Player Matchup

Aphrodite
Aphrodite
RoyAlk180
Aphrodite
Level 108
God Stats
5W - 2L
1,778 SR
Queue Stats
45W - 53L
1,388 Elo+
Party 2
Hercules
Hercules
alexwar07
Hercules
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 16L
1,274 Elo+
Party 2
Thor
Thor
samiblood
Thor
Level 118
God Stats
14W - 17L
1,449 SR
Queue Stats
77W - 88L
1,389 Elo+
Party 2
Team Averages
Level 80
1,576 SR
1,350 Elo+

VS

Team Averages
Level 76
1,620 SR
1,561 Elo+
Sol
Sol
BillyGinkers
Sol
Level 83
God Stats
36W - 25L
1,573 SR
Queue Stats
226W - 148L
1,591 Elo+
Party 1
Xing Tian
Xing Tian
CrisTheAlmighty
Xing Tian
Level 143
God Stats
51W - 44L
1,558 SR
Queue Stats
213W - 257L
1,464 Elo+
Solo
Neith
Neith
TMF Witty4320
Neith
Level 3
God Stats
16W - 7L
1,729 SR
Queue Stats
52W - 29L
1,627 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
RoyAlk180
Aphrodite
9
0 / 3 / 0
5,831
583
3,965
9,156
3,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Hercules
alexwar07
Hercules
8
0 / 5 / 0
5,779
578
2,621
9,862
6,533
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thor
9
0 / 4 / 0
5,818
582
3,621
10,141
4,167
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 6
7,975
798
11,253
5,096
2,093
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Xing Tian
CrisTheAlmighty
Xing Tian
11
2 / 0 / 9
7,982
798
4,478
8,088
7,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

12
5 / 0 / 5
8,022
802
7,403
4,071
1,683
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
32
0
Kills
12
12
Deaths
0
0
Assists
20
Player
Kills
Deaths
Assists
KDA
W
5
0
6
8
W
Xing Tian
CrisTheAlmighty
Xing Tian
2
0
9
6.5
L
Aphrodite
RoyAlk180
Aphrodite
0
3
0
0
W
5
0
5
7.5
L
Hercules
alexwar07
Hercules
0
5
0
0
L
Thor
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,207
Damage
23,134
29,159
Taken
17,255
14,698
Mitigated
11,426
9,659
Healing
5,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,253
3,476
0
2,615
5,096
2,093
1,843
1,515
3,581
32,719
0
W
Xing Tian
CrisTheAlmighty
Xing Tian
4,478
316
0
1,649
8,088
7,650
274
2,089
5,999
13,390
0
L
Aphrodite
RoyAlk180
Aphrodite
3,965
217
3,192
4,281
9,156
3,998
342
5,836
3,320
16,885
0
W
7,403
4,232
0
1,662
4,071
1,683
946
773
3,298
0
23,992
L
Hercules
alexwar07
Hercules
2,621
664
0
1,231
9,862
6,533
0
3,263
6,599
0
7,124
L
Thor
3,621
369
413
542
10,141
4,167
120
6,632
3,509
0
17,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,428
Gold Earned
23,979
77
Minions Killed
112
0
Camps Cleared
7
441,708
Distance Traveled
586,451
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,975
798
52
5
3
193,352
0
W
Xing Tian
7,982
798
10
1
0
204,347
0
L
Aphrodite
5,831
583
41
4
0
171,374
1
W
Neith
8,022
802
50
5
4
188,752
2
L
Hercules
5,779
578
14
1
0
129,061
0
L
Thor
5,818
582
22
2
0
141,273
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role