Player Matchup

Set
Set
Diamond I
 
Set
Diamond I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Masters
Lukatìel
Chronos
Masters
Level 160
God Stats
5W - 10L
1,569 SR
Queue Stats
388W - 365L
2,335 MMR
Party 1
Serqet
Serqet
Diamond IV
SchmacDemarco
Serqet
Diamond IV
Level 63
God Stats
0W - 2L
1,333 SR
Queue Stats
60W - 40L
2,510 MMR
Solo
Agni
Agni
Masters
Shepārd
Agni
Masters
Level 159
God Stats
3W - 4L
1,533 SR
Queue Stats
379W - 365L
2,517 MMR
Party 1
Hercules
Hercules
Masters
SwinePits
Hercules
Masters
Level 160
God Stats
4W - 7L
1,642 SR
Queue Stats
280W - 253L
2,670 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 140
1,515 SR
2,306 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 156
1,663 SR
2,361 MMR
Hou Yi
Hou Yi
Masters
 
Hou Yi
Masters
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Masters
FairySIayer
Ganesha
Masters
Level 160
God Stats
3W - 3L
1,475 SR
Queue Stats
246W - 242L
2,327 MMR
Solo
Loki
Loki
Diamond IV
Ribusu
Loki
Diamond IV
Level 160
God Stats
6W - 2L
1,876 SR
Queue Stats
68W - 42L
2,499 MMR
Solo
Sol
Sol
Masters
TheSteamStreamer
Sol
Masters
Level 160
God Stats
42W - 17L
1,886 SR
Queue Stats
149W - 120L
2,787 MMR
Solo
Thanatos
Thanatos
Masters
xAserijox
Thanatos
Masters
Level 148
God Stats
1W - 1L
1,578 SR
Queue Stats
181W - 164L
2,692 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
10
3 / 3 / 3
5,924
592
4,413
5,916
1,881
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chronos
Lukatìel
Chronos
10
0 / 3 / 1
5,484
548
3,048
7,247
1,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 4 / 3
5,341
534
4,008
10,198
3,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Agni
10
4 / 6 / 2
5,902
590
3,864
5,999
1,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
SwinePits
Hercules
10
2 / 2 / 5
6,063
606
5,516
9,591
4,454
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Bans
OdinGebCamazotz

VS

Bans
AchillesArtioErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
12
3 / 0 / 3
6,634
663
6,106
6,017
1,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ganesha
FairySIayer
Ganesha
10
0 / 2 / 12
6,084
608
3,473
8,558
5,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Loki
Ribusu
Loki
10
5 / 3 / 5
6,256
626
5,896
5,988
1,621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
7 / 2 / 4
7,081
708
9,802
7,159
2,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Thanatos
xAserijox
Thanatos
11
3 / 3 / 2
6,280
628
4,142
7,835
3,276
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
44
10
Kills
18
18
Deaths
10
14
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
3
3
3
1.5
W
Hou Yi
 
Hou Yi
3
0
3
4.5
W
Ganesha
FairySIayer
Ganesha
0
2
12
3
L
Chronos
Lukatìel
Chronos
0
3
1
0.17
W
Loki
Ribusu
Loki
5
3
5
2.5
L
1
4
3
0.63
L
Agni
4
6
2
0.83
L
Hercules
SwinePits
Hercules
2
2
5
2.25
W
7
2
4
4.5
W
Thanatos
xAserijox
Thanatos
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,849
Damage
29,419
38,951
Taken
35,557
13,042
Mitigated
14,842
6,220
Healing
16,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
4,413
1,975
0
334
5,916
1,881
0
2,464
3,452
0
32,648
W
Hou Yi
 
Hou Yi
6,106
3,361
0
2,298
6,017
1,717
400
1,727
4,290
0
45,175
W
Ganesha
FairySIayer
Ganesha
3,473
612
0
2,491
8,558
5,293
0
2,316
6,242
15,911
0
L
Chronos
Lukatìel
Chronos
3,048
1,203
0
1,242
7,247
1,303
0
980
6,267
30,478
0
W
Loki
Ribusu
Loki
5,896
1,552
0
1,851
5,988
1,621
0
774
5,108
0
26,670
L
4,008
364
0
1,583
10,198
3,765
0
3,756
6,362
0
14,674
L
Agni
3,864
136
0
545
5,999
1,639
0
3,161
2,838
27,495
0
L
Hercules
SwinePits
Hercules
5,516
2,702
0
2,516
9,591
4,454
0
2,148
7,076
0
27,647
W
9,802
3,423
0
3,400
7,159
2,935
86
1,057
5,995
42,034
4,359
W
Thanatos
xAserijox
Thanatos
4,142
1,696
143
6,717
7,835
3,276
0
1,038
6,753
0
29,218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,714
Gold Earned
32,335
290
Minions Killed
309
0
Camps Cleared
0
1,046,317
Distance Traveled
1,036,260
7
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
5,924
592
73
7
0
216,201
2
W
Hou Yi
6,634
663
84
8
0
181,852
3
W
Ganesha
6,084
608
6
1
0
196,093
6
L
Chronos
5,484
548
75
8
0
197,780
1
W
Loki
6,256
626
59
6
0
233,113
4
L
Serqet
5,341
534
15
2
0
216,367
3
L
Agni
5,902
590
58
6
0
186,682
1
L
Hercules
6,063
606
69
7
0
229,287
0
W
Sol
7,081
708
100
10
0
198,845
4
W
Thanatos
6,280
628
60
6
0
226,357
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role