
W
0
0
1
0.5
W
Ullr
3
0
4
5
L
Ganesha
ParkSlimeJr
Ganesha
0
4
2
0.25
W
2
3
1
0.83
W
7
0
2
8
L
0
3
0
0
L
0
7
0
0
L
Pele
foxrim
Pele
0
0
0
0
W
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,261
Damage
14,452
30,774
Taken
37,813
13,379
Mitigated
18,921
7,237
Healing
8,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Anarchy1573
Danzaburou
4,447
1,778
0
1,420
6,113
1,710
860
2,609
3,368
0
28,471
W
6,751
1,823
0
940
4,356
1,088
450
1,022
3,301
34,681
0
W
Ullr
7,791
4,987
147
1,764
5,975
1,809
410
2,325
3,617
0
28,486
L
Ganesha
ParkSlimeJr
Ganesha
3,056
765
0
2,722
11,665
7,646
152
3,476
8,047
17,834
0
W
3,542
1,821
77
768
7,844
4,065
136
1,109
6,735
18,796
0
W
5,922
2,014
0
1,053
6,062
4,577
1,501
913
4,889
108
39,642
L
2,219
364
0
1,899
7,552
2,213
0
2,013
5,275
19,550
1,671
L
4,730
1,483
0
2,028
11,717
7,150
0
878
10,747
4,731
17,965
L
Pele
foxrim
Pele
0
0
0
0
766
202
0
654
0
0
0
W
4,255
1,309
0
2,488
6,537
1,840
737
867
5,470
0
32,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,610
Gold Earned
22,882
297
Minions Killed
165
0
Camps Cleared
0
1,103,301
Distance Traveled
806,801
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,673
516
65
6
0
187,381
1
W
Nu Wa
6,204
564
73
7
0
203,044
0
W
Ullr
6,272
570
40
4
0
209,466
2
L
Ganesha
5,193
472
18
2
0
212,264
1
W
Atlas
5,940
540
31
3
0
195,119
0
W
Bellona
7,699
700
86
8
0
237,051
1
L
Sol
4,941
449
44
4
0
195,253
0
L
Vamana
4,861
442
38
3
0
211,903
0
L
Pele
2,214
201
0
0
0
0
0
W
Loki
6,495
590
67
6
0
258,621
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role