Player Matchup

Artio
Artio
Itsatrapdan
Artio
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 80L
1,426 Elo+
Party 2
Thor
Thor
KingHyrule
Thor
Level 62
God Stats
2W - 1L
1,465 SR
Queue Stats
57W - 44L
1,442 Elo+
Party 2
Chiron
Chiron
R3pp3prd
Chiron
Level 88
God Stats
0W - 4L
1,392 SR
Queue Stats
146W - 148L
1,409 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
W3dnaitnuom
Morgan Le Fay
Level 128
God Stats
7W - 5L
1,647 SR
Queue Stats
385W - 367L
1,425 Elo+
Party 3
King Arthur
King Arthur
Wetchata
King Arthur
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 54L
1,444 Elo+
Party 2
Team Averages
Level 71
1,501 SR
1,429 Elo+

VS

Team Averages
Level 95
1,460 SR
1,425 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
Bogrungis
Ah Puch
Level 78
God Stats
2W - 1L
1,457 SR
Queue Stats
75W - 60L
1,406 Elo+
Party 1
Set
Set
Mikavelious
Set
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 124L
1,416 Elo+
Solo
Sun Wukong
Sun Wukong
Skullboi914
Sun Wukong
Level 69
God Stats
1W - 1L
1,340 SR
Queue Stats
11W - 14L
1,376 Elo+
Solo
Discordia
Discordia
lonleysalamandr
Discordia
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 54L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 7 / 8
9,199
657
6,964
24,616
28,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
7 / 10 / 3
11,243
803
12,914
18,048
5,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Chiron
R3pp3prd
Chiron
16
2 / 5 / 6
9,102
650
8,323
13,631
4,517
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
W3dnaitnuom
Morgan Le Fay
20
3 / 3 / 6
10,191
728
20,387
13,607
4,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Wetchata
King Arthur
14
2 / 7 / 4
8,541
610
6,253
23,120
16,726
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
18
7 / 3 / 20
11,127
795
16,410
11,020
3,999
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ah Puch
Bogrungis
Ah Puch
17
2 / 4 / 24
10,302
736
19,485
8,209
2,983
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

18
4 / 2 / 19
11,040
789
11,626
25,195
15,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sun Wukong
Skullboi914
Sun Wukong
18
9 / 5 / 20
11,579
827
16,525
15,123
9,560
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
lonleysalamandr
Discordia
19
10 / 1 / 18
11,353
811
20,283
5,697
2,406
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
133
15
Kills
32
32
Deaths
15
27
Assists
101
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
7
3
20
5.67
W
Ah Puch
Bogrungis
Ah Puch
2
4
24
3.5
L
1
7
8
0.71
L
7
10
3
0.85
W
4
2
19
6.75
L
Chiron
R3pp3prd
Chiron
2
5
6
1
W
Sun Wukong
Skullboi914
Sun Wukong
9
5
20
3.8
L
Morgan Le Fay
W3dnaitnuom
Morgan Le Fay
3
3
6
2
L
King Arthur
Wetchata
King Arthur
2
7
4
0.57
W
Discordia
lonleysalamandr
Discordia
10
1
18
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,841
Damage
84,329
93,022
Taken
65,244
60,661
Mitigated
34,503
33,760
Healing
30,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
16,410
5,141
1,943
3,512
11,020
3,999
1,906
5,776
5,244
36,018
0
W
Ah Puch
Bogrungis
Ah Puch
19,485
543
1,123
1,301
8,209
2,983
702
3,451
4,758
33,890
0
L
6,964
864
1,655
6,929
24,616
28,734
0
15,462
8,747
13,992
0
L
12,914
3,064
257
3,285
18,048
5,883
995
11,785
6,029
0
24,664
W
11,626
3,929
1,210
11,684
25,195
15,555
0
10,810
14,385
4,805
16,940
L
Chiron
R3pp3prd
Chiron
8,323
2,405
3,317
4,288
13,631
4,517
0
10,077
3,364
0
24,901
W
Sun Wukong
Skullboi914
Sun Wukong
16,525
2,723
3,494
4,224
15,123
9,560
1,175
5,048
10,075
182
24,413
L
Morgan Le Fay
W3dnaitnuom
Morgan Le Fay
20,387
1,396
2,110
5,229
13,607
4,801
693
8,529
4,947
51,461
0
L
King Arthur
Wetchata
King Arthur
6,253
1,086
1,290
5,400
23,120
16,726
169
12,795
10,244
0
10,913
W
Discordia
lonleysalamandr
Discordia
20,283
528
1,476
800
5,697
2,406
1,332
2,266
3,431
34,637
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,276
Gold Earned
55,401
139
Minions Killed
133
0
Camps Cleared
0
1,176,747
Distance Traveled
1,267,895
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,127
795
34
2
0
235,650
0
W
Ah Puch
10,302
736
33
2
0
249,873
0
L
Artio
9,199
657
8
1
0
226,812
0
L
Thor
11,243
803
18
1
0
197,756
1
W
Set
11,040
789
12
1
0
261,958
0
L
Chiron
9,102
650
42
3
0
225,672
3
W
Sun Wukong
11,579
827
28
2
0
251,714
1
L
Morgan Le Fay
10,191
728
59
4
0
300,137
4
L
King Arthur
8,541
610
12
1
0
226,370
0
W
Discordia
11,353
811
26
2
0
268,700
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role