Player Matchup

Ymir
Ymir
Domski92
Ymir
Level 100
God Stats
5W - 4L
1,598 SR
Queue Stats
162W - 151L
1,558 Elo+
Party 1
Neith
Neith
Drty JerzE
Neith
Level 158
God Stats
9W - 7L
1,552 SR
Queue Stats
692W - 559L
1,595 Elo+
Party 1
King Arthur
King Arthur
Drunk Johnny 18
King Arthur
Level 89
God Stats
6W - 10L
1,295 SR
Queue Stats
680W - 538L
1,615 Elo+
Party 1
Zeus
Zeus
Kryptonite008
Zeus
Level 117
God Stats
10W - 10L
1,546 SR
Queue Stats
777W - 690L
1,565 Elo+
Party 1
Hercules
Hercules
R0tes
Hercules
Level 128
God Stats
9W - 8L
1,553 SR
Queue Stats
309W - 237L
1,615 Elo+
Party 1
Team Averages
Level 118
1,509 SR
1,589 Elo+

VS

Team Averages
Level 111
1,419 SR
1,494 Elo+
Atlas
Atlas
BlacksunRonin
Atlas
Level 108
God Stats
1W - 0L
1,477 SR
Queue Stats
9W - 6L
1,566 Elo+
Party 2
Janus
Janus
Kashere
Janus
Level 148
God Stats
1W - 0L
1,542 SR
Queue Stats
10W - 10L
1,476 Elo+
Party 2
Kukulkan
Kukulkan
Sir Bubbles VII
Kukulkan
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,356 Elo+
Party 2
The Morrigan
The Morrigan
Smiter0805
The Morrigan
Level 62
God Stats
1W - 0L
1,281 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Medusa
Medusa
TheJoey1906
Medusa
Level 128
God Stats
1W - 0L
1,294 SR
Queue Stats
3W - 3L
1,571 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
0 / 5 / 14
9,634
688
4,446
20,324
25,222
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Neith
16
3 / 5 / 11
10,060
719
13,269
12,205
5,623
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Drunk Johnny 18
King Arthur
16
3 / 5 / 6
9,906
708
5,495
13,857
9,713
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

16
6 / 6 / 10
10,442
746
13,776
10,411
4,221
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
R0tes
Hercules
19
5 / 2 / 11
11,389
814
11,392
32,702
27,703
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 9
10,403
743
12,711
15,703
21,275
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Janus
Kashere
Janus
17
2 / 3 / 14
10,216
730
15,778
8,793
3,956
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kukulkan
18
3 / 2 / 9
10,894
778
14,927
10,157
5,012
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

The Morrigan
Smiter0805
The Morrigan
17
3 / 4 / 9
10,945
782
11,507
7,978
3,807
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
18
11 / 5 / 9
11,679
834
25,723
14,105
6,656
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
73
17
Kills
23
23
Deaths
17
52
Assists
50
Player
Kills
Deaths
Assists
KDA
W
4
3
9
2.83
L
Ymir
0
5
14
1.4
L
Neith
3
5
11
1.7
L
King Arthur
Drunk Johnny 18
King Arthur
3
5
6
1.2
W
Janus
Kashere
Janus
2
3
14
3
L
6
6
10
1.83
L
Hercules
R0tes
Hercules
5
2
11
5.25
W
Kukulkan
3
2
9
3.75
W
The Morrigan
Smiter0805
The Morrigan
3
4
9
1.88
W
Medusa
11
5
9
3.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,378
Damage
80,646
89,499
Taken
56,736
72,482
Mitigated
40,706
40,871
Healing
19,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,711
3,860
2,801
3,759
15,703
21,275
190
4,954
10,749
21,250
0
L
Ymir
4,446
706
979
5,837
20,324
25,222
364
11,266
8,770
11,653
0
L
Neith
13,269
4,930
0
2,941
12,205
5,623
1,383
6,195
5,853
0
30,640
L
King Arthur
Drunk Johnny 18
King Arthur
5,495
102
2,886
3,094
13,857
9,713
400
7,531
6,030
0
16,374
W
Janus
Kashere
Janus
15,778
464
162
1,487
8,793
3,956
236
2,686
6,107
25,323
0
L
13,776
1,418
449
1,476
10,411
4,221
969
4,919
5,375
35,623
0
L
Hercules
R0tes
Hercules
11,392
1,888
3,061
20,148
32,702
27,703
340
18,015
14,126
3,433
18,078
W
Kukulkan
14,927
257
1,151
2,050
10,157
5,012
1,687
2,519
7,638
35,511
0
W
The Morrigan
Smiter0805
The Morrigan
11,507
1,921
2,437
2,058
7,978
3,807
177
2,785
5,129
17,998
6,508
W
Medusa
25,723
11,065
0
3,850
14,105
6,656
2,865
6,283
7,822
0
44,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,431
Gold Earned
54,137
145
Minions Killed
145
0
Camps Cleared
0
1,190,526
Distance Traveled
1,264,194
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
10,403
743
15
1
0
228,298
2
L
Ymir
9,634
688
14
1
0
243,881
3
L
Neith
10,060
719
36
3
0
210,509
1
L
King Arthur
9,906
708
18
1
0
253,317
0
W
Janus
10,216
730
25
2
0
270,476
0
L
Zeus
10,442
746
57
4
0
214,834
5
L
Hercules
11,389
814
20
1
0
267,985
0
W
Kukulkan
10,894
778
39
3
0
271,790
0
W
The Morrigan
10,945
782
32
2
0
250,005
0
W
Medusa
11,679
834
34
2
0
243,625
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role