Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
 
King Arthur
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Agni
Agni
Alementor
Agni
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
70W - 49L
1,675 Elo+
Solo
Artio
Artio
Bioniccs
Artio
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 62L
1,646 Elo+
Party 1
Anhur
Anhur
Taxem
Anhur
Level 84
God Stats
0W - 2L
1,285 SR
Queue Stats
3W - 5L
1,317 Elo+
Party 1
Team Averages
Level 111
1,457 SR
1,528 Elo+

VS

Team Averages
Level 101
1,610 SR
1,572 Elo+
Ullr
Ullr
Crimsynic
Ullr
Level 103
God Stats
59W - 50L
1,745 SR
Queue Stats
132W - 135L
1,563 Elo+
Solo
Bacchus
Bacchus
PapaPatek
Bacchus
Level 125
God Stats
7W - 6L
1,505 SR
Queue Stats
281W - 253L
1,614 Elo+
Solo
Sol
Sol
blueprophecy
Sol
Level 129
God Stats
5W - 5L
1,687 SR
Queue Stats
44W - 52L
1,528 Elo+
Solo
Charybdis
Charybdis
nerfmyexistence
Charybdis
Level 85
God Stats
12W - 11L
1,505 SR
Queue Stats
496W - 445L
1,575 Elo+
Solo
Nike
Nike
zarrowthedon
Nike
Level 64
God Stats
9W - 8L
1,609 SR
Queue Stats
274W - 221L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
10
3 / 4 / 1
5,912
591
4,092
7,119
2,139
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
 
King Arthur
9
2 / 3 / 1
5,652
565
4,937
9,169
4,545
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Agni
8
0 / 6 / 1
4,748
475
2,182
4,909
1,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artio
Bioniccs
Artio
6
0 / 5 / 2
4,298
430
2,530
9,246
3,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
Taxem
Anhur
8
2 / 2 / 0
4,666
467
4,596
5,230
1,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
10
6 / 2 / 5
6,873
687
4,115
4,747
1,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
PapaPatek
Bacchus
9
3 / 1 / 4
6,163
616
3,091
6,940
4,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
8 / 2 / 5
7,235
724
6,134
6,779
2,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charybdis
nerfmyexistence
Charybdis
9
1 / 0 / 4
5,443
544
5,874
5,583
1,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 2 / 2
6,197
620
6,094
8,026
3,976
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
7
Kills
20
20
Deaths
7
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
3
4
1
0.88
L
King Arthur
 
King Arthur
2
3
1
0.83
L
Agni
0
6
1
0.08
L
Artio
Bioniccs
Artio
0
5
2
0.2
W
Ullr
6
2
5
4.25
W
Bacchus
PapaPatek
Bacchus
3
1
4
5
L
Anhur
Taxem
Anhur
2
2
0
1
W
8
2
5
5.25
W
Charybdis
nerfmyexistence
Charybdis
1
0
4
3
W
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,337
Damage
25,308
35,673
Taken
32,075
12,723
Mitigated
12,897
8,819
Healing
11,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
4,092
924
0
2,544
7,119
2,139
0
2,017
5,030
0
29,947
L
King Arthur
 
King Arthur
4,937
973
0
2,380
9,169
4,545
0
110
8,392
0
24,763
L
Agni
2,182
268
0
330
4,909
1,393
0
2,326
2,583
23,840
0
L
Artio
Bioniccs
Artio
2,530
609
300
1,977
9,246
3,633
0
2,558
6,568
9,378
0
W
Ullr
4,115
1,290
0
1,677
4,747
1,325
550
591
4,156
0
30,373
W
Bacchus
PapaPatek
Bacchus
3,091
816
0
1,913
6,940
4,115
0
1,001
5,939
12,336
0
L
Anhur
Taxem
Anhur
4,596
2,480
0
1,288
5,230
1,013
0
1,377
3,815
0
18,764
W
6,134
2,552
0
3,318
6,779
2,268
592
1,963
4,816
36,331
4,757
W
Charybdis
nerfmyexistence
Charybdis
5,874
3,405
0
2,526
5,583
1,213
0
1,220
4,363
0
31,965
W
6,094
1,340
0
2,514
8,026
3,976
0
0
8,026
0
30,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,276
Gold Earned
31,911
201
Minions Killed
277
0
Camps Cleared
0
955,616
Distance Traveled
944,690
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
5,912
591
65
7
0
203,366
4
L
King Arthur
5,652
565
48
5
0
196,444
3
L
Agni
4,748
475
47
5
0
192,707
3
L
Artio
4,298
430
7
1
0
189,272
0
W
Ullr
6,873
687
64
6
0
192,600
2
W
Bacchus
6,163
616
14
1
0
186,972
3
L
Anhur
4,666
467
34
3
0
173,827
1
W
Sol
7,235
724
70
7
0
196,336
1
W
Charybdis
5,443
544
62
6
0
173,651
1
W
Nike
6,197
620
67
7
0
195,131
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role