Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
EdgeGuardian007
Sobek
Level 123
God Stats
1W - 0L
1,586 SR
Queue Stats
10W - 10L
1,513 Elo+
Solo
Nu Wa
Nu Wa
LINKODST117
Nu Wa
Level 57
God Stats
35W - 17L
1,705 SR
Queue Stats
110W - 118L
1,440 Elo+
Party 1
Neith
Neith
MonarcKLK
Neith
Level 78
God Stats
17W - 5L
1,492 SR
Queue Stats
124W - 122L
1,454 Elo+
Party 1
Vulcan
Vulcan
Sunset l
Vulcan
Level 151
God Stats
3W - 2L
1,338 SR
Queue Stats
323W - 340L
1,465 Elo+
Party 1
Team Averages
Level 111
1,524 SR
1,474 Elo+

VS

Team Averages
Level 87
1,513 SR
1,410 Elo+
Mercury
Mercury
BIackBird225
Mercury
Level 124
God Stats
3W - 5L
1,490 SR
Queue Stats
85W - 124L
1,383 Elo+
Party 2
Artemis
Artemis
Calibubbles
Artemis
Level 132
God Stats
9W - 11L
1,541 SR
Queue Stats
79W - 88L
1,450 Elo+
Solo
Hercules
Hercules
Friki-Chente
Hercules
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 18L
1,329 Elo+
Party 2
Merlin
Merlin
Geanpaul_v
Merlin
Level 87
God Stats
23W - 26L
1,551 SR
Queue Stats
77W - 75L
1,488 Elo+
Solo
Tiamat
Tiamat
PĦÀÑŤØM
Tiamat
Level 69
God Stats
1W - 1L
1,486 SR
Queue Stats
30W - 51L
1,401 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
14
5 / 0 / 5
8,988
899
7,271
9,874
6,362
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 0 / 6
7,434
743
3,560
10,170
11,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
1 / 0 / 7
7,319
732
9,095
5,100
1,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
MonarcKLK
Neith
13
3 / 0 / 5
7,783
778
5,294
5,952
2,397
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Vulcan
Sunset l
Vulcan
16
5 / 0 / 6
8,799
880
10,860
4,555
2,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BIackBird225
Mercury
12
0 / 3 / 0
5,914
591
4,029
9,522
2,952
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Artemis
Calibubbles
Artemis
11
0 / 4 / 0
5,878
588
6,522
7,329
2,743
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hercules
Friki-Chente
Hercules
11
0 / 4 / 0
6,019
602
2,543
11,427
7,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
Geanpaul_v
Merlin
13
0 / 1 / 0
6,051
605
7,447
6,894
1,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
11
0 / 3 / 0
5,857
586
4,532
8,229
4,628
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
0
15
Kills
0
0
Deaths
15
29
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
5
0
5
7.5
L
Mercury
BIackBird225
Mercury
0
3
0
0
L
Artemis
Calibubbles
Artemis
0
4
0
0
W
1
0
6
4
L
Hercules
Friki-Chente
Hercules
0
4
0
0
L
Merlin
Geanpaul_v
Merlin
0
1
0
0
W
1
0
7
4.5
W
Neith
MonarcKLK
Neith
3
0
5
5.5
L
Tiamat
0
3
0
0
W
Vulcan
Sunset l
Vulcan
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,080
Damage
25,073
35,651
Taken
43,401
23,992
Mitigated
19,851
7,869
Healing
4,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
7,271
1,461
1,324
1,681
9,874
6,362
1,837
3,684
5,994
0
20,595
L
Mercury
BIackBird225
Mercury
4,029
1,632
0
0
9,522
2,952
0
6,044
3,478
0
17,844
L
Artemis
Calibubbles
Artemis
6,522
1,382
271
633
7,329
2,743
0
2,896
4,433
0
23,605
W
3,560
261
489
2,276
10,170
11,040
395
2,359
7,571
8,787
0
L
Hercules
Friki-Chente
Hercules
2,543
215
0
1,794
11,427
7,633
1
6,448
4,979
4,046
10,757
L
Merlin
Geanpaul_v
Merlin
7,447
237
0
1,060
6,894
1,895
0
4,397
2,497
27,024
0
W
9,095
3,395
238
540
5,100
1,959
745
2,365
2,545
27,820
0
W
Neith
MonarcKLK
Neith
5,294
2,096
0
922
5,952
2,397
1,465
2,097
3,659
0
19,113
L
Tiamat
4,532
94
0
310
8,229
4,628
0
4,178
4,051
17,717
0
W
Vulcan
Sunset l
Vulcan
10,860
3,251
0
399
4,555
2,234
1,202
1,498
2,963
37,349
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,323
Gold Earned
29,719
212
Minions Killed
186
9
Camps Cleared
6
983,492
Distance Traveled
878,496
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,988
899
35
4
2
200,300
0
L
Mercury
5,914
591
38
4
2
206,368
0
L
Artemis
5,878
588
55
6
1
137,736
5
W
Sobek
7,434
743
12
1
0
209,430
1
L
Hercules
6,019
602
15
2
0
165,064
0
L
Merlin
6,051
605
47
5
1
189,196
1
W
Nu Wa
7,319
732
44
4
4
178,344
3
W
Neith
7,783
778
39
4
0
180,504
1
L
Tiamat
5,857
586
31
3
2
180,132
1
W
Vulcan
8,799
880
82
8
3
214,914
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role