Player Matchup

Baron Samedi
Baron Samedi
Razihel69
Baron Samedi
Level 104
God Stats
6W - 7L
1,475 SR
Queue Stats
239W - 257L
1,486 Elo+
Solo
Cerberus
Cerberus
komanderxtw2
Cerberus
Level 106
God Stats
4W - 1L
1,450 SR
Queue Stats
93W - 96L
1,472 Elo+
Party 2
Ullr
Ullr
matus13
Ullr
Level 107
God Stats
44W - 63L
1,408 SR
Queue Stats
57W - 77L
1,383 Elo+
Party 2
Team Averages
Level 106
1,444 SR
1,447 Elo+

VS

Team Averages
Level 67
1,368 SR
1,406 Elo+
Sol
Sol
ThatOneKidG2223
Sol
Level 76
God Stats
0W - 6L
1,478 SR
Queue Stats
159W - 200L
1,355 Elo+
Party 1
Xing Tian
Xing Tian
Thobicle
Xing Tian
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
152W - 189L
1,365 Elo+
Party 1
Hercules
Hercules
TrashBlazey
Hercules
Level 87
God Stats
1W - 7L
1,126 SR
Queue Stats
419W - 386L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Razihel69
Baron Samedi
16
6 / 0 / 13
11,714
689
21,984
12,783
5,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cerberus
komanderxtw2
Cerberus
15
2 / 5 / 15
11,553
680
12,670
20,907
21,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ullr
matus13
Ullr
16
11 / 2 / 6
12,411
730
12,863
11,602
4,761
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 8 / 2
9,491
558
11,422
15,163
6,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
Thobicle
Xing Tian
15
5 / 3 / 2
11,606
683
8,508
22,698
29,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hercules
TrashBlazey
Hercules
12
1 / 8 / 3
9,661
568
4,700
17,104
11,718
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
14
19
Kills
7
7
Deaths
19
34
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Razihel69
Baron Samedi
6
0
13
12.5
L
1
8
2
0.25
L
Xing Tian
Thobicle
Xing Tian
5
3
2
2
L
Hercules
TrashBlazey
Hercules
1
8
3
0.31
W
Cerberus
komanderxtw2
Cerberus
2
5
15
1.9
W
Ullr
matus13
Ullr
11
2
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,517
Damage
24,630
45,292
Taken
54,965
31,575
Mitigated
46,878
16,469
Healing
7,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Razihel69
Baron Samedi
21,984
1,840
3,379
8,000
12,783
5,552
529
6,606
6,087
56,174
0
L
11,422
3,955
0
2,911
15,163
6,046
0
9,381
5,533
33,977
3,317
L
Xing Tian
Thobicle
Xing Tian
8,508
1,020
0
2,167
22,698
29,114
0
13,714
8,295
18,494
0
L
Hercules
TrashBlazey
Hercules
4,700
877
0
2,676
17,104
11,718
0
10,462
6,334
722
23,149
W
Cerberus
komanderxtw2
Cerberus
12,670
741
0
3,988
20,907
21,262
61
9,608
11,299
41,504
0
W
Ullr
matus13
Ullr
12,863
6,369
0
1,102
11,602
4,761
740
3,740
7,862
0
38,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,678
Gold Earned
30,758
219
Minions Killed
119
11
Camps Cleared
3
851,383
Distance Traveled
795,497
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,714
689
101
6
3
287,436
1
L
Sol
9,491
558
65
4
0
252,432
4
L
Xing Tian
11,606
683
10
1
0
275,132
2
L
Hercules
9,661
568
44
3
3
267,933
4
W
Cerberus
11,553
680
70
4
6
278,785
4
W
Ullr
12,411
730
48
3
2
285,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role