Player Matchup

Sylvanus
Sylvanus
Getsuga130060
Sylvanus
Level 109
God Stats
4W - 4L
1,446 SR
Queue Stats
351W - 377L
1,393 Elo+
Party 3
Fenrir
Fenrir
IMMEZZA
Fenrir
Level 129
God Stats
3W - 1L
1,470 SR
Queue Stats
47W - 42L
1,448 Elo+
Solo
Bellona
Bellona
M0GU3L18
Bellona
Level 69
God Stats
40W - 41L
1,473 SR
Queue Stats
349W - 429L
1,274 Elo+
Party 2
Hel
Hel
OscarDMC20
Hel
Level 107
God Stats
32W - 32L
1,528 SR
Queue Stats
411W - 487L
1,374 Elo+
Party 2
Medusa
Medusa
akers100000
Medusa
Level 52
God Stats
8W - 16L
1,295 SR
Queue Stats
88W - 107L
1,296 Elo+
Party 3
Team Averages
Level 93
1,442 SR
1,357 Elo+

VS

Team Averages
Level 54
1,450 SR
1,349 Elo+
Skadi
Skadi
CarToOnZ4553244
Skadi
Level 28
God Stats
12W - 14L
1,423 SR
Queue Stats
74W - 103L
1,312 Elo+
Party 1
Geb
Geb
Jakeboi6506
Geb
Level 42
God Stats
20W - 25L
1,452 SR
Queue Stats
94W - 116L
1,379 Elo+
Party 1
Sun Wukong
Sun Wukong
TheSexyBananaMan
Sun Wukong
Level 18
God Stats
0W - 3L
1,452 SR
Queue Stats
19W - 38L
1,238 Elo+
Party 1
Gilgamesh
Gilgamesh
l3ost_yt
Gilgamesh
Level 57
God Stats
10W - 15L
1,461 SR
Queue Stats
226W - 264L
1,391 Elo+
Solo
Hel
Hel
youzakilla
Hel
Level 124
God Stats
24W - 27L
1,460 SR
Queue Stats
468W - 574L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Getsuga130060
Sylvanus
8
5 / 1 / 5
5,643
564
5,759
9,062
5,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Fenrir
IMMEZZA
Fenrir
11
6 / 1 / 5
6,424
642
5,613
6,867
2,542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
M0GU3L18
Bellona
9
0 / 2 / 2
5,600
560
2,647
5,668
3,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
6 / 1 / 2
6,399
640
4,589
4,281
1,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
8
3 / 0 / 5
5,321
532
2,807
3,714
1,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 6 / 0
4,094
409
2,647
5,787
907
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
1 / 3 / 0
4,608
461
1,729
6,091
2,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
TheSexyBananaMan
Sun Wukong
8
1 / 2 / 1
4,565
457
1,852
4,615
2,089
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Gilgamesh
l3ost_yt
Gilgamesh
7
2 / 3 / 2
4,749
475
5,774
7,951
2,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 6 / 1
4,865
487
2,711
6,504
1,635
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
20
Kills
5
5
Deaths
20
19
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
W
Sylvanus
Getsuga130060
Sylvanus
5
1
5
7.5
W
Fenrir
IMMEZZA
Fenrir
6
1
5
8.5
L
1
3
0
0.33
W
Bellona
M0GU3L18
Bellona
0
2
2
0.5
W
6
1
2
7
L
Sun Wukong
TheSexyBananaMan
Sun Wukong
1
2
1
0.75
W
Medusa
3
0
5
5.5
L
Gilgamesh
l3ost_yt
Gilgamesh
2
3
2
1
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,415
Damage
14,713
29,592
Taken
30,948
14,471
Mitigated
9,383
17,227
Healing
3,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,647
1,845
0
450
5,787
907
102
2,381
3,406
0
14,196
W
Sylvanus
Getsuga130060
Sylvanus
5,759
1,275
952
4,854
9,062
5,567
458
1,339
7,723
15,648
0
W
Fenrir
IMMEZZA
Fenrir
5,613
770
0
3,204
6,867
2,542
488
1,135
5,732
0
32,092
L
1,729
27
0
761
6,091
2,348
0
1,884
4,179
8,466
0
W
Bellona
M0GU3L18
Bellona
2,647
861
0
2,342
5,668
3,715
894
183
5,485
0
31,499
W
4,589
597
1,637
3,015
4,281
1,261
493
1,047
3,234
31,235
0
L
Sun Wukong
TheSexyBananaMan
Sun Wukong
1,852
523
0
713
4,615
2,089
0
496
4,119
0
15,838
W
Medusa
2,807
1,032
0
1,223
3,714
1,386
1,085
736
2,978
0
17,301
L
Gilgamesh
l3ost_yt
Gilgamesh
5,774
1,197
0
617
7,951
2,404
0
3,185
4,572
0
16,519
L
2,711
370
457
798
6,504
1,635
0
2,034
4,324
23,612
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,387
Gold Earned
22,881
265
Minions Killed
146
0
Camps Cleared
0
1,017,887
Distance Traveled
933,619
20
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
4,094
409
27
3
0
180,837
0
W
Sylvanus
5,643
564
24
2
0
183,111
5
W
Fenrir
6,424
642
73
7
0
223,190
2
L
Geb
4,608
461
19
2
0
181,549
4
W
Bellona
5,600
560
67
7
0
193,479
0
W
Hel
6,399
640
72
7
0
221,463
5
L
Sun Wukong
4,565
457
22
2
0
195,258
0
W
Medusa
5,321
532
29
3
0
196,644
8
L
Gilgamesh
4,749
475
26
3
0
197,570
0
L
Hel
4,865
487
52
5
0
178,405
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role