Player Matchup

Yemoja
Yemoja
Masters
Dcorde
Yemoja
Masters
Level 105
God Stats
10W - 8L
1,695 SR
Queue Stats
614W - 598L
2,541 MMR
Party 2
Medusa
Medusa
Masters
Jeriboi
Medusa
Masters
Level 160
God Stats
30W - 25L
1,742 SR
Queue Stats
1,187W - 1,161L
2,742 MMR
Solo
Skadi
Skadi
Masters
Jordí
Skadi
Masters
Level 152
God Stats
14W - 12L
1,739 SR
Queue Stats
294W - 248L
3,139 MMR
Party 1
Merlin
Merlin
Masters
OldtimerDan
Merlin
Masters
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
134W - 88L
3,189 MMR
Party 1
Achilles
Achilles
Masters
SëoulRëaper
Achilles
Masters
Level 158
God Stats
5W - 3L
1,868 SR
Queue Stats
260W - 235L
2,764 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 140
1,709 SR
2,875 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 136
1,678 SR
2,883 MMR
Ah Muzen Cab
Ah Muzen Cab
Masters
Bandy
Ah Muzen Cab
Masters
Level 160
God Stats
43W - 15L
1,918 SR
Queue Stats
505W - 426L
2,951 MMR
Solo
Thanatos
Thanatos
Masters
DDDumpstered
Thanatos
Masters
Level 74
God Stats
24W - 11L
1,790 SR
Queue Stats
209W - 164L
3,039 MMR
Solo
Mulan
Mulan
Masters
RodrigoVG
Mulan
Masters
Level 159
God Stats
10W - 7L
1,585 SR
Queue Stats
442W - 434L
2,647 MMR
Solo
Sol
Sol
Masters
XDannyeri
Sol
Masters
Level 160
God Stats
56W - 32L
1,726 SR
Queue Stats
111W - 97L
2,730 MMR
Solo
Thor
Thor
Masters
agedgar
Thor
Masters
Level 125
God Stats
2W - 6L
1,371 SR
Queue Stats
516W - 478L
3,050 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Dcorde
Yemoja
15
2 / 3 / 12
9,783
445
6,822
25,077
30,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Medusa
Jeriboi
Medusa
17
2 / 4 / 3
10,671
485
10,622
16,208
6,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Skadi
Jordí
Skadi
16
3 / 6 / 9
10,030
456
13,024
16,667
5,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
20
5 / 4 / 6
11,954
543
16,595
15,450
6,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
SëoulRëaper
Achilles
17
4 / 6 / 4
10,977
499
10,712
22,178
31,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
CliodhnaGebOdin

VS

Bans
NikeCamazotzBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Bandy
Ah Muzen Cab
19
6 / 3 / 5
13,021
592
18,666
12,945
4,969
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thanatos
DDDumpstered
Thanatos
20
6 / 6 / 6
13,004
591
13,234
20,492
9,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Mulan
RodrigoVG
Mulan
17
1 / 2 / 12
11,213
510
15,248
22,742
20,645
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

20
4 / 2 / 7
13,661
621
19,563
16,565
4,895
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Thor
agedgar
Thor
20
6 / 3 / 9
13,646
620
13,498
18,037
16,338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
62
16
Kills
23
23
Deaths
16
34
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Bandy
Ah Muzen Cab
6
3
5
2.83
W
Thanatos
DDDumpstered
Thanatos
6
6
6
1.5
L
Yemoja
Dcorde
Yemoja
2
3
12
2.67
L
Medusa
Jeriboi
Medusa
2
4
3
0.88
L
Skadi
Jordí
Skadi
3
6
9
1.25
L
Merlin
5
4
6
2
W
Mulan
RodrigoVG
Mulan
1
2
12
3.5
L
Achilles
SëoulRëaper
Achilles
4
6
4
1
W
4
2
7
3.75
W
Thor
agedgar
Thor
6
3
9
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,775
Damage
80,209
95,580
Taken
90,781
80,365
Mitigated
56,693
23,234
Healing
50,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Bandy
Ah Muzen Cab
18,666
4,004
0
4,163
12,945
4,969
3,511
5,597
7,084
0
124,887
W
Thanatos
DDDumpstered
Thanatos
13,234
5,311
0
17,638
20,492
9,846
0
4,059
16,033
0
101,148
L
Yemoja
Dcorde
Yemoja
6,822
1,148
3,440
4,984
25,077
30,876
0
9,231
15,710
21,900
0
L
Medusa
Jeriboi
Medusa
10,622
3,428
0
3,105
16,208
6,034
0
6,166
9,852
0
81,804
L
Skadi
Jordí
Skadi
13,024
6,562
0
4,034
16,667
5,809
0
608
15,922
0
76,348
L
Merlin
16,595
612
188
3,125
15,450
6,170
0
2,828
12,534
108,040
0
W
Mulan
RodrigoVG
Mulan
15,248
2,242
1,652
8,236
22,742
20,645
88
6,466
15,804
255
52,014
L
Achilles
SëoulRëaper
Achilles
10,712
1,989
457
3,901
22,178
31,476
0
1,226
20,118
738
67,192
W
19,563
9,512
0
11,156
16,565
4,895
4,058
4,130
12,395
144,692
0
W
Thor
agedgar
Thor
13,498
3,213
850
7,231
18,037
16,338
0
4,880
12,170
0
84,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,415
Gold Earned
64,545
652
Minions Killed
751
0
Camps Cleared
0
2,210,646
Distance Traveled
2,297,445
42
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
13,021
592
192
9
0
464,845
8
W
Thanatos
13,004
591
143
7
0
474,658
5
L
Yemoja
9,783
445
45
2
0
445,164
9
L
Medusa
10,671
485
146
7
0
431,068
7
L
Skadi
10,030
456
115
5
0
458,167
8
L
Merlin
11,954
543
215
10
0
427,943
7
W
Mulan
11,213
510
59
3
0
469,495
5
L
Achilles
10,977
499
131
6
0
448,304
11
W
Sol
13,661
621
178
8
0
435,175
8
W
Thor
13,646
620
179
8
0
453,272
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role