Player Matchup

Ah Puch
Ah Puch
C411M3P4N
Ah Puch
Level 69
God Stats
23W - 14L
1,614 SR
Queue Stats
529W - 440L
1,531 Elo+
Party 1
Medusa
Medusa
FuBaRx1
Medusa
Level 23
God Stats
2W - 1L
1,236 SR
Queue Stats
130W - 75L
1,513 Elo+
Party 1
Yemoja
Yemoja
thattpoppy
Yemoja
Level 137
God Stats
17W - 14L
1,433 SR
Queue Stats
122W - 64L
1,559 Elo+
Party 1
Team Averages
Level 76
1,428 SR
1,535 Elo+

VS

Team Averages
Level 81
1,395 SR
1,409 Elo+
Da Ji
Da Ji
 
Da Ji
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
WhiteCheddar269
Tiamat
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,344 Elo+
Party 2
Atlas
Atlas
king coomer4134
Atlas
Level 100
God Stats
2W - 5L
1,185 SR
Queue Stats
22W - 34L
1,381 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
C411M3P4N
Ah Puch
11
6 / 3 / 3
7,614
761
9,459
6,074
2,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
FuBaRx1
Medusa
11
3 / 1 / 6
7,632
763
8,395
6,405
2,383
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Yemoja
thattpoppy
Yemoja
10
1 / 0 / 8
7,738
774
4,059
9,609
7,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
4 / 1 / 0
7,209
721
5,324
6,856
3,946
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 6 / 3
6,067
607
2,838
10,627
3,581
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 3 / 3
6,526
653
3,838
8,847
7,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
10
Kills
4
4
Deaths
10
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
4
1
0
4
W
Ah Puch
C411M3P4N
Ah Puch
6
3
3
2.5
W
Medusa
FuBaRx1
Medusa
3
1
6
6
L
0
6
3
0.25
L
0
3
3
0.5
W
Yemoja
thattpoppy
Yemoja
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,913
Damage
12,000
22,088
Taken
26,330
12,113
Mitigated
14,590
7,806
Healing
2,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
5,324
1,546
0
1,070
6,856
3,946
0
4,092
2,764
0
17,356
W
Ah Puch
C411M3P4N
Ah Puch
9,459
80
0
1,339
6,074
2,379
308
1,349
4,725
22,560
0
W
Medusa
FuBaRx1
Medusa
8,395
3,894
0
587
6,405
2,383
1,283
2,563
3,842
0
20,783
L
2,838
393
0
875
10,627
3,581
0
6,424
4,203
10,602
0
L
3,838
627
0
502
8,847
7,063
0
3,551
5,296
11,609
0
W
Yemoja
thattpoppy
Yemoja
4,059
1,045
1,425
4,455
9,609
7,351
717
3,272
6,337
17,115
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,984
Gold Earned
19,802
99
Minions Killed
56
5
Camps Cleared
3
527,376
Distance Traveled
492,079
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,209
721
27
3
3
176,498
0
W
Ah Puch
7,614
761
30
3
0
174,582
4
W
Medusa
7,632
763
46
5
2
185,288
3
L
Tiamat
6,067
607
18
2
0
148,021
0
L
Atlas
6,526
653
11
1
0
167,560
0
W
Yemoja
7,738
774
23
2
3
167,506
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role